
A murder mystery visual novel with a romantic twist. The killer is randomly chosen at the start of each playthrough, and you may unknowingly fall in love with them. How will your story come to its end? Will you bring the killer to justice, fall in love with them, or die at their hands?
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About
Drops of Death is a murder mystery visual novel where the killer is randomly chosen at the start of the game.
Featuring four dateable characters, this romantic story has a deadly twist: you may unknowingly fall in love with the killer. Not all love is innocent, and it’s up to you to decide if you can look past their actions or bring them to justice.
Drops of Death is a killer dating sim not for the faint of heart.
Adrien is a college student trying to destress from classes by going to the school’s pool. What should’ve been a relaxing nightly swim quickly turns into a bloody nightmare when a hooded killer emerges. Adrien barely manages to escape the killer’s clutches. Traumatized and with the case ongoing, Adrien can’t help but feel the killer is watching them, waiting to finish what they started.
Choose your pronouns, with the option to choose between two different appearances for Adrien.

Edwin is Adrien’s best friend and a fellow marketing major, who is part of an active campus fraternity. He can be very protective of Adrien’s well-being and has walked them home to ensure their safety a number of times. However, Edwin has shown extreme bouts of jealousy when Adrien displays the slightest interest in others.
Would a best friend really go to such lengths to "protect" someone they hold so dear?
Fawn is an energetic and knowledgeable detective who runs her own true crime blog called Fawning for Crime. Though she can be annoying (especially to Detective Singh), she loves talking about a killer’s motive and unsolved cases. Some may say her passion for crime is a bit…unhinged.
Could this cute and bubbly true crime lover really be capable of murder?
Natasha is a quiet college student who was on the school’s swim team until she was advised to leave for unknown reasons. The experience she had with her teammates wasn’t pleasant and led to her being distant and at arm's length with others—except her older brother, Anton.
Can grudges with old teammates be strong enough to kill?
Nick Singh is a young homicide detective in charge of leading the murder investigation. Growing up he always wanted to be a detective, and eventually he started his career in his hometown, but was relocated to this smaller suburb. Up until now, he’s been forced to do paperwork and small, uninteresting cases.
Would a man who vowed to protect others really commit such a horrendous crime?

Four romance options
Randomized killer
Unlock ability to preselect the killer after completing a full playthrough
180k+ words
50+ endings, where your choices matter
Partial voice acting
Choose your pronouns, with two appearance options for Adrien
Collect evidence
35+ illustrated backgrounds
30+ illustrated CGs
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can solve a murder case AND romance the killer? 10/10 It's still criminal that I cant romance my psychologist
推荐没啥好玩的时候可以玩,如果是为了悬疑探案来玩的话我建议还是咬咬牙买逆转裁判吧() steam没有中评的选项我只能好评。总体而言是披着“查案”外表的恋爱小说。 只大概玩了两周目。一周目的时候电脑会在可攻略对象中随机选取一位作为本轮的凶手,玩家开头有25%的概率抽取到神秘男/女嘉宾,就看脸黑不黑和系统有没有读取到你的XP故意选择你的心动对象了(x)。 在推进剧情中会收集到evidence,然后这些evidence并没有实际作用,你也没有办法进行真正的调查。基本上就是推剧情看到最后就知道谁是凶手,然后读档(推荐在每一轮的最开始存个档)重来和别的对象谈恋爱。 但是比较奇葩的一点就是,有两位主角是[spoiler] 侦探 [/spoiler]并非警察,乍一看还以为穿进什么烂俗侦探小说了。设定正如很多英文评论所说,非常不严谨。杀人动机也是,人命仿佛如儿戏。杀人犯杀人的情感动机都不如柯南里面凶手跪地认错时候那般激烈。 里面的遣词造句都很易懂,没有什么生僻词,高中英语学的不错的话就能玩懂。 [spoiler] 里面唯一人设比较有意思的是Edwin,比较重男 [/spoiler],不论是guilty还是innocent线。其他角色对我来说比较无感。
Unique experience! The randomized killer select is a really fun mechanic and I think all the scenarios played out quite well. My first run I decided to go for Edwin...only to find out he was the killer. WELP! I made myself a chart to track all the unique endings. The game is small but for the price and diverse options it makes sense. I like how Adrien has customizable pronouns and forms, and the cast is varied in fun ways! I especially liked how their motivations for being the killer differ in ways that make sense. The partial voice acting is very fun, and the CGs are mostly nice, however the gallery is a bit of a mess. All the separate CGs of Adrien lying down could be condenced to one gallery section with alts you click on (like with the multi-gender CGs or all of Natasha's kiss scenes). In addition, the art is a little inconsistant. I think the spirtes are done very well, and some of the CGs are veeery pretty (like Edwin's yandere smile, or Nick's kiss scene), but some are a little off? I noticed it especially with Nick Singh, who has a cute sprite but a wonky blocky face in some of his CGs. That's super minor though. Something else to note is that the skip button glitches a little at certain points which was a little annoying but not game-breaking. Overall I found 57 endings. Drops of Death is a unique experience which, although short, has a fun varied cast, interesting storytelling, and a unique dynamic for each innocent vs killer relationship that transcends the romance genre, and clear passion behind it. It's not perfect, and you could get tired of trying to find all the new stuff in such short segments, but I think if you give it a chance you'll have a good time.
Edwin可爱捏! KIM医生你还能再可疑一点吗(居然不是隐藏boss,失望。大家的犯罪动机过于牵强,这背后没有一个善于操纵人心的邪恶心理医生这合理吗?) 官方给Edwin的人设是“善妒”,我玩完他的线还在想也没有很明显啊,善妒在哪里?——直到我玩了别人的线。笑死了怎么哪都有你啊!
My first time playing a visual novel and it is very fun! I already completed one path and I look forward to trying again. I appreciate being able to skip through dialogue at my own pace because I read quickly and I've been frustrated by games in the past that don't let me move at my pace. The art is particularly great!
[h1]ミステリとしても恋愛シミュとしても面白い[/h1] 大学で起きた殺人事件の目撃者になり、殺人鬼の影に怯えながら1週間を過ごす…という設定自体は決して特異なものではありません。 しかし、被害者(主人公)の心理描写が細かく、いまだ捕まっていない犯人に狙われている状態で大学生活を過ごすことの恐ろしさをリアルに感じることができます。 また、[b]殺人事件の犯人が攻略対象の4人の中からランダムで決定される[/b]のが本作の面白いところ。 不安な日々を過ごす中で、一緒に時間を過ごしてくれるデート相手は非常に心強く、二人の距離も急接近…と思いきや、意中の相手こそがあなたを殺そうとした張本人かもしれません。 日本語対応していませんが、使われている単語や言い回しはそれほど難しくないので日本語話者でもPCOT片手に難なく読み進めることができます。
Not being able to date Kim should be a crime but otherwise I love it!
[i] Drops of Death [/i] is a murder mystery visual novel by Snowhaven Studios with an interesting twist that sets it apart from the rest. The killer is randomly chosen at the start of the game... and you may just end up falling in love with them! With a premise like that, I was instantly intrigued, to say the least (lol). I'd had my eyes on this visual novel for quite some time, with it sitting on my Steam Wishlist long before it actually released... And then, life got in the way and I didn't actually find the time to really delve into this visual novel the way I wanted to. Until now, that is. >:) Overall, I really enjoyed this visual novel. It was definitely on the shorter side, taking ~20 hours to complete all endings and unlock all CGs, along with collecting all possible evidence. Some of my total playtime on Steam is the result of me being AFK and [spoiler] trying to get the achievement for dying during the prologue [/spoiler]. The common route spans 3 days (Monday through Wednesday), where your choices will determine whose route you end up on. Character specific routes start on Thursday and end on Saturday, which is when most of the ending specific choices come into play. So, you really only have 3 days to get to know your (potentially murderous) beau. To be honest, I had to suspend my own disbelief once or twice at how willing Adrien was to jump into a relationship with someone they've barely known for a week - Edwin being the exception, haha. I basically just chalked it up to Adrien having lived through a traumatic experience and then trying to cope with it (mostly for my own sanity). At least the game [i] does [/i] acknowledge this at times by having Adrien muse about seeing how their budding relationship will eventually turn out. And, speaking of suspending my own disbelief... There were definitely some endings where I had a difficult time accepting the way things played out. There's something called a sunk cost fallacy and well, [spoiler] I just have a very hard time believing that the characters (especially Singh) would just surrender and turn themselves in after murdering four people. Natasha being the one exception due to her immense guilt surrounding her actions and involving Adrien [/spoiler]. I still enjoyed every last minute of it, don't get me wrong! But logically, it was a little hard to wrap my brain around, [spoiler] especially in the endings where the killer clearly had the upper hand during the confrontation [/spoiler]. The characters were all interesting (so much so that I wish we got to spend more time with them). My personal favorites were Fawn and Detective Singh. Okayyy, so maybe Fawn takes first place. I genuinely wish that her blog was real - because I would be a subscriber and frequent visitor (lol). Also, I won't lie, these two characters are my favorites in-part because of their guilty romance endings... no matter how unrealistic they may be. What can I say? I liked the premise, haha. Another point I did want to touch on, and I've noticed others have mentioned in their own reviews, is that the evidence you collect doesn't really serve much of a purpose from a gameplay standpoint. Initially, you might be lead to believe that the evidence collected will give you clues as to who the murderer is - to solve the mystery before the big reveal. It... doesn't really do that, though. The majority of the "evidence" functions purely as collectibles, mementos of certain endings and events. Yes, there are some pieces of evidence that hint at the current killer you're up against. But considering you can't really do anything with the items you collect, and some of those items are never mentioned again, they don't really serve much of a purpose outside of collection. :( [hr][/hr] [b] Pros (+) [/b] [list] [*]Character appearance options. [*]Inclusive pronouns (she/her, they/them, he/him). [*]CG gallery. [*]CG variations for each character appearance option. [*]Partial VA; including the player character (*see cons section for details). [*]Option to select the killer on subsequent playthroughs. [*]Many possible endings. [*]Skip to unread function (*see cons section for details). [*]Evidence tab; to view your collect- I mean evidence :) [/list] [b] Cons (-) [/b] [list] [*]VA for the player character is tied to the player character's appearance. [*]Skip to unread function doesn't always work as intended. [*]No endings list. [*]No quick access to history/backlog option; must be accessed through the options tab. [*]Viewing evidence while in game can sometimes cause dialogue to progress in the background. [/list] [hr][/hr] As you can see, most of my nitpicks with [i] Drops of Death [/i] were related to the minor bugs I encountered with it's UI during my 100% playthrough. The skip to unread function had a tendency to stop on text I had already viewed. This would usually happen during scene transitions or when the character sprites would move around. Once I realized this, I started clicking the skip button multiple times until I was sure the text on-screen wasn't actually skippable. It wasn't that big of a deal and I wouldn't necessarily say that it took away from my enjoyment or experience, but it did become annoying as I was constantly having to re-click the skip button while searching for all the endings. And oh boy, speaking of endings... this visual novel had a lot of them! I actually enjoyed that aspect. However, I [i] really [/i] wish the developers would have included an ending list to help players keep track of which endings they've achieved. I literally sat down with a pen and notepad, made a list (using a very helpful community guide), and crossed out endings as I completed them... just to keep myself on track. Not a big deal for a casual player, perhaps. But for completionists (like myself) who want to collect all CGs, all evidence, and see every possible ending, it can be quite the task to keep track of everything across 4 love interests and 4 killers. Another small critique I had, that was more of a personal preference, and therefore, didn't make it onto the cons list, was that some of the endings were rather short. It would have been nice to see some of the aftermath or potential consequences that followed certain endings. For example: Edwin's guilty romance ending. Spoilers ahead if you're curious... [spoiler] Adrien and Edwin flee together. The final scene is of Edwin telling Adrien that they'll live "happily ever after". He already has a place for them to live together, far away from everyone, and that it will be their own little paradise. The scene closes on a CG of the car they're in driving down the street. And that's it. We don't get any more details on what happens once they arrive at their destination; no epilogue scenes whatsoever. Based on one of Edwin's other guilty endings (the one where he drugs and kidnaps Adrien) we can deduce that this is the location he was talking about, but we never actually get to see what life would have been like there for them with Adrien as a willing participant. [/spoiler] As I said, my desire for endings with a little more substance comes down to personal preference. Considering the overall length of this visual novel [i] and [/i] the sheer amount of endings, I recognize that this probably wasn't feasible for the development team. I guess I just would've liked for the major endings (the ones that unlocked steam achievements) to be a tad bit longer than the others - just to make them feel a bit more significant. [b] Do I recommend this game? Yes. [/b] All-in-all I would give [i] Drops of Death [/i] a solid 6.5/10. It was a short but very fun visual novel. I would definitely be interested in seeing this premise expanded upon and turned into a longer, more fleshed-out experience. [i] Perhaps with a bit more emphasis placed on applying the evidence you collect. [/i] ;)
After my first playthrough, I was about to give Drops of Death a negative review. I thought it was a terrible murder mystery. You don't get to do any investigation -- the "clues" you find are just achievements that don't affect the story. Your actions affect very little, apart from picking one of the four routes -- only at the very end, when the mask is off, you can make choices that decide the ending. And while dating a character when they're guilty is different from the innocent route, there's no way to see the difference on your first playthrough. Pretty bad for a murder mystery, right? Then I played it again and realized that I was unfair judging Drops of Death as a murder mystery, since it wasn't one. Instead, it's a dating sim with murder as the plot device, and random choice of the culprit serving as an additional gimmick so that you can ever know if you're dating the murderer. As a dating sim, Drops of Death is pretty nice. And if you're looking for an actual investigation game with randomized culprits, try Gnosia instead.
I’ve only played one route so far but I thoroughly enjoyed myself. I was second guessing my romantic choice all the way up to the final scene. 10/10 ready to possibly fall in love with a killer again
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