
Duckthing's Rolling Rooms is a puzzle platformer with a weird duck. Rotate the rooms to help Duckthing through each level and reach his goal.
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Languages: English
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Cute & short, each puzzle is a nice quick bite. Not sure if there's a snappy genre name for the type of puzzle platformer where you rotate rooms 90 degrees at a time, but this is one of them. Combine platforming with room rotation to deliver your character to the goal, which becomes more difficult as some stages remove guard rails from the edges and you risk falling into the abyss. Each zone introduces a different mechanic twist, such as locked doors that require you to push a key block up against it, pressure-plate switches that only work in 1 orientation, and jelly blocks that are stuck to a surface but can be pushed left and right when that surface is horizontal. It's a puzzle game foremost. While platforming is part of the equation, it's pretty mild. It's not a twitchy high-motor-skill, fast-reaction-time action game, so if you like puzzles but you're worried about landing your jumps, you'll probably be fine. I initially tried to play with controller, because it really seems like that type of game, but the only controller I had handy was a PS4 pad and most of the inputs weren't recognized (PS4 is hit or miss on Steam so I'm used to it) and the keyboard button prompts remained on screen, so I ended up playing on keyboard after all. I'm not sure if there's support for other controllers. The game has undo states (inexplicably mapped to the "9" number row key), but despite the tile-based design of the stages, you move freely around stages rather than having discrete "moves" that the character or objects snap to, and so I found some of the undo actions disorienting enough that I just restarted the whole stage (which is fine, because they're small enough that it didn't feel like a lot of lost progress). Also on the subject of tile-based stages, I had several occasions where I needed to push a block into a position and then slip through a vertical opening between the block and a wall, but found that the block was just a few pixels too close to the wall (or similarly, stacking two blocks slightly misaligned and then "bumping my head" on the few pixels of overhang). These were minor frustrations and weren't particularly common, as much of the time you're moving blocks with the rotation mechanic, and falling blocks are necessarily made flush with the surface that they fall to. Ultimately my complaints are minor relative to my enjoyment of the rest of the game. Overall, it's pretty charming and fun. Teeth / 10
7/10 Puzzle platformer with board rotations TLDR: A fairly varied and interesting puzzle that taxes your spatial intelligence. Controls are optimized for a controller though, so playing this on a keyboard is confusing. It's a 9/10 if you play with a controller and 5/10 with a keyboard, so I dunno, 7/10 is avg between the two Good: + the core mechanic of board rotation I've seen in a few other games yet here there are many additional mechanics introduced in later stages (e.g. pushing and carrying blocks) + visuals are simple but look very stylish. I loved the animation of the duck when he tries to walk into a wall + sfx are similarly minimalistic but nice. When the duck flies off the board, there is a "quack" sound that never ceased to be funny for me Bad: - no mouse support. To rotate the board, you need to press Z and X keys. Even after 30 minutes of play, I was still confused if Z or X would rotate the board in the direction I need. That's probably because these keys are located next to each other and you press them with the left hand. I guess, with a controller, you'd press the rotation keys with thumbs of different hands, so intuitively you'd learn the directions of rotation. But with a keyboard, it's just almost like random guessing. Since you also can't undo rotations, you'd find yourself restarting a lot. Sometimes after you botch an almost completed solution because of the wrong key press. At some point I just gave up since it was too painful With the board rotations, I kept wanting to use a mouse and simply drag the board like I'd rotate a selected piece of an image in Photoshop. I'd expect the mouse drag to only show a preview of a rotation and keep it reversible maybe up to 20 degrees. If you'd release the mouse, the board would snap back. However, if the 20 degree angle is passed, the rotation would go further automatically to complete the 90 degree turn. That way, it would be far more intuitive to see where the board is going to rotate. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
64 fun puzzle rooms with several different mechanics, would recommend especially for four-legged ducks with no beaks!
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 7/10[/url]. Simple puzzle platformer with the gimmick that you can rotate the whole world left or right. Well polished, and notably rips off Baba is You's graphical style but manages to do it better (or at least cuter!). The puzzles are the sort you can logic out, rather than having to resort to random guessing. None are brain-hurting and only a few have been trivially easy. So I'd say it's a pleasant mixture of difficulty levels, though they tend to be easyish. Bonus: I thought I knew everything there was to know about box-pushing, but this game managed to introduce me to a new mechanic. Well done, game dev, well done. Rather than making levels more and more complicated, each "world" introduces a new mechanic, keeping things fresh, while still mixing in mechanics from previous levels for ever increasing variety. There's not that much here I haven't seen in some form or another in other games, but the level of polish and the novel combinations means it doesn't feel tired or a retread. It controls very well with a gamepad. You move freely, not on a grid, so occasionally there can be jumps that require split-second timing, which seems somewhat out of place in a cerebral puzzler like this. But I guess that's what makes it a "puzzle platformer" and not just a puzzle game, though in this case I don't think it adds anything. It's fairly short but as an upside never gets old. I did experience a few bugs where pushing boxes and then flipping gravity would sometimes get me caught inside a box. Not optimal, but with the levels so small it never meant much progress was lost.
おもしろい!
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