
Dual Universe is a first-person Sci-Fi MMO built and driven by players, in a single persistent universe. You can build almost anything out of voxels, trade in a free economy, lead industries, travel through space, explore planets, or wage war in a fully editable sandbox universe. Subscription-based.
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Languages: English*, French, German*languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a job masquerading as a game. There. I saved you $15.
The game has potential I just wasn't able to experience it… A friend purchased my first month of the game in the hopes that I would be able to experience the opportunity the sandbox environment had to offer and if I enjoyed it renew the subscription on my own. Upon launching the game and starting to try to move through the opening phases (character creation, landing on Haven, getting accustomed to the controls and tools) I was plagued with disconnections that only grew in frequency as I was playing. Knowing that the subscription model wouldn't allow me to delay working on a fix I set out to try many different fixes I found online and when all of those failed I opened a ticket to the dev team. The ticket sat with no response for 4 day when I decided to send in another message detailing all prior attempted fixes as well as new ones that we dug up through further research and a copy of a game log from a crash. A few hours after I updated the ticket I received a reply that the ticket was being reviewed, a glimmer of hope...or so I thought. I offered to send any additional systems information they might need if it would help in the process and then waited 3 more days for a reply. The reply was asking if I was using a VPN as this can cause the particular crash that I was experiencing, I wrote back that I was not using a VPN. During this time, due to the delays in getting assistance from the dev team - we continued to try other solutions including different devices, both clients, and even researching tickets from 2-3 yrs ago. 4 days later they had reviewed the log and the steps I had used to try to correct the issue and determined I had tried everything that they would normally try to fix the issue so they were going to forward the information to the devs for further review. They asked for me to run a speed test in case it might be needed which I obliged. 2 days later I was advised to log in and see if I am still experiencing the issues as they had attempted a fix. It worked, but I was unable to play the game for 13 days of my 30 day subscription. I wrote back to let them know that the fix did work and to inquire if there was a possibility of an extension on my subscription as I was unable to play for nearly half the time that had been paid for 4 days later I was offered 100,000 talent points (an in game currency used to train talents) These are not a premium currency, they are in fact accrued over time and in a measurable amount 90/minute (if you have talents queued which I did) so according to the devs my 13 days of not being able to play was worth 18.5 hours of an otherwise free currency. To put into perspective if you have not played the game and are reading this to figure out if you want to give the game a shot - the tier 3-5 skills - which are the ones needed to really get into optimization going require 300k+. Furthermore, this was not a currency that I could even use to maintain my base (there is a 500k Quanta weekly tax) or to purchase blueprints or materials to make up for not being able to play. If you don't have issues with the game and enjoy what it has to offer it seems like it could be great. But my experience was marred with disconnection, bugs/glitches, and a pitiable offer of compensation for time lost have turned me off of further investment in the project.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game suffers from trying to do too many things and failing at all of them. It tries to be an automated factory game, but it's no good at that. It tries to be a deep space sim, but it fails at that. Just about the only thing the game does right is the ship building, but even that's impossible because parts take LITERAL WEEKS to build and by the time you're done, you will have paid 150 dollars just in the subscriptions alone. All of that time just to skim the ground on your new ship because the planet didn't load in and lose everything.
I’m incredibly torn on this game. There is so much potential but in its current state with a subscription model and so few players I’m not sure I can recommend it. I want to start with the following - my first month was paid for by a friend. He wanted to get our gaming group to give it a shot - and most of us would have said no due to the subscription model. For the price of one month per player not even as a group - we can set up a server for a long list of other sandbox, open-world, crafting, survival games. The entire premise of a subscription model for a game is a huge turn off for both myself and others. I know I’ll sound like a broken record based on other reviews - there are some things the game does really well and it has a lot of potential, but in its current state it is all wasted. There have been a total of 4 patches (some of them weren’t even substantial in my opinion) from what I could tell. There have been no updates, or added content in over a year. With that out of the way: Pros: 1.Building/Voxel - the ability to design and create whatever comes to mind is truly incredible. If you are artistic or creative - the sky's the limit with this system. It takes getting used to and getting the industry going to actually play with it is a huge time commitment. 2.Community - overall the player base that remains is lovely. There is an entire market set up by one of the organizations - I spent a bit of time talking with her and she is absolutely wonderful. I’ve bought several blueprints from players and when I have questions I reach out and have yet to have a bad experience. One of them even upgraded my Odin for me. I bought a factory blueprint, went back to buy another and ran into the player that made it. He told me about some issues when setting up and we added each other on Discord in case I needed help. The player creations - especially from some of the players that have been around from beta - are incredible.Granted not all the player experiences have been positive but overall it’s a nice community. 3.Cozy - seriously it’s a sandbox with no threats. There is no water bar, or food consumption, or oxygen to worry about. You can’t die unless you are sitting down. Like you can jump out of a moving ship and drop all the way to a planet without any damage. There are no NPCs or enemies to deal with. Combat is basically optional. 4.Programming - this is not really my cup of tea but the scripts players have designed for this game are amazing. Cons: 5. This game is buggy and sooooooo poorly optimized. We are a tight-knit group - 6 of us have tried to play the game - only 1 has been able to consistently run the game and that is with restarting several times during play. Two of us can run it but will have to restart due to loading issues, or falling through the floor, etc. 1 wasn’t able to play for 13-14 days even after submitting a ticket (which with a subscription based model is awful) and another can’t even get into the game. 6. Exploration & Planets - this one is hard. There is nothing in the game that is created by the dev team. If you want to go discover a planet or find something hidden - you will be disappointed. The planets are barren. Like completely barren. There are no structures, no animals, no real weather, etc. outside what players have built. It’s not like the planets in No Man’s Sky that are full of creatures and weird plants.The night time is awful - so dark you might as well be playing Phasmophobia with no lights on in the Asylum (actually you might be able to see more in that game). The only interesting things are player made and generally speaking only on Alioth. 7.Not new player friendly - there is a 500k quanta tax to maintain your base. There are no NPCs to give missions and the majority of the economy is player based (there are ~3 daily missions you can do). On top of that - crafting requires schematics which require you guessed it quanta. So…. getting set up is difficult - if you can get enough currency for a baby hauler and go out mining asteroids you can get set up but definitely not friendly for new players or solo players. 8.Mining - asteroid mining is the way to go - since the tiles you live on have really little in the way of resources. However, flying out to the asteroid takes 25-45 mins. You get there hoping to find the resources you want, dig holes, and farm up the mats by hand. Not Space Engineer style of making cool ships to get it - no…. you have to mine it by hand and eventually it will be broadcast to players. The last part isn’t much of an issue since there aren’t that many players.. The alternative to the asteroids are mining units which every 3 days you get to play a mini game to optimize. The mini game is basically just clicking to find the brightest spot to place it on. It’s tedious and you have to level it up so even the bonuses for having tiles next to each other are again limited due to leveling time. It’s similar to Eve where every single skill takes time to level. Without the skills you can’t do certain things soooo you are stuck waiting. 9. Dev team/Customer Service - This game has had no updates in around a year. There are NQ employees that will log on for events - races, tours, build showings, etc. But if you have an issue and submit a ticket, good luck. One of our friends had to wait 13 days to get a solution on a ticket. So nearly half his subscription time was UNPLAYABLE. The compensation, which I really don’t want to use that word, was basically a middle finger for the trouble. They didn’t even offer compensation - he had to ask if there was something that could be done about the lost time on the subscription. He was offered 100k talent pts - not quanta to pay his taxes, or buy mats for building, or a ship blueprint.. Not an extension on the subscription, even though it was a GAME issue not a device issue - nope just talent points and not even enough to make a dent in the long list of things needed to actually get started on the game. 10.If you stop playing - you will lose everything except for your stuff in Haven. So basically $15 dollars a month, or ~$180 per year or all your builds will be gone. All those hours invested for literally nothing. It’s not like MC, Ark, Space Engineers, Pal World, etc. where you can back the server up and play later. Nope. Gone. If you have issues with your subscription - I guess hope it’s through steam so you can get your money back, because getting help will take a good chunk of your subscription time. Overall - I don’t think this game is worth ~$180 per year. Genuinely, after 2 months of playing the game still feels completely abandoned and more like a chore I have to get on and maintain. I wouldn’t be surprised if the only reason this game is still around is some contract made during the kickstarter or for financial backing.
If you play through Steam then you you may find that you can only get your first month through Steam. The advertised "Link to your steam wallet" to pay for additional month's sub time did not show and did not work for me so I had to pay through Novaquark's own account login page. This game has many potential features tho seems to lack support and quality of life updates. Generally it all still feels half complete and somewhat abandoned. There are some great crafting options and a wide range of potential career and skill options... just no real objectives. You can make your own objectives like built this or try that but then what ? The controls and UI are cumbersome. The game has strange bugs, mainly the result of rendering being fairly demanding and it seems the servers are not exactly fully up to the challenge at times. The Support for when things go wrong seems to have faded also apart from a group of dedicated players who are pretty helpful and friendly. Try the free Demo and if you find that's all you want in a game then great if you're also prepared to pay each month for only that but otherwise there are many other options in the works so maybe check them out instead.
ceo is involved with nfts no thank u
This game is what the world needs. A very satisfying in-depth space flight and building game with persistence, PVE and PVP, AND open market trading??? heck yes! the level of detail that can be achieved on builds due to the very granular build system is amazing! A lot of ignoramuses will repeat what some say blindly "this game has so much potential that has been wasted" well, that is BS. Games like this are what YOU make of it. At this point in development it has very few bugs (none of which i notice) and is very stable. this game is NOT space engineers, it is NOT star citizen and does not attempt to be either, so it is not really fair to compare it to either, as it is in a class of its own, really. The subscription model does seem... not sustainable. i hate to say it, but if the devs dont actually do some marketing (nobody seems to be aware of this game's existance) and or change subsctiption mode to "free-to-play" model and allow paid sub members to have some marginal benefit, such as increased talent point accumulation rate, max blueprint slots, etc. and have microtransaction for element skins (and no other microtransaction for currency or items at all) this way, they could make more money from the few whales that are already time sunk into the game and want to make the most out of their time investment with a little monetary investment. Either way, i am gonna play and enjoy this game for hopefully quite a long time. Also, here is a deaccel burn calculator i made to make travel a bit more efficient/safe (does not currenty account for mass decrease over time due to fuel burn, but it does not appear significant for small and medium sized ships) https://tecnobrains.github.io/DU-Acceleration-Burn-Calculator/
lag lag crash lag lag start over lag crash repeat, Bloons is better it has monkeys
Tried few times in different stages of development. In much early stages it was much more promising. The only thing is cool is ship/base building. This is it. And Lua language support for programming. Building a production line is a huge pain where devs invented a mechanism to steal your play time - and they outplayed themselves, now the game has steep entry point for new player. I don't remember when I felt so silly in a game. Mining mechanism related to this issue as well. Skip it, do not waste you time, unless you will enjoy the game process or the game will get real changes.
Тупая игра, 10 дней крафтишь корабль, чтобы он потом забагался где то на 30 км над поверхностью, завис там, и чтобы его забрать нужно с нуля начать крафтить новый корабль, но когда ты туда долетишь ты выйдешь из кораблся чтобы войти в старый и тебя новым багом катапультирует на скорости 100500 км\с от него. Как вернуть корабль который ты неделю собирал? А никак, если ты наткнулся на баг, коих в игре дохрена, ты ничего назад не вернешь, тупо потраченое время в помойку... И зачем было запрещать игрокам собирать ресурсы на свободной территории, я оказался в жопе мира и не могу даже себе стул скрафтить, ресурсов на территории нет, пиздовать до станции 10 лет, что за геморой на геморое??? Сначала начать игру удалив перса нельзя, если ты вьебался на баге или какой то тупой механике, будь добр потратить еще пол дня чтобы хотябы что то начать делать в этой игре. Поставил автоматический крафт на пару часов? Потом заходишь и видишь что тебе 1 трубы не хватило чтобы скрафтить промежуточный ресуср и у тебя ♥♥♥♥♥ не скрафтилось. Поставил перса на автобег чтобы он голым добежал до базы? А ♥♥♥ там он упрется в какую нибудь текстуру через 100 метров и никуда не добежит. Игра для терпил которые не работают у которых 24\7 мсвободного времени чтобы тупо бежать по локации и ждать 3 часа пока скрафтится 1 движок, + ко всему еще у мамки полторы тысячи на подписку в мес нужно выпрашивать. Полный кал, не тратте деньги на это
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.