
You are a druid preparing the forest for winter. Traverse the paths at your own pace, meet the animals, enjoy the music, all wrapped in a peaceful roguelike experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It took me a second to figure out what to do, but it is such a gorgeous little game.
Pretty short and vague, but also relexing with nice atmosphere. In my first run i was able to get 6/7 achievements, and after that there is not much to do, other than try again and get the last achievement. By the second run, and after total of 50 minutes i finished the game (100%).
A short but sweet game, didn't take me long at all to complete. There's no tutorial but a bit of attention to the cards and their effects plus a little bit of simply trying things out on the runs meant that it felt like a gentle puzzle to figure out to me (and much kinder to that approach than Slay the Spire or Against the Storm has [i]ever[/i] been to me) Special points for the artwork which has a lovely vibrancy to it, particularly the ones that start popping up towards the end of the game. I'm not likely to replay and certainly not anytime soon if I do, but I did enjoy my time with it.
A short, but lovely visual walk through the forest. This travel adventure focuses on the journey, a journey told with fascinating hand-drawn art and no words. A "should try"!
Definitely a sales game. If you like the art style in the trailer/pics, then you'll like playing the game and looking at all the pretty cards. There are no tutorials, soyou have to figure out how the game works through trial and error. Luckily, the game is short enough that it doesn't get frustrating, and once you sort it out, it becomes a fun, short little challenge to get through the level. There's a secondary memorization/music game when you beat the main part. You can definitely tell a lot of effort went into the art and design.
Fun game and the art is absolutely gorgeous; finished in just about an hour. Definitely get at a heavy discount/part of a bundle if you can due to the game length. Minor irk about the ending sequence; if you're colorblind, there's no accessibility options at all, which might make things difficult for you. [spoiler]It's basically the Simon memory game.[/spoiler]
Очень красиво и волшебно. История, возникающая у вас в сознании. Метафоры, ассоциации и архетипы.
This game is super simple and yet strangely endearing. It will only take around an hour to see everything it has to offer, but it is a relaxing, calming experience. The gameplay is nothing more than clicking on cards to choose a path through the forest. Each card either spends or gives you green/purple leaves (I am guessing they're leaves). If you run out of one of these, it is game over. The game is somewhat rogue-like in that after each run you are able to sacrifice some of your earned leaves to upgrade your stats and make subsequent plays easier to get further. I got it for somewhere around £1 and for that I couldn't be happier. If I'd paid the full £2.99 I don't think I'd have been as happy, but then again if you are someone who buys new games for £70, then £3 for a hour-long game probably doesn't seem too unreasonable. Overall, a great little title that worked brilliantly on my handheld.
Lovely, I want more games to be like this. This is a great little concept, handling wordlessness excellently and not overstaying its welcome.
I really fell in love with this game after i understood how the mechanics worked, since there was no tutorial or i missed it. Very fun game to lose yourself in
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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