
Dub Dash is a fast-paced rhythm based action game including music from Bossfight and the DJs of Geometry Dash. Spin your crazy wheel in harmony with the song and keep dodging left and right avoiding obstacles at high speed. Do you rock the funky roads of Dub Dash?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego es buenísimo y cumple con creces la función de entretenerte, en mi caso fue mi infancia y aunque estoy acostumbrado a juegos difíciles como el geometry dash, el dub dash es bastante desafiante. Especialmente al querer agarrar las notas extras es muy aconsejable usar las vidas. Ojalá el juego hubiese llegado a triunfar mucho más, lástima que no tuvo el apoyo y la dedicación por parte de los creadores y la comunidad.
Muy rítmico las canciones y la jugabilidad es original, lo único que le falta es mejor optimización y ahí iría joyita
the musics of those levels are so cool and the levels are fun GG :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эээээ, ну игра прям состарилась плохо настолько что ее нормально и дискорде не застримить тип за 54 цента норм? хз, но рефандать не буду, пусть побудет.... ну за Милки Вейс редакс версию спасибо Боссфайту
Dub Dash is an energetic rhythm-action game that transforms electronic music into a series of fast-moving obstacle courses where timing, concentration, and persistence matter just as much as raw reflexes. Developed by Incodra and published by Headup, it takes a straightforward arcade concept and gives it variety through constantly changing gameplay styles. Rather than following conventional rhythm-game prompts, players control different forms of movement through environments synchronized with the soundtrack, making each stage feel like an interactive interpretation of the music. The game is built around multiple gameplay mechanics that can change during the course of a single track. One moment may involve guiding a wheel along a hazardous path, while another introduces flying, rapid directional changes, or zigzag movement. There are seven distinct gameplay styles overall, and their frequent transitions keep players alert. Learning how each mode behaves is relatively easy, but successfully adapting when the game suddenly switches between them is where much of the challenge comes from. These transitions also help prevent the experience from feeling like the same obstacle course repeated with different music. Difficulty is one of the defining characteristics of Dub Dash. The controls themselves are uncomplicated, yet the stages demand accurate timing and quick reactions. Obstacles can arrive rapidly, and unfamiliar sequences are often difficult to overcome through reflexes alone. Repeated attempts gradually reveal patterns, turning seemingly overwhelming passages into recognizable routines. This creates a satisfying progression where improvement comes from understanding the stage rather than simply increasing character statistics or unlocking stronger abilities. Because memorization plays such an important role, the practice system is especially valuable. Checkpoints allow difficult portions of a level to be attempted repeatedly without requiring a complete restart every time. This greatly reduces unnecessary frustration and encourages players to master individual sequences before attempting a full successful run. The process can become addictive for anyone who enjoys precision-based games, as a section that initially seems impossible can eventually become almost automatic after enough practice. Music is naturally one of the game's strongest elements. Its electronic soundtrack includes music from Bossfight alongside tracks connected to artists familiar to the Geometry Dash community. The compositions fit the high-speed gameplay extremely well, particularly because hazards, movements, environmental effects, and transitions are closely tied to musical rhythms. Learning a song therefore has practical value. Recognizing a beat or anticipating a change in the composition can help prepare for the obstacles that accompany it. The visual presentation follows the same philosophy of intensity. Environments are colorful, abstract, and filled with movement, flashing effects, and rapid transitions. When everything aligns properly, the combination of sound and imagery creates an exciting audiovisual spectacle. However, this presentation can occasionally make hazards harder to distinguish, especially during faster sections. The heavy use of flashing imagery also makes the photosensitivity warning particularly relevant for sensitive players. Challenge mode offers an alternative to repeatedly practicing the standard tracks by introducing randomly generated levels. These sections place greater emphasis on immediate reactions because their layouts cannot be memorized in quite the same manner. Players can also earn additional lives through this mode, giving it a practical purpose alongside the added variety. It complements the structured stages nicely by testing whether players have genuinely developed their reflexes rather than simply memorized individual obstacle patterns. Local multiplayer adds further replay value, with split-screen competition supporting up to four players. The simple underlying controls make it reasonably approachable for multiplayer sessions even when the stages themselves remain demanding. Remote Play Together support also expands the usefulness of this feature. Meanwhile, achievement hunters have a collection of Steam achievements to pursue, and Steam Cloud support provides convenient synchronization between systems. The game supports several control methods, including keyboard, mouse, controllers, and even racing-wheel configurations. A conventional controller is particularly comfortable for many of the rapid directional movements. Having multiple options is useful because different gameplay sections can feel noticeably different depending on the chosen input method. On Steam Deck, Dub Dash is classified as Playable rather than Verified. The game itself can be played on the handheld, but users should expect some minor configuration inconveniences. Certain interactions may require the touchscreen or virtual keyboard, and the game can display keyboard, mouse, or non-Steam-Deck controller prompts. Controller functionality may also need to be enabled manually through the game's settings. Text remains readable on the Deck's display, and once the controls are configured appropriately, the gameplay is well suited to shorter portable sessions. It is therefore a workable Steam Deck experience, although not completely seamless. Dub Dash is ultimately aimed at players who enjoy overcoming demanding sequences through repetition and gradually turning failure into mastery. Its combination of seven gameplay styles, synchronized electronic music, practice checkpoints, randomized challenges, multiplayer support, and vivid presentation gives the relatively simple concept considerable personality. Its reliance on memorization and its sometimes overwhelming visual effects can make it frustrating, but those same qualities contribute to the intense arcade character that distinguishes it. For rhythm-game enthusiasts who appreciate difficult, fast-paced challenges and do not mind replaying sections until their timing is nearly perfect, it offers an entertaining and satisfyingly demanding experience. Rating: 7/10
Игра великолепна, но слишком мала. Я её прошёл минут за 40 т.к. немного уже умею играть в подопные игры, и могу сказать только некоторые вещи: 1. Игра красочная, хорошо синхронизирована с музыкой, приятный геймплей 2. Слишком мало уровней и нету возможности делать свои и делиться ими с людьми. Кстати спойлер, режим где можно играть с друзьями, работает как практика со звуклм из уровня) Пользуйтесь
На самом деле хорошая игра, иногда можно побомбить на уровнях(из-за того что на нажатия не реагирует), но к сожалению игра не развивается, пк версия просто идентична мобильной, но без рекламы(хоть на телефоне тоже её можно убрать), хотелось бы видеть редактор уровней, мастерскую с уровнями игроков, убрать испытания надо бы(а то жизни будто не честно), ну и в целом это всё что я хотел сказать по поводу этой игры, любителям ритма и гд точно зайдёт.
Занимательная и красивая ритм-игра со стилизацией под эквалайзер и с задорным техно-саундтреком. В игре две механики - либо катимся как колесо, либо летаем как во Flappy Bird. Песни разблокируются поочередно и чтобы попробовать все, придется потрудиться. Уровни поделены на участки, которые соединены порталами. Если умерли - начинаете либо с начала уровня, либо тратите жизнь и возрождаетесь у ближайшего портала. При первом запуске у вас на счету всего 5 жизней и при перезапуске они не восстанавливаются, их придется зарабатывать в режиме испытаний на процедурно генерируемых уровнях. В общем, хардкорненько. Любителей ритм-игр может затянуть надолго, казуальным же игрокам скорее всего хватит минут 30 за глаза на самом первом уровне. Рекомендую взять попробовать на скидках, пройти игру полностью или даже увидеть все уровни из-за сложности игры смогут лишь избранные. P.S. На Steam Deck на третьем уровне начинает подлагивать, что для ритм игры весьма критично.
Ich habe mir Dub Dash im Sale für 99 Cent gekauft und diese sind es zu 100 % wert! Grafisch gefällt mir das Spiel extrem gut, der Neon-Look ist einfach genial und die Musik bzw. der Beat passt absolut super zum Spielgeschehen. Was ich jetzt schon sagen kann, das Spiel macht definitiv süchtig. Das liegt vor allem an dem simplen Gameplay, das wirklich jeder sofort versteht. Wenn man hier einmal kurz anfängt, stellt man schnell fest, dass aus einer vermeintlich kleinen Runde ganz fix diverse Versuche werden und schwupps ist mal eben eine Stunde vorbei. In Anbetracht dessen, wie gut mir das Spiel gefällt, denke ich im Nachhinein sogar, dass man dafür eventuell auch den vollen Preis hätte zahlen können. Wer auf diese Art von Spielen steht, macht hier absolut nichts falsch!
Dub Dash was meant to be the next evolution in rhythm/dash games with the flexibility a 3D environment gives. I enjoy it for all the mechanics and tricks it has which are varied and keep it fresh. I would've liked to see a couple more levels if not a world editor, because some mechanics get underused (and one was only in the prototype to start with). Still, if you're good at these genres you will get a kick out of it, and the challenge modes are randomized with a bigger focus on one underused mechanic (double big jumps) so they can be fun. You can sometimes go out of sync with the game by doing extra jumps or cheesing certain 'traps' in the main wheel-forward mode as well. Side note: this game doesn't seem to be available anymore on the android store. Although it is still available through steam and the free version is backed up on 2nd-hand stores, the paid mobile version is gone. This is a bit sad, as it indicates we probably will see it become abandonware/unsold altogether someday. I first heard of Dub Dash in 2016 but hadn't played it on Steam until this year.
Players by region
Where this game's players are, estimated from review languages.
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