
Dungeon Brawls is a 1–4 player action roguelike. Choose from dozens of heroes, combine hundreds of skills and relics, and create powerful builds as you fight through waves of enemies and bosses—solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About


Dungeon Brawls is an action roguelike game that supports 4-player co-op. Choose from dozens of available heroes, and freely combine hundreds of skills and relics. Team up with friends and challenge the bloody battles against hordes of enemies!
The game supports 4-player online co-op. Fight solo or alongside friends, cleverly combine each character's strengths to build a powerful lineup, and enjoy a relaxing, thrilling grass-cutting experience!
Playable Heroes: 10 anime-style characters
Skill System: 50+ skills to combine freely
Relic System: 80+ randomly dropped relics
Physical builds, spell builds, effect builds, defense builds, summon builds, transformation builds...
Whatever playstyle you prefer, you can find your own way to fight in Dungeon Brawls!
Combining the precise skill execution of MOBA games, rich and varied systems, and exhilarating cooperative gameplay, experience an unprecedented, thrilling roguelike adventure!

Take on brand-new bosses including the Titan, Bomb Demon, Armored Skeleton, and the Three Experimental Brothers. Each boss features unique combat mechanics and new challenges.
Do you have what it takes to reach the top of the dungeon?
Choose between Light, Darkness, and Balance to unlock completely different artifact mechanics.
Stay true to the Light, embrace the Darkness, or maintain the Balance — your path will directly shape your build and change the course of each run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么时候更新
Don't know what they did to this game since the demo, this is no longer a fun experience, especially the update today. completely ruined any chance a new player had to start. Maybe if you had time to gring card slots to increase your starting stats, sorry no, not completing runs now is not a goo place.
锁定目标点道具会取消 希望改善 其他都还好
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, English, French, Italian, German, Russian, Japanese, Traditional Chinese, Korean, Spanish - Spain, Danish, Ukrainian +16 more
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth if you like building characters to dominate the dungeon - and swarms of monsters. I played the Demo and the actual game - the full version provides a whole new dungeon to explore (items and monsters). If you enjoy being powerful and building characters - this game is for you! I love that you can fight other's once you clear the dungeon. I'd love to see an infinite mode.
好玩极了
还挺有意思的 就是卡牌构筑很麻烦
还行挺爽
就很喜欢这种把DOTA2游廊魔兽RPG单独弄出来做个游戏刷刷刷的爽游,但是很多设计感觉还是不合理,比如你辛苦守了很多波结果暴毙一次就结束会很影响游戏体验,我觉得可以在怪超出上限的时候来个倒数,时间到压不到限制数量以下才结束就会好很多,对于单机顽疾能多更多容错,然后希望钱和骷髅可以出个相互转换系统,增加策略思路而不是差一个就得等到刷出来为止;也希望增加下钱+骷髅币能换强化券啥的;后期局外可以出点装备系统,甚至专属套装,每杀5波的BOSS概率出一件存档装备可以局外进行打造穿戴进图。反正空间还很大,未来可期吧,这价格还是希望出点可玩性高的,耐刷的,割草爽游
缝合游戏挺有意思的,不错的肉鸽游戏,就是不能走A,卡池不也不够干净,建议可以改一下
好玩爱玩,多出点图,多出点人物。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.7K | 23.3K | 88% | $2.19 | |
| $192.3K | 599 | 57% | $13.99 | |
| $7.9K | 36 | 94% | $7.99 | |
| $114 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.9K | 131 | 53% | $19.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $110.8K | 407 | 78% | $9.99 | |
| $110.9K | 264 | 78% | $6.99 | |
| $110.8K | 175 | 57% | $19.99 | |
| $111K | 265 | 95% | $10.99 |