
What turns a drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Criminals aren't born – they are made.
Welcome to the early 2000s! A lifestyle of bad choices made you an outlaw seeking refuge. Don't worry tho, Isla Sombra is the perfect place for fugitives like you!
You're not planning to just surrender and stay there forever though. Prove your worth, use your talents and get your life back! Making a fortune along the way won't hurt either...
Experience the open world of Isla Sombra and simulate your drug-dealing adventure! Make crime your day-to-day job. Gather and collect ingredients, work hard to gain customers, take their orders and sell your stock. Remember to use the services of your employees and influencers.
Explore a world 6 times bigger than in DDS1
Visit towns and villages that brim with life
EXPERIENCE TROPICAL WEATHER


Buy all the best furniture and equipment – decorate and customize your hideouts and stockpile your labs! Your gang also needs good time and resource management so invite your friends into a 3-person co-op mode to share the workload in your business.
Hire people and assign them with gang ranks
Expand and decorate your hideout and lab
Invite your friends and play in COOPERATION MODE


Avoid combat or thrive in it. Deal with enemy NPCs and gain street cred and reputation. Time to show who's boss!
Deal with crooked cops, gangs and local militia
Avoid, bribe or run away from your enemis
Make gateways using your parkour system

Many improved and many new ways of acquiring, processing and distributing narcotics. Buy and produce drugs or byproducts, and process, mix and/or purify them to achieve the desired quality.
Single-player or co-op mode.
Expansive and varied environments, from small villages to harbors to towns and everything in between.
Improved A.I., both for NPCs and enemies. Militia can raid a village and harass the townsfolk.
Unique economy with two currencies – the local one and the much desired U.S. dollar.
Early 2000s technology and an atmosphere of a Caribbean dictatorship, full of colorful characters with their own ambitions and agendas.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.5Kreviews | 70% | — | $7.4M |
| $21.24−15% | 507ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game, but I cannot recommend it. I feel like it had so much it could of done if they fixed the problems, but the developers have shown that they have moved onto there next game, and left the mess I will describe. There is a lot of bugs, jagginess in terms of gameplay and story. So let me run you through it. ---------------------------------------------------------------------------------------------------------------- Lets start with the main story, if you can call it a story. --The main story has no driving factor. The only driving factor is your own desire to sell to the area and other areas. There is no major conflict, despite the war going on in the background which causes you no problems, until they realized how flat the story was and tried to cram some in at the end, but it wasn't satisfying. The ending that was so rushed. It requires you to steal supplies, some which you can only get in certain places every 2 days, which causes your reputation you built to go in the trash. As for the people you interact with, the main influencers don't feel like they have any personality, and could very easily be replaced with a blank wall with a note attached and I wouldn't notice a difference. Honestly, if you told me about your day at work, that would have more thought put into it, than this main story. Most of these characters are not voiced at every part, so prepare to read. ---------------------------------------------------------------------------------------------------------------- Robbery, Reputation, and Wanted System --So you can rob warehouses, chests, crates, cars, and medical tents. Warehouses contain chests and crates with chemicals, crafting supplies, and sometimes weapons, clothes, and recipes. A little of a neat system. Robbing these lower your reputation in that area, and doing it enough will cause you to gain a wanted level. The wanted system has 3 levels, person of interest, which last ~24 minutes irl, suspect for ~25 minutes, and wanted for ~30 minutes. Plus when Wanted runs out, it goes to the lower level one, then the level below that. If you plan on robbing, get used to seeing these at the top of your screen. Even if you rob a warehouse in the middle of the jungle with no one around, you will lose rep and gain wanted levels. The police have some good sight, don't need to stop to gain stamina, and love to beat you down. But guess what, that is not the end of your wanted level. One of two things will happen, either you will go to a jail cell and can walk out, but you still have a wanted level, or you go to prison with a wanted level. Prison is fun, you have to do laundry or bake bread to earn 50 cards to get out of prison, or pay 75k and get smuggled out, or just jump the wall. But it gets better, the police will treat you as a threat in the prison and beat you down and where do you respawn? Outside of prison in the town next to it, while still being marked in prison. So either you climb back in or say goodbye to whatever you had when you were arrested. For more law enforcement stuff, see the raids section. In terms of reputation, it is very easy to get, but if you have negative reputation, you cannot park your car in a town/area. Don't you love spending 12 mill on a mansion and you cannot park there because you lost reputation in that area? ---------------------------------------------------------------------------------------------------------------- Employees and clients --First note is that you cannot turn off sales on the first island. Why does this matter? Well if you have a dealer there, they will ping you that they are out of product every time someone tries to buy from them. So you must always produce weed and Amp to shut them up, otherwise you'll hear the buzzer a lot. You can have lab assistants who produce drugs with cash, which is helpful, but a bit too easy. The dealers are simple and useful, but run out of product and the buzzing starts. Distributers give product to the dealers so you don't have to give everyone stuff, just them, but if they run out, prepare your ears to hear 4 dealers tell them that they need stuff, and they will buzz in your ear nonstop. ---------------------------------------------------------------------------------------------------------------- Production of product. -- There is never a point where this doesn't feel grindy. Best example is making Amp. Well getting one of the basic materials for it is can be taken from a chocolate bar. How fun does it sound to hit 6 stores across multiple islands to get ~150 candy bars? What about stealing the supplies? Well check the robbery, reputation, and wanted system section for the problems of that. But back to the production, the production feels too grindy, and once you manage to get past the set up and producing a lot, there isn't enough demand of product for your massive operation. Mixing feels like a joke compared to DDS1. Like why did they even include it. Raids may hurt at the start, but eventually, you can have kilos taken in a raid, and it wont feel like a problem. Which brings me to the raids section. ---------------------------------------------------------------------------------------------------------------- Raids on your homes. --So raids can happen when you're not wanted, but have a higher chance when your at the place. They will take all the drugs, which make sense. But what if I have items stored in the safe room? Those are gone as well. The safe room is for you to stand in. After the raid is done, how fun is it that the guards and still standing on your front lawn ready to beat you down? Not very fun, but it has happened a lot. Saving and loading is the only way to fix this bug, but hey, when you load back in, you get to see the raid happen again. ---------------------------------------------------------------------------------------------------------------- The Map -- I kind of like the map to a degree. Broken up into small islands that get large and large. The downside is that traveling feels like garbage and it feeds you false information. Are you running? Enjoy sliding down hills to escape cops, but also enjoy finding pits and areas where you must use the emergency teleport to get out of. Are you driving? Well I hope you weren't hoping that you could actually drive instead of teleporting, but at least you are going places, unless your reputation fell too low, then you better start running to that mansion. Are you boating? Well the boats are the only good part, well some are. Most boats you can actually drive around and dock on any part of the shore that is reasonable. Which is helpful because for me, most docks didn't work on my 2nd playthrough, but the beaches worked as my dock. But what about spending 12 million on a yacht? Well back to teleporting for you. Plus I its a gamble if the storage space is what is listed. 30 slots? Na, this baby takes 5 slots. You know what is even better? When the map shows a road where there is no road or path. Sounds like a simple thing to fix, yet the devs do nothing about it. ---------------------------------------------------------------------------------------------------------------- Character stats --Your character has a couple stats that are very obvious, but sometimes it is not. You may decide to test your product on yourself to see what it can do. Well it gives you a stat boost. Lets take Amp for an example, all the game tells you is that you have the amp effect. The game give no other info, so you are force to look up online and find a spreadsheet by some people who dug through the game code. _____________________________________________________________________ Home decoration --Simple, there isn't enough furniture in the game to make your home feel properly put together. There is some stuff, but I am willing to bet to you that the mansion you buy, won't feel like a home.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Czech +4 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
basicly 0 updates. dev was more motivated to try sue other devs then fixing the game
Initially, it was fun. Now, its super boring. Devs don't bring anything new, never any updates. They even announced they've started working on DDS3! Why start developing a new game when the one that just recently came out still doesn't feel complete yet?
very bad game... dds the original is a lot better, more enjoyable. crazy downgrade
Just didn't capture me like the first one. The menus for making the drugs and inventory etc. were the main issue I had. The open world is also just not good. Would've been far better in a nicer city design, like an improvement over the first.
Unfinished game releases DLC for feature that should be in the original game. Massive red flag
⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿⣿⣿⣿⣿⡇ ⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠆⠜⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠿⠿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿ ⣿⣿⡏⠁⠀⠀⠀⠀⠀⣀⣠⣤⣤⣶⣶⣶⣶⣶⣦⣤⡄⠀⠀⠀⠀⢀⣴⣿ ⣿⣿⣷⣄⠀⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⡧⠇⢀⣤⣶⣿⣿ ⣿⣿⣿⣿⣿⣿⣾⣮⣭⣿⡻⣽⣒⠀⣤⣜⣭⠐⢐⣒⠢⢰⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣏⣿⣿⣿⣿⣿⣿⡟⣾⣿⠂⢈⢿⣷⣞⣸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣷⣶⣾⡿⠿⣿⠗⠈⢻⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠻⠋⠉⠑⠀⠀⢘⢻⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⠟⢹⣿⣿⡇⢀⣶⣶⠴⠶⠀⠀⢽⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠀⠀⢸⣿⣿⠀⠀⠣⠀⠀⠀⠀⠀⡟⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡿⠟⠋⠀⠀⠀⠀⠹⣿⣧⣀⠀⠀⠀⠀⡀⣴⠁⢘⡙⢿⣿⣿⣿⣿ ⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⠗⠂⠄⠀⣴⡟⠀⠀⡃⠀⠉⠉⠟⡿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢷⠾⠛⠂⢹⠀⠀⠀⢡⠀⠀⠀⠀⠀⠙⡇
It's clearly unfinished. The drug mixture is a complete mess and doesn't match the actual promotional video. The ending just forces the time to drag on. It's really tiring. I didn't feel any joy.
♥♥♥♥♥♥♥ Devs. Buy Schedule 1 instead. Does everything that this game claims to do, only better.
After DDS1 I was excited for the 2nd one and even thought maybe they needed more time to sort it all out but I was wrong, this game had great potential but I would honestly just go buy Schedule 1 if you want a good drug dealing game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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