
🏆🏀💀 TACTICS, TERROR & TOUCHDOWNS. Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges. Can you survive the trials of Dungeon Deathball and win back your freedom?
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Came across this in my Steam library the other day and it's a total shame this game isn't more well known. One of the better tactical quickplay roguelikes out there. Fun idea, great execution, quick runs. Banger game.
the blood bowl that I needed
Simply but Funny
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, Fast, Ferocious. This pocket-sized game is super fun to play occasionally. It allows for quick saves so you can get a stage or two in between the day. One of those "easy to learn, hard to master" games, it has plenty of tactical options that require strict resource management to pull off the best moves/plays/stunts. Lots of replay-ability for achievement hunters too. Some really require you to think and some can influence your entire play style or run. Great game for the price! :D P.S. The music slaps too.
TOUCHDOWN!! Very fun neat little tactics game where you can win the match by either defeating the enemies on the grid, or taking the ball past the goal line. Each approach has it's own outcome. There are 3 classes which are Carrier, Runner, and Brawler that each excel at a certain part of the 'combat' a little more than the others, the amount of balls there are can really make some interesting combo's as well
First full run through and first daily challenge. Game's got a dead-simple premise, but it's a lot of cheap fun. If you like to over-analyse each action, be constantly thinking three turns ahead and then f*cking it up anyway, this game's your jam. Lots of replayability, graphics/sound are fun, game doesn't feel too numbers-y or too strategy light, and they've managed to nail that sweet spot between action analysis and quick fun that a lot of turn-based strategy games miss.
I got this game at a 65% discount and got value for that. I beat the game within an hour and a half and didn't really feel like doing more runs after. There's not too much strategic depth to the game because the decision space is pretty small and there's nothing really in the way of putting together interesting builds. Still, it's reasonable for what it is and I can't complain about the purchase.
Steel meets flying death Every throw decides the match Champions stand tall
Excellent design. Straightforward and mostly simple, yet fun and open for strategizing and replaying.
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