
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.
As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.
Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.
Character Customization: Use a character editor to customize your avatar's appearance to your liking.
Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im really enjoying this
Можно выкинуть предмет в доме, чтоб друг поднял и проебал все души. 10 проебанных Душ из 10
I would recommend this game but NOT as a soul-like. The bosses are unbelievably tanky and have maybe 2 different attacks. The fighting is great but levels feel meaningless. It plays more like an action game than a true rpg. The troll boss is abysmal. It has a health pool that takes close to 100 hits with a hard hitting weapon, its attack pattern only allows for 1-2 hits tops per cycle, and its just not a fun boss at all. PLEASE make it 1 shot me by only have 25 hits worth of health. I dont want to sit here rolling for 10 minutes straight just for it to enter phase 2 and no longer have an attack window that my weapon can hit during. The game is fun but do not come here for boss fights or you will be disappointed. Buy this game if you want a cool action game with directional based combat based on timing. Do not buy this game if you are expecting a fleshed out story and good boss fights. My recommendation for the devs, this is a type of game that does better with glass cannons and not tanks. People dont want to spend much more than a few minutes fighting a boss, but still want the fight to be hard. Its ok to have it take a ton of tries but less fun when its so long per fight
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Ukrainian, Turkish +1 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game rất cuốn nha Mặc dù ít ae VN nhưng mà lối chơi đa dạng. Rất mong nhà phát triển update thêm nhiều thứ mới để trải nghiệm nhiều hơn
首先,不推荐任何非抖M玩家游玩该游戏,虽然我目前只玩了七个小时,牧师开,带一个法师人机,双十级,先说说大概的体验流程吧 首先初始的新手教程地图这一块,能打到BOSS房前就说明你有基础游玩这个游戏的能力,能把巨剑骷髅打死就说明你是一个魂游玩家,当然BOSS虽然在新手教程图,但肯定是打不死的,所以不讨论,直接boss房前左拐出去大地图正式开始冒险。 现在开始就是正常的game时间,是一个“模仿”骑砍做出来的大地图,包括移动和进战方式 AI行动等都是相同的,右上角的提示让你招募一个队友(可选),其实这个是必选啊,没有队友可能一辈子打不过那个BOSS。那么此时的流程就很简单,每个城镇都有一个石头做的类似教堂的地方,那边必刷给钱的任务,接了然后做完拿钱,招募队友,给他和自己升级就完了。so easy的一个过程。 那么我的差评主要就是针对这一个过程,包括后面的主线都会一直重复这个流程,说他easy是因为不需要额外动脑,找地方干架就完了,但问题来了,这个游戏的精力数值做的简直惊为天人啊,A三下绝对没体力了,如果你玩的是双手剑那太有操作了,格挡要看三个方向,怪物精力条消耗完的那一下如果是完美格挡,会奖励一个大概平A三倍伤害的处决。所以双手剑的流程基本就是弹反的超级交互,没有任何多余的技巧。如果你玩的是轮椅剑盾那太好了,架个盾在前面,对面没精力了砍就完了,完美弹反收益为0,把别人精力条弹完就是给一个弹开倒地的效果,没有任何的收益,还要你跑过去砍两刀。至于带人二打一想必大家在魂游都体验过多人战斗有多难打,1+1>3的效果,所以前期还是比较流畅的。 那么接下来就是重点了,因为这个游戏格挡是格挡所有伤害,不吃压力,所以理论上由于等级和装备的数值提升非常非常非常非常小,所以所有怪都可以这么耗死。但是10级开始就不一样了,总共是两点,第一点是怪物的成长简直惊为天人,你冯了个福的,你一刀砍上去200血,BOSS那个血条你都快看不到掉了,我就不理解这是什么惊为天人的数值,用不完的法术条我都懒得提,精力条都够人家砍七八刀了,怪物的等级提升是全方位的,而你是单点的,这玩牛魔啊?第二点是怪物也会法术了,而且怪物的法术数值和你一样,这意味着什么呢,怪的法术打在你身上你快四了,而你只能给他刮痧,真是神了,我的建议是把BOSS单位整体移除,太脑残了这个。而且普通的火球术什么的还好可以格挡,但是如果怪物会给你上持续伤害的法术,黑烟一冒你就等死吧,遇到就跑没有一点反抗空间,差距就能这么大啊? 最后就是仆从系统和任务,我可以理解制作组是认为人多打人少太easy了所以给的BOSS高数值,但是你让我招募啊?我超威,半天了都只能招募一个仆从,那不就只能挨打了?主线卡在和所有领主对话一遍。我都不知道领主在哪,你说在宫殿里吧守卫又不让我往里进,那你到底要我干什么啊?其他的我都懒得喷了,主要就是数值问题和招募仆从的问题吧,如果平衡不好的话还是建议把仆从删了,强化联机这一块...
I love it bro its so fun
有一定的可玩性。但与游戏的定价相比起来,内容太少,资源相关的数值设计拉完了,另外存在一些十分明显且极影响游戏体验的bug(比如所有商店的戒指无法购买,让人怀疑开发者根本没做进行过最基本的测试)。 现在的内容量和品质连早期体验都不太及格,但还是希望鼓励开发者继续改进。
It's okay. Looking forward to updates.
é um ótimo jogo, viciante e desafiador. meu feedback é sobre a dificuldade, pois no endgame não existe um padrão consistência da dificuldade. Praticamente fica impossível terminar as fases no modo solo, mesmo com boa armadura e defesa mágica, pois os inimigos soltam debufss que são quase hitkill.
怎么说呢…就是很……一眼望到头。 战斗基底设计这块其实挺站得住脚的,基本的三向博弈(当然也可以直接撑起圆盾放弃博弈直接防御),战技,法术什么的都有;不过缺点应该是体力设计非常神人,不点精力的话砍3刀就空精,在面对精英的周旋中非常无力,可能数值上整体更接近黑魂1(包括点血量的极高收益)? 新手图指引得不错,boss作为古达也足够有特色了吧。 但之后就是无穷无尽的找任务接和找架打阶段,找架打也基本都面对万变不离其宗的人形怪(本质不停地和战斗规格跟玩家类似的NPC打架),打个两三小时就容易腻…… 开放世界大地图+敌人跟着自己的行动推进时间看起来挺有趣的,但相对的小战斗场景数量就很少,多玩一小会就变成在重复地图里打架了。 很遗憾,底子不错,堆料似乎不足,祝开发顺利
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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