
Roused from sleep, I'm in a dusty cave, named the master of a dungeon!? I'm "forced" to manage it... Defend against daring adventurers!
Modeled estimate, not a reported figure. How we estimate →
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About

I thought I would wake up in my own bed, like I always do...
But instead, I found myself awakening in a dusty cave, with a peculiar young girl staring at me from the side!?
"Good morning! Nice to meet you, Master—!"
"You have been chosen by this dungeon as its master!"
"Join me in managing the mightiest underground dungeon!!"
I have no choice but to obey that girl,
and embark on the journey of dungeon management...

Rookie Adventurer 「Rookie(Alias)」

Paladin「Holy(Alias)」

Veteran Thief「Rogue(Alias)」

The former angel「Reyla」


Simple tower defense game (RPG)
Option to skip through dialogues
Full-screen mode support
Customizable keys/gamepad compatibility
Window hiding functionality
Dialogue history available for review
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It feels bad leaving a bad review on such a cheep game, but the game just isn't fun. Adventures just take random paths, you can't extend your maze because there is no where to add rocks to keep adventures from taking the shortest route. Traps last forever but monsters need to be re-bought and upgraded so you just put a bunch of traps down and hope the RNG strength adventures step on them multiple times. The patch site is only in Japanese and is difficult to navigate as well.
三张图+差分不错,这个社团作品上限就那样了
Disappointingly buggy game. Cant even get past the intro/tutorial. Several times during the intro, the game stopped responding and I had to restart from scratch. It wasn't locked up, just nothing I could do would advance. Restarting each time, got me past the previous "sticking point". That is, until I got to the point of learning how to upgrade my monsters after defeating my first adventurer. The upgrade part works ok, though not perfectly, and not obviously. There's a "Done" button on the bottom right, that you can't interact with. It appears to correlate to the Enter key, but hitting Enter only attempts to activate the upgrade button. Space Bar does the same thing. When activating the Upgrade button, a popup appears offering yes/no for the upgrade. Hitting Enter again will confirm which ever button is highlighted. The mouse does nothing in these screens, Tough them mouse will navigate the map when setting traps and monsters, so it's not as if the game just ignores the mouse. The mouse is also necessary for advancing from the trap/monster placement, to other phases. You have to right click (anywhere) and then right click again to bring up the menu to call adventurers (they show up and hopefully die on your mosntes/traps), you can also save game and exit to Main Title on that same screen as call adventurers. No clue why ESC doesn't achieve the same thing, or why you can't use the mouse to somehow exit the Upgrade interface. tl;dr - DO NOT BUY THIS GAME. It's not finished, even though it's not in Early Access. This has the barest hints of how they want the game to work, with none of the finishing (or even Beta level) touches, that would allow someone to actively play the game. If anyone has a guide with controls etc listed, that would make this playable, that would be awesome. As is, I doubt there is such a thing. I don't believe this was ever finished.
评分:1/5 评测:一个“反迷宫”类型的塔防游戏,玩家需要当一个迷宫守护者来设置怪物和机关来抵抗冒险者的入侵。单听玩法是很有意思的,然而里面的怪物都是一次性的,而且只能攻击面前一格,每个怪物打完一次就死了,所以唯一能通关的方法就只有全屏铺满地刺的一种流派,造怪物只会因为浪费了钱导致游戏失败,毫无塔防的体验,完全不好玩
30分钟流程无配音,3张静态CG。。。升级蝙蝠就能通关,玩法约等于没有,不要往steam上搬史了好吗(2/10)
Too quick to finish. Too little content, as there is only 3 scenes and no more. The patch doesn't ups it value. Spend you money elsewhere.
[h2]前言[/h2] 从天使睡成堕天使?可真有你的啊!而且把我抓过来管理迷宫的原因,竟然是因为你懒?我真没招了!!! [h2]游戏介绍[/h2] 《迷宫∞创造》是一款以迷宫塔防为核心玩法的成人向小游戏。玩家在游戏里面将扮演一位一觉醒了,却成为了迷宫主人的倒霉蛋,而我们要做的就是帮助梦魔经营她的迷宫,以便她能够获得让自己生存下去的精力。 [h2]游戏玩法[/h2] 游戏玩法很简单,就是类似于保卫萝卜那种形式,玩家需要布置各种障碍来保护迷宫的核心,即玩家在游戏里面能够消耗dp(迷宫点)在迷宫的道路上面设置魔物亦或者陷阱且能够选择魔物的朝向,在布置完成之后,可以选择呼叫冒险者,击败冒险者之后,玩家还能够使用它的残骸来对魔物进行升级。 不过游戏比较不合理的是,陷阱和魔物不能够放置在一起,且陷阱虽然不会被破坏,但是只要首次接触才有伤害,而魔物死亡之后则需要玩家消耗点数重新布置。 [h2]涩涩部分[/h2] 游戏需要打布丁,但是打完布丁总共3个cg,而且这3张cg质量一般,还不如不打呢! [h2]总结[/h2] 整体表现一般,好在定价并不是很高,想要补全家桶亦或者对这款游戏感兴趣的可以入下。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
[h1] 《迷宫∞创造》:食之无味弃之可惜 [/h1] 《迷宫∞创造》是一款融合了塔防要素的成人向RPG黄油。玩家作为被梦魔莱依拉召唤至异世界的迷宫之主,需要通过在洞窟中布置陷阱与魔物,击退陆续前来的冒险者,并自由处置这些被俘的女冒险者们。 [h2] 游戏剧情 [/h2] 玩家扮演的男主醒来后发觉自己身处一个洞窟之中,身边还有一个奇怪的少女。经过讲述原来少女名为莱依拉原先是天使,可是由于过于怠惰成为了堕天使,随后又从堕天使变成了梦魔,想要活下去就需要男性提供能量。但是由于本性懒惰于是便制造了一个迷宫等待冒险者主动送上门来,接着还召唤了男主替她负责迷宫的经营工作,并许诺抓捕到的女冒险者可以任由男主处置,于是两人一拍即合,开始管理迷宫以应对源源不断的冒险者。 [h2] 游戏玩法 [/h2] 游戏的玩法相当简单,面对不断来袭的冒险者,只需要在冒险者前进的路线上设置陷阱和魔物即可,或者通过搬动岩石改变冒险者的行动路径,而一旦冒险者抵达位于终点的水晶,便只能使用SL大法重新开始本局了。当击败当前的冒险者后会获得一定的DP点数,可以可用于升级魔物或者布置更多的陷阱和魔物。 但这样看似自洽的游戏设计却存在非常严重的问题,首先是陷阱和魔物缺乏联动,陷阱只能在敌人首次踩中时生效一次,如果在陷阱后放一个魔物阻挡冒险者前进也不会有后续效果。其次是平衡问题,陷阱可以重复使用且不会被破坏,但是魔物被打败后便会消失需要重新放置。接着升级魔物虽然可以提升属性,但是升级居然不是针对个体而是直接生效于当前的魔物种族,所以只放置一种魔物就成了性价比最高的玩法。 [h2] 成人内容 [/h2] 除了乏味的游戏内容还有什么更令人难绷的吗,有的有的,作为一款成人向作品,本作居然拥有高达3个的H事件,莱依拉居然连一个事件都没有。并且游戏还需要食用布丁才能体验瑟瑟内容。唯一值得称道也就是还算不错的画风以及不锁国区,但是匮乏的内容以及无配音,还是让人大失所望。 [h2] 总结 [/h2] 《迷宫∞创造》是一款玩法和内容上都严重不及格的作品,也只有价格较低加上不锁国区和还算不错的画风能称得上优点,但是游戏本身实在乏善可陈,玩法缺乏平衡,策略形同虚设,成人内容又显得过于敷衍,实在是食之无味弃之可惜。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
游戏背景与设定 《迷宫∞创造》是一款融合魔物养成与陷阱布置的成人向塔防游戏。游戏背景设定颇具戏剧性:玩家扮演被梦魔/堕天使(原来是个天使)强行征召的迷宫管理员,负责替这位连自家迷宫都懒得经营的梦魔主人抵御冒险者入侵。 通过策略性地布置魔物与陷阱,玩家需要榨取冒险者的能量来维持迷宫运转——当然,也包括"特殊方式"处置被俘的冒险者(本作提供新手子/新人冒险家、盗子/盗贼和骑士子/圣骑士/公主三位可互动角色,但需注意堕天使本人不可攻略)。 核心玩法与策略 1. 塔防+肉鸽机制 游戏采用经典的塔防框架,但加入了轻度Roguelike元素: 魔物可升级,但一旦被击败就会永久消失,需谨慎部署。 陷阱不可升级,但不会被破坏,可长期使用。 通过“岩”和“骨”等障碍物,可以引导或劝退冒险者,影响其行进路线。 2. 陷阱流:逃课但单调 由于陷阱不会被破坏,玩家可以走“陷阱流”玩法——无脑铺陷阱+跳过战斗即可轻松通关。虽然效率高,但玩法重复性强,后期容易无聊。 3. 高风险设计:SL大法必备 游戏采用永久死亡机制——如果冒险者突破防线,直接Game Over。因此,玩家需要频繁SL(存档/读档)优化策略,尤其是面对高血量敌人时。 内容量与DLC问题 1. 游戏体积极小,但DLC安装麻烦 本体仅几百MB,DLC也才几十MB(需官网注册下载)。DLC安装后,标题界面会显示“回想”入口,用于解锁成人内容。 警告:如果中途安装DLC,可能出现“进阶魔物消失”等BUG,建议开局前确认是否已正确加载。 2. 成人内容评价:量少质平 仅3个回想场景,且均为步兵(无码)。 无配音,动态效果有限,整体表现较为简陋。 如果是冲着成人内容来的玩家,可能会失望。 总结与购买建议 ✓ 适合的玩家 喜欢轻度策略+恶趣味设定的塔防爱好者 能接受重复玩法+SL优化的肉鸽玩家 ✗ 不适合的玩家 纯为成人内容而来的玩家(内容太少) 讨厌重复操作或SL机制的玩家 最终评分:6/10(及格但平庸) 游戏概念有趣,但玩法深度不足,成人内容也较为敷衍。如果你是休闲塔防玩家,可以尝试;但如果期待高质量内容,建议观望。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
A simple defensive short work, recommended to buy when the discount is available
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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