
Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, recruit troops to fight against belligerent armies, and let every block shape your realm, leading your path to victory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 14 → 1.8/day in the week after.
About

Drop Duchy takes on the iconic geometric puzzle gameplay we all know and love with a fresh perspective: instead of simply clearing lines, you'll be thoughtfully building a realm using pieces of various shapes and types to overcome enemy challenges.
A mix of deckbuilding, puzzle and rogue-lite, the game offers a new gameplay designed to hone your appetite as a block-stacking tactician. Optimization is key to collecting precious resources, protecting your castle, and building your army.
Defeat is not the end, though: use the experience gained in previous runs to unlock even more content!


In each round of your run, Drop Duchy offers you a fresh and unique landscape to work with. Place tile pieces as you would in a typical block-dropping game but with a strategic twist: you need to align them to maximize their activation rules, producing maximum resources and units.
Selecting the optimal structures to place next to blocks of lush forests, wild rivers or grassy plains is crucial for maximizing your materials use and nurturing a bustling realm.
Forming lines grants bonuses, yet the ultimate goal is to pack up the most resources gradually. These resources will be crucial to build up your army bit by bit, ensuring your kingdom is well-protected against the enemy threats.

Select your path, gather your troops to outnumber your enemies, and reclaim the regions under their control. But be careful: letting your castle take too much damage can lead to defeat.
Successful battles lead your forces down branching, decision-filled paths in a march to storm the enemy fortress.
If your army falls before capturing the bastion, you can quickly jump back in and try a new strategy, thanks to a cleverly designed gameplay loop.
Adapt, conquer, and keep the action moving!

Grow in power with a rich deckbuilding system: build and enhance constructions with over 110 unique cards, each offering powerful upgrades and modifiers. Unlock new possibilities when using building or technology cards, each granting new bonus structures to boost soldier recruitment & various other perks. Customize your deck to suit your strategy and optimize your realm’s growth.
As you progress on your run, trade with markets or guilds to acquire valuable resources, use them wisely to upgrade your deck, make strategic decisions, and choose your path for the next round.

Drop Duchy features a robust meta progression system with over 100 unique misssions! Climb the ranks and unlock various bonuses such as increased resources, new cards or additional health.
These missions are intertwined with the three playable factions: The Duchy, The Republic, and The Order, each offering exclusive faction quests that grant faction-specific rewards. Completing these objectives across your runs not only tailors your strategy but also improves your chances of success, ensuring that every playthrough contributes to your long-term progression and victory.

An original mix of puzzle gameplay and real-time strategy
A brand new game experience with each run thanks to procedural generation
Play with 3 Factions: The Duchy, The Order, The Republic
Meta progression: over 100 challenges designed to help you through your journey
Build the perfect deck with over 110 unique cards
An elegant and charming art direction to please your eyes
An engaging and ever-evolving soundtrack to please your ears
Choose your path between lakes, glades, forests, villages, guilds… and more!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 3.3Kreviews | 89% | — | $1.4M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool game, for me it got stale after the 17h i played it. Feels like there's only a few legit stategies. I recommend the game though.
[h2]Genuinely fun, surprisingly deep yet really approachable. 8/10[/h2] Perfect for quick session gameplay or handhelds. Arcadey fun at it's finest.
テトリス……ではない!1マスや3マスのL字、2マスの棒などがある。 しかしこのゲーム、単なるテトリスもどきで終わらない。敵と味方の駐屯基地、森や草原、畑といったタイルがテトリミノとして登場し、周囲のタイルによって様々な効果を発動する。 なので適当に積んでいるだけではまさしく詰んでしまう。デッキ内に存在するテトリミノをしっかりと把握し、登場順から積み方を考えなければならない。考える時間は充分にあるので、それほど難しくは……いや難しいぞ!でもめっちゃ楽しい。買ってからずいぶん寝かしていたのを後悔した。 迷ってるなら速攻買って速攻遊んだ方が良い。めちゃくちゃおもしろいので!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a fun little gem.
Gotten through Humble Choice. Knew nothing about the game, but have enjoyed it throughly during some rainy august days. On lower difficulties it can be very chill.
都忘了哪来的key,玩了教学关一脸懵逼,没玩懂,随机性也好脸黑,没体验到什么乐趣,只能说不合适我,游戏品质还行算好评吧。
Drop Duchy ! I’m not going to praise the game just because it seems to come from a French studio, but I have to admit I haven’t had this much fun with this kind of game in a while. The concept is genuinely great. Mixing Tetris-style placement with a medieval strategy/roguelike was a really smart idea, and somehow it works way better than it sounds on paper. It’s also a game where you actually have to think. Placement matters, resources matter, terrain matters, your army matters. You can’t just turn your brain off and click stuff randomly. If your only games are FIFA and Call of Duty, this probably isn’t going to be your thing. This is clearly more for people who enjoy optimization, planning and understanding systems. A bit of a high IQ game, if you want to call it that. For context, I’m a professional game tester and I’ve played at top-world level in competitive games, so I usually get bored pretty fast when a game is too simple or doesn’t give me enough to optimize. Drop Duchy really surprised me on that side. I genuinely had a lot of fun learning the mechanics and trying to make better and better runs. The main problem for me is the repetition. Act 1 evolves too slowly, so after a while you end up repeating almost the same beginning again and again. Of course your progression has an impact, but not enough to stop the early game from feeling repetitive. I honestly think the game would have been better with 5 acts instead of 3. The acts themselves feel quite short, and when you finally finish Act 3, it feels like the game ends just when things are starting to get really interesting. One thing I would definitely add is an auto button for the attack phase. Clicking every single tile one by one becomes really annoying after many runs. Once I’ve already made all my strategic decisions, I don’t really need to manually click through every attack. Just let me press auto and watch it resolve. And if I could add one completely new mechanic, I’d go for weather/environmental events. For example, forests could catch fire, rivers could flood nearby tiles, plains could become dry, heavy rain could change terrain, maybe snow could slow armies, etc. I think something like that would fit the game perfectly and would also make runs feel less repetitive because you’d have to adapt more often. Overall, very good game. It’s original, satisfying, smart, and the gameplay loop works really well. The long-term repetition is definitely its biggest weakness, but if you’re looking for a game to play casually for 2-3 hours a day without completely turning your brain off, this could easily be a little hidden gem. Frenchcops YouTube / Content Creator Professional Game Tester & Top-World Player
There's not much that I can say that hasn't been said already. Overall the idea, the design, the sound are all really nice, but the concept of failing on "EASY" over and over and over and over again is not for someone who doesn't like to lose =) GG
Really unique and has a lot of content to complete and unlock. Bosses are unique and will change how you approach them I think the best part about this game is the strategic gameplay of where to drop each piece, but I don't think the tetris gameplay fits that well with all the roguelite randomness, it can be really frustating sometimes. It's quite easy and forgiving, it even has an undo button, I think it's a chill game and can be really addicting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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