
An Idle RPG that turns your real-world productivity into dungeon progress. Work, earn gold, and watch your hero conquer automatically.
Modeled estimate, not a reported figure. How we estimate →
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About
⚔️ Turn Your Work Into Power
Dungeon Companion is an Idle RPG with automatic combat that transforms your real-life productivity into in-game progress.
Every keystroke, every click, every task completed fuels your hero’s journey.
You focus on your work.
Your hero conquers the dungeon.
🧙 Automatic Tactical Combat
Inspired by classic RPG systems, configure smart combat rules like:
“If HP < 30%, use potion”
“If enemy is burning, use fire skill”
“If multiple enemies, use AoE”
Once configured, combat runs fully automatically.
No micromanagement.
Just strategy.
💰 Passive Progression
Even when you’re not looking:
Your hero fights
Resources accumulate
Relics drop
Progress continues
Check in anytime to upgrade, optimize, and push deeper.
⌨️ Real Activity = Real Rewards (APM System)
Dungeon Companion detects your keyboard and mouse activity and converts it into:
Gold bonuses
Resource boosts
Temporary buffs
Your productivity literally powers your adventure.
Built with grace periods and natural work rhythm balancing.
🧩 Designed to Be Non-Intrusive
Minimal UI
Subtle notifications
No disruptive popups
Can run quietly in the background
This is not a distraction.
It’s a motivational layer on top of your workflow.
🔥 Deep Progression
Elemental abilities
Permanent relics
Guild upgrades
Meta progression between runs
Always something to improve.
Always another milestone ahead.
🔒Privacy & Security
Input tracking is local only.
No text or key data is stored.
The game does not require an internet connection to play.
Frequency, not Content: The game only calculates the number of inputs per minute to generate your in-game multipliers. It does not record which keys are pressed or any text data
🎯 Who Is This For?
✔ Developers
✔ Writers
✔ Students
✔ Remote workers
✔ Idle & incremental RPG fans
If you enjoy idle games but don’t want another time sink — this is for you.
🌐 Join our official community on Discord!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Traditional Chinese, Vietnamese +16 more
Reviews
Very entertaining auto-battler. It has a really neat relic system that makes encounters way more interesting. Like a wand that lets you revive if you die. The upgrade system is simple but meaningful, so you can push your hero further and take on stronger foes! The pixel art is well done and nicely detailed, same with the animations. Music is super relaxing, especially for this kind of game where you can just let it run in the background while doing other stuff. The gambits system is awesome, I’ve always wanted an auto-battler that actually lets you influence combat more directly. You can set conditionals for when your hero uses certain special attacks. For example, if an enemy is weak to poison, you can have your hero hit them with Internal Eruption, which does extra damage to poisoned-weak enemies. Really fun game, well made, and runs perfectly. Looking forward to more updates!
Neat game! I love that you can just let it run in the background while you do other stuff. For me it works perfectly while studying or during online classes. I really liked the gambit systems, it instantly reminded me of FFXII, which I believe inspired this game. I don’t remember seeing another game with that mechanic. I’ve already put in several hours and I feel like I’ve hit the max, I just one-shot everything pretty much, I have all the relics, even though my runes are still super low (like 12% each). For an early access title, in my opinion it’s really well directed. The only thing it needs is a better difficulty curve, because it becomes trivial pretty fast… but that’s totally fine for early access. Honestly, I’m really curious to see what this game becomes. I hope the next updates are dope! Highly recommended!
Nice game, very fast and light. I like the retro style and graphics. I like that you just hit start and keep working and from time to time when i need a little break or clear my mind, come back to the game and check the progress, add some powerups and stats and then go back to work.
I’ve been having a really great time with this game! It’s super easy to get into and doesn’t overwhelm you with complicated systems at the start. Everything feels smooth and well thought out, and the overall design is honestly really nice. The visuals are clean, the interface is simple, and the progression feels satisfying. One of the best things about it is how easy it is to play while doing other stuff. I can let it run and still feel like I’m making progress, which makes it perfect for busy days. It’s relaxing but still engaging enough to keep me checking back in. There are just a few things that I think could make it even better. I’d love a more satisfying click system to boost stats or speed up progress — something that feels a bit more impactful when interacting directly. Relics are fun, but they feel a little too easy to get, so unlocking them doesn’t always feel as exciting as it could. It’s also a bit confusing to see exactly how much I can spend in the Rune system. A clearer way to track available resources would definitely help. And I’d absolutely love some kind of Monster Book or collection feature where I can see the enemies I’ve already defeated, kind of like an achievement tracker. That would add a great sense of accomplishment and give more goals to work toward. Overall, I’m really enjoying the game. It has a strong base and with a few small tweaks, it could be even more amazing!
The game is very well designed, allowing you to enjoy other activities while it progresses. In my case, I was studying some coding, and from time to time, I'd take a moment to improve my stats or check out the unlocked relics. The gambit system seems perfect, as it lets you optimize your build without constantly interacting with the game. I often enjoyed seeing the APM counter go up while I focused on other tasks, knowing that multiplier was crucial for progressing in the forge. I’m looking forward to more updates for the late game.
SKIP!! waste of time.. UNITY hobby crap: pixel VGA +Phone screen + bad UI ..basically 4hour afternoon project *Warning* Dishonest Storepage with blurred/polished AI video & screenshots
Nice little game. I've not played long enough to give a proper review, I'm unsure if there's more content beyond what I've seen, but even so it's already been worth the $2. The dev is also quick to respond to feedback on their Discord which is a huge green flag. Being able to have a little (resizable) game in the corner of your screen, that can even be made transparent, is a really nice idea. It can also be minimized like any other game if it's still distracting for you. Since it's small and there's not a whole lot to actively do, it's not nearly the distraction that most idle games are. Big ups to the dev, love the idea and can't wait to see how this game grows.
The game is well made, it's a good companion that provides entertainment while you doing other activities, highly recommended! I can't wait for more improvements.
보통 아이들러 게임 하시는분들 도전과제도 같이 깰텐데 도전과제 신경쓰시면 업그레이드 풀로 하기전에 천번 죽는 도전과제는 깨고 업글하세요 400번쯤 죽으면 거진 풀업인데, 풀업하니까 맞기만 해도 적이 먼저 죽어버려서 횟수를 채울수가 없습니다
Una idea muy original para estudiar o trabajar. Sí recomendaría un poco pensar sobre el soundtrack y los sonidos en general (SFX); después de unas horas terminas muteando, pero tal vez si se intenta generar algo más relajante, incluso puede que ayude al propósito de concentrarte. Hay potencial, estaré esperando futuros parches. Buen trabajo.
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