
Dungeon Crowley blends RPG and FPS elements altogether while providing seamless full multiplayer-campaign where players must cooperate through procedural dungeons. Follow through the delusions and discoveries of a teacher which engages with the occult while facing financial problems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hey i kinda like this, it's almost filling my dark and darker hole
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [H1]前言[/H1] 《Dungeon Crowley》是一款地下城题材的第一人称动作游戏。 [H1]游戏体验[/H1] 从初始场景的各种设施可以很明显的看出主人公明显是一个现代人。初始状态下他,除了一套睡衣外一无所有。出了自己的小屋立马一股魔幻风袭来,高耸的城楼,紧闭的木栅栏,点燃的火炬...... 主人公通过操作推杆打开对应等级的冒险关卡。通过宝箱可以获得弓箭,魔杖,标枪等武器。使用武器,游戏中的武器分为近战,远程,魔法三大类。魔法类武器可以打击一片敌人,远程武器可以通过蓄力打出更高伤害,近战武器攻击范围打,三种武器各种千秋配合得到才能在地下城中探索地更远。三种武器虽然,类型不同,但游戏中却不会通过箭支数,魔力值之类的数值限制玩家的攻击,玩家之需要注意下方的精力槽即可。而捡起的药剂跟是直接喝掉并不能存在道具栏,如此之类的细节让本作的系统显得不够合理。 [H1]缺陷[/H1] 1.敌人的AI缺陷严重,主角只要不走到敌人AI攻击触发范围,就是用弓箭射死敌人它也不会过来。即便是让敌人过来了,它们也之后径直跑向主角,可以“秦王绕柱子流”轻松解决。 2.模型问题,弓箭攻击敌人后会一直悬浮在空中 [H1]总结[/H1] 本作是一款乍看很像《上古卷轴》、《魔法门暗黑弥赛亚》之类的第一人称动作RPG游戏,但过于简单的系统让它看上去更偏向于动作游戏。模型问题和敌人AI问题也较为严重,期待开发组可以对这些问题早日调整给玩家带来更好的游戏体验。 [quote]欢迎加入[url=https://steamcommunity.com/groups/HY_Master]黄油大师[/url],一同挖掘好玩的游戏吧 欢迎关注[url=https://store.steampowered.com/curator/33741419/]黄油大师鉴赏家[/url],查看趣味性评测 喜欢这篇评论,可顺便点个赞,让更多人能够看到![/quote]
abandonware
Devs seem to have abandoned the project, nothing has been updated in a long time, would wait for release (if that'll ever happen).
game log u out of ur pc then u need log back in lol really dev
Fun game if you don't expect it to be a role-playing game. It is more like a modern version of the classic Rogue dungeon game. Your goal is to explore several randomly generated dungeons, level up, get better gear, and find keys that let you through locked doors to new areas to explore. Beyond that, there are no deep meaningful quests (at least not yet). Like Rogue, it is about navigating a maze and COMBAT! The combat system is good with 3 different specializations based on stats (see below). Reading the reviews I feel like it has gotten a bad wrap because people expected it to be like World of WarCraft and it just isn't intended to be that. It is also an early access game, which unfortunately for some reason certain people expect to be all but complete. I don't know how it was before, but right now it seems stable and very playable. That said, I expect the developers will build on this base as time goes on. So far I've played for about 10 hours and made it to level 14. I don't think I've even scratched the surface of the maps as I'm still on the first of 5 or so regions you can see from your starting point. Here's what I've learned about the classes so far. Right now I prefer archery (dexterity) which includes bows, crossbows, spears, etc. These weapons seem to trade range for damage. I also take some melee (strength) so I can bash enemies with swords and clubs when they get close, but I may end up dropping that so I can gain dex faster to get access to better weapons. Mages (intelligence) have several types of magic attacks that seem to trade speed for damage. Their playstyle seems similar to the archer, but it has the interesting twist of the different magic attacks working differently. For instance, blasts from physical attacks will ricochet around. If you like a classic dungeon crawl, for $20 bucks it is well worth spending some time on.
Jogo deveras bom, gostei da forma que foi desenvolvida a jogabilidade, claro que tem alguns bugs, acredito que deveria ter mais tributos, não tive tanta oportunidade de analisar todos os loots, mas é um jogo bem bacana para passar o tempo.
《Dungeon Crowley》(地下城克劳利)是一款融合了RPG和FPS元素的多人在线游戏。 [h1]背景[/h1] 从游戏的pv可以看出,游戏采用了异世界穿越的题材,目前游戏处于ea阶段,游戏里面没有体现这个穿越异世界之前的现实世界内容,然后游戏连一些基本性的引导教程说明也没有,剧情构架还没有搭建好,虽说是ea阶段,但是游戏这样空缺就太缺乏游戏体验了,黑人问号极可能直接导致劝退。游戏大致背景就是主角因一次意外穿越到了一个由地下城和野兽组成的超现实世界,然后你只有通过战斗一步步使自己强大,找到走出这个世界的方法离开。 [h1]游戏性[/h1] 战斗部分游戏采用的是经典的等级闯关玩法,刷怪升级、收集各种武器装备,然后各种属性加点,这款游戏最大的特色之一就是武器装备种类很多,武器主要分法术伤害武器和物理伤害武器,又包括近战武器和远程攻击武器,其他装备盔甲、鞋子、头盔之类的就不一一详述了。其次数据方面红HM绿Eth可很轻松地取舍装备,装备栏是有格数限制的,因此取舍装备在这款游戏里尤为重要,而且伤害在攻击敌人时也是即时可视化的那种,十分详尽便利。个人数据除了装备系统还有hp和mp,在左下角红蓝条显示,两者都是呼吸回血(蓝)大法机制。 [h1]其他[/h1] 游戏里镜子是那种可以看到自己的那种镜子,不是静态贴图好评。游戏里的地牢是随机生成的,游戏给我的感觉像是3d版的黑暗破坏神。游戏初始的地方景色十分吸引人,可以说是风景模拟器吧,但是战斗关卡就逊色太多了,虚拟4的引擎却有类似贴图的感觉是怎么回事?!游戏最具诟病之处是其最无聊的一键式战斗和徘徊探索,导致战利品一些装备的掉落并没有吸引人的眼光;那最吸引我的地方就是武器一些炫酷的特效,尤其是法伤的远程武器,估计光是这种特效包括一些光影就占了游戏1/4内存吧。 --------------------------------------------------------- 游戏目前仅有英语和葡萄牙语,暂不支持中文,就联机方面来说,反响好像还不错。游戏有很大的发展潜力,当然需要的是开发者大量的补丁优化以及后期剧情内容的大量补充。游戏无论音乐和整体画面都比较可观,唯独缺乏一定的游戏体验,望开发者的进一步改进。 评分:5/10 [quote=悄咪咪测评] 关注悄咪咪测评,每天悄咪咪的给你推荐一个好游戏<3 [url=https://store.steampowered.com/curator/34041140/] 悄咪咪点一下这里关注[/url] [/quote]
прошел первые несколько уровней до замка и попал на кладбище, там все те же враги но как скелеты) скучно короч, похоже на покемон го про витчера
If you drop a game atleast take it off of the platform or put up a warning
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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