
Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, recruit troops to fight against belligerent armies, and let every block shape your realm, leading your path to victory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 14 → 1.8/day in the week after.
About

Drop Duchy takes on the iconic geometric puzzle gameplay we all know and love with a fresh perspective: instead of simply clearing lines, you'll be thoughtfully building a realm using pieces of various shapes and types to overcome enemy challenges.
A mix of deckbuilding, puzzle and rogue-lite, the game offers a new gameplay designed to hone your appetite as a block-stacking tactician. Optimization is key to collecting precious resources, protecting your castle, and building your army.
Defeat is not the end, though: use the experience gained in previous runs to unlock even more content!


In each round of your run, Drop Duchy offers you a fresh and unique landscape to work with. Place tile pieces as you would in a typical block-dropping game but with a strategic twist: you need to align them to maximize their activation rules, producing maximum resources and units.
Selecting the optimal structures to place next to blocks of lush forests, wild rivers or grassy plains is crucial for maximizing your materials use and nurturing a bustling realm.
Forming lines grants bonuses, yet the ultimate goal is to pack up the most resources gradually. These resources will be crucial to build up your army bit by bit, ensuring your kingdom is well-protected against the enemy threats.

Select your path, gather your troops to outnumber your enemies, and reclaim the regions under their control. But be careful: letting your castle take too much damage can lead to defeat.
Successful battles lead your forces down branching, decision-filled paths in a march to storm the enemy fortress.
If your army falls before capturing the bastion, you can quickly jump back in and try a new strategy, thanks to a cleverly designed gameplay loop.
Adapt, conquer, and keep the action moving!

Grow in power with a rich deckbuilding system: build and enhance constructions with over 110 unique cards, each offering powerful upgrades and modifiers. Unlock new possibilities when using building or technology cards, each granting new bonus structures to boost soldier recruitment & various other perks. Customize your deck to suit your strategy and optimize your realm’s growth.
As you progress on your run, trade with markets or guilds to acquire valuable resources, use them wisely to upgrade your deck, make strategic decisions, and choose your path for the next round.

Drop Duchy features a robust meta progression system with over 100 unique misssions! Climb the ranks and unlock various bonuses such as increased resources, new cards or additional health.
These missions are intertwined with the three playable factions: The Duchy, The Republic, and The Order, each offering exclusive faction quests that grant faction-specific rewards. Completing these objectives across your runs not only tailors your strategy but also improves your chances of success, ensuring that every playthrough contributes to your long-term progression and victory.

An original mix of puzzle gameplay and real-time strategy
A brand new game experience with each run thanks to procedural generation
Play with 3 Factions: The Duchy, The Order, The Republic
Meta progression: over 100 challenges designed to help you through your journey
Build the perfect deck with over 110 unique cards
An elegant and charming art direction to please your eyes
An engaging and ever-evolving soundtrack to please your ears
Choose your path between lakes, glades, forests, villages, guilds… and more!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 3.3Kreviews | 89% | — | $1.4M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun games with very unique mechanics. Unlocking the buildings and getting the achievements is great fun, but it gets repetitive eventually. Could use some usuability upgrades, like being able to see which missions you still need while selecting buildings, or undoing a miss-click.
好玩,卡牌、战斗和俄罗斯方块的结合,4块入的血赚 铁匠铺太阴了
An incredible debut title from a new French developer. I can't believe that after Chess 2 (aka stonemachia) we also got Tetris 2!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I desperately want to know how someone came up with the idea to combine a deck-builder, a resource management game, a roguelite, and Tetris, but regardless, however this game came to be, it is incredibly fun and I highly recommend it.
Dla tych wychowanych na Tetrisie, dla fanów deck builderów, dla miłośników osiągnięć i dla tych, którzy nie boją się kombinować przy graniu - jest idealna. Bez dodatku na parę-paręnaście godzin zabawy, ale w wersji "full" na spokojnie 20-25.
Its a fun and in-depth game the mechanics are polished and enjoyable.
I can't stop playing this, but in a way that is kind of healthy.
el balatro de tetris.
Very satisfying to play. Took me most of the first run to really understand what the hell I was doing, but once you do, it's pretty intuitive. The bosses are creative, and the fact that you place the enemy tiles is an interesting twist. There's a ton of depth to this game, but if you play on Easy, it's great as a "turn your brain off and watch pretty colors" game. I'm sure some people enjoy cranking the difficulty up and sweating over decisions, but that's not for me. There's an unlock that tree that adds more cards/mechanics to the game, but I find that if you unlock too much, it kind of just dilutes the card pool and it gets a bit harder to make builds. They do let you disable unlocks, so if you don't like a certain playstyle or mechanic, you can effectively remove it.
I HATE TETRIS BUT : Great slow Tetris-like with different Biomes you choose from, to evolve and customize the game as you go along, building a little army. I liked this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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