
Have you ever wandered inside images? Images that blow your soul away? In Drizzlepath: Picturae, you embark on a journey of gorgeous landscapes. While some of these landscapes melt your heart, some will give you the chills.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
About
Have you ever wandered inside images? Images that blow your soul away? In Drizzlepath: Picturae, you embark on a journey of gorgeous landscapes. While some of these landscapes melt your heart, some will give you the chills.
Do not fear though; at the end of the day, you will have a heck of a good time viewing a variety of beauties, listening to haunting music, and a real talent of a voice actor.
In this pure walking simulator, there is an intro and an outro chapter, and between these two, you will have to find hidden black foxes at the end of each scene. All you have to do is to keep your eyes open for every detail.
If you have an hour to take a no-sweat walk from vistas to vistas, wait no more. Just dive into the world of Drizzlepath: Picturae right now!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 38reviews | 87% | — | $2.7K |
| $0.59−70% | 77ratings | 81% | — | not modelled | |
Engagement
Reviews
I've followed this developer's journey from his very first Drizzlepath creation until now, with the series coming full circle with this title. It's yet another solid, well-made asset flip walking sim that is good (albeit not spectacular) and manages to tell a pleasant story while you trudge through a handful of decent-looking maps. One thing that Tonguc does really well for a single-person development team is craft lovely and thought-provoking environments to look at (and snap the occasional screenshot of) while the story plays out. This is definitely NOT one of his better-looking titles, with too many gray, rocky canyons and brown mud trenches to slog through, forgoing his usual colossus-filled vistas and ancient mystical forests, making this title feel perhaps a little rushed but there is still just enough visual beauty in this world to make it worth the hour or so play through.
Drizzlepath: Picturae Positives: + Good graphics + Nicely designed + Varied places to visit + Mysterious and atmospheric + Wildlife (and foxes with headlights) + Good sounds and music + Nice voiceover + Beautiful, relaxing and creepy + Ok poems to find + Achievements + FOV adjuster + Autowalk and run function + No footstep sounds Negatives: - A lot of fog - No individual adjustments to sounds (like voice, music, environmental sounds etc) - A lot of invisible walls (making exploration less possible) - No jump function - More storytelling would be preferable - Quite short (over in about 1-1.5 hour) TB know how to make atmospheric and interesting walking simulators. And this is no exception. Its a short but beautiful and creepy journey worth taking. Highly reccommended! Total Score: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 48ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
Drizzlepath: Picturae is not a game that demands your attention with fast-paced action or complex systems—it quietly invites you into a world built on atmosphere, poetry, and introspection. It is part of a series known for its surreal and meditative walking simulator experiences, and this installment continues that tradition with an especially vivid, painterly presentation. From the moment the game begins, you're immersed in a landscape that feels more like a living oil painting than a digital environment. The use of color, light, and texture in each scene lends a deeply expressive quality to the journey, making it feel less like a linear path and more like a moving gallery of moments suspended in time. The game unfolds through first-person exploration, allowing you to wander through its lush environments at a relaxed pace. Each area is distinct and filled with environmental cues that suggest a larger world beyond what you see—ruins hint at forgotten civilizations, twisted trees stand as silent witnesses to past events, and narrow trails invite you to wonder what's just around the corner. What sets Drizzlepath: Picturae apart from other walking simulators is its subtle interactivity. Birds scatter when you approach, frogs leap from the water’s edge, and other small creatures react to your presence. These tiny, reactive moments bring a quiet liveliness to the world, giving the impression that you are not merely walking through an art piece but participating in it in a gentle, respectful way. Narration plays a central role in shaping the emotional tone of the game. A solemn, poetic voice accompanies you as you move forward, offering cryptic reflections on life, memory, and existence. These narrations are layered with metaphor and abstraction, encouraging interpretation rather than offering clear answers. At times, the language veers toward the theatrical, but it’s always grounded in the game’s broader sense of melancholy beauty. Rather than driving a plot forward, the narration works in tandem with the landscape, adding emotional and philosophical weight to what would otherwise be a quiet stroll. It’s this pairing of visuals and words that gives the game its soul. Progression in Picturae is marked by the discovery of black foxes, hidden in each area. These are not just collectibles—they’re essential to advancing through the game. Their inclusion adds a light element of challenge, asking players to remain observant and curious. The foxes are never placed in frustratingly obscure locations, but they’re rarely obvious either. This simple mechanic creates a rhythm of wandering, discovering, and listening that keeps the experience engaging. There are also hidden poems scattered throughout the world, which further enrich the narrative texture for those willing to seek them out. Though the game can be completed in under an hour, those who choose to explore thoroughly will find that its emotional impact extends well beyond its runtime. Visually, the game delivers one of its strongest impressions. The world is composed of painterly textures and surreal lighting that often borders on the fantastical. Scenes shift between realism and dreamlike abstraction—forests, mountains, and ruins are rendered in a style that seems both familiar and uncanny. The artistic direction is unmistakably intentional, evoking the sense that you're walking through someone’s memories or dreams rather than a tangible, grounded world. This sense of unreality is underscored by a haunting, ambient soundtrack that floats just beneath the surface of the visuals and narration. The music never overwhelms but instead enriches the emotional undercurrents of each space you pass through. Technically, the game is simple and focused. There are no traditional gameplay systems—no combat, no puzzles, no inventory. The lack of complexity works in its favor, allowing players to become absorbed in the experience without distraction. That said, it isn’t without minor flaws. Visual pop-in can occasionally break immersion, and the lack of save-anywhere functionality means that wandering too far off the path might result in repeating sections. These are minor frustrations in an otherwise polished and deliberate experience. Still, they are worth noting for players who may expect a smoother technical ride from beginning to end. Ultimately, Drizzlepath: Picturae is a quiet meditation rather than a conventional game. It invites reflection, rewards curiosity, and places trust in the player’s ability to find meaning in subtle details. It's not an experience for everyone—those looking for challenge, variety, or narrative clarity may come away feeling unsatisfied. But for those who appreciate atmosphere, mood, and a game that lets you simply exist within a world rather than conquer it, this title offers a short yet poignant journey that lingers. It is a gentle reminder that sometimes, in games as in life, the path itself is the destination. Rating: 8/10
WEll, that was fun. If you've played any of Tonguc Badur's games, you'll know what your getting into. Good music, good graphics, slow pace and a few odd visuals. The music and voice actress/narrator were also very enjoyable. If you've never played one of these, it's a walking sim. You walk a path, collect poetry stanza's and occasionally play find the fox. It's the kind of thing people love because it's chill. or they hate, because it's chill. This is the kind of thing to play to unwind, or when your motivation to move is low. Things to note. The studio is Tonguc Bodur, a voice actress, and a couple of three musicians. That's it. It's also cheap. It's listed as $4.99Can.
I've played every one of the Drizzlepath games. Picturae is not the best of Drizzlepaths, it is not the worst of Drizzlepaths. IMHO the first one is the best, and the one where some friends go up a mountain was the worst. This one is probably on the higher end of the middling Drizzlepaths. It is a walking simulator, where you explore successive levels/environments, with a few point-and-click puzzles throughout (almost hidden-object puzzles), and sporadically you get a bit of narration or verse. In theory, I don't have a problem with this premise. Games can and should be used effectively to portray interesting environments, and some writing can go a long way toward enhancing the effect of exploring such environments. But ultimately, there has to be a solid idea in the game to pull it all together and compel you through the experience. There are lots of games that are on the simpler side that are nevertheless fine experiences that stick with you; OFF, Only If, and Journey come to mind. Drizzlepath: Picturae, on the other hand, is the sound and the fury, signifying nothing, except there's no fury and little sound. Its music is basic ambient stuff, which gets the job done. The environments are largely trying to subvert your expectations, if that makes sense, but they aren't terribly interesting. My favorite level was the Past level, especially the forest path after you leave the town. That harkens back to TB's earlier games before he started putting random huge items in naturalistic settings all the time. That was a more innocent time. I also enjoyed the vending machines in the Future level. Probably the most interesting mechanic, and the closest this game comes to having an idea, is changing levels via the easels, as shown in the trailer. This seems like it could be, if not a slick effect in the service of story or gameplay, at least a slick effect. However, it's not in the service of much, it's not consistent, and it's fairly clunkily executed. The transitions are far from seamless, and it would have been worth it to spend the time necessary to make them more seamless, if that had been at all possible. The writing is the biggest detraction from this game. It is gormless and annoying. The game would have been better off without it, full stop. Anymore, it is certainly commendable to have made your games yourself, even if you're merely inserting various pre-existing assets in various combinations and setting up a bit of sequencing. It's a trite bandwagon to jump onto, but it should be said that the worst game made by a human should be exalted above the best game made by AI, and this game seems to have been made by a human. It's hard to imagine an AI making something this pointless and navel gazing, so there is some strange sense of shared humanity in this. Is that worth the price of admission? ...Well, I saw a bot account giving it an 8/10, so maybe I'm supposed to think so. As I said, it's not the worst Drizzlepath game, so if you like Drizzlepath games, give Picturae a try. Otherwise I'd skip. You can turn autorun on and eat an entire snack while progressing in the game while paying no attention, which is more of a surreal gaming experience than anything in the game, but your time could also be better spent.
Un juego precioso y maravilloso como todos los que hace esta compañía. Es tan emotivo el juego que incluso en la zona de los molinos se me escapó una lágrima por la emoción de la música. Muy recomendable.
Типичный авторский проект для своих,эдакий симулятор ходьбы с минимумом действий (точнее их тут почти нет ,раз дернуть за рычаг и потыкать на зверюшек ) А вот в плане визуала явно шаг в перёд,на некоторых локациях залипал ,одна локация даже немного отдавала Лавкрафтом(единственный момент что если в платную подойти к некоторым объектам в основном камням ,то текстурки слабые и некоторые объекты как по мне переосвещены что било лично мне по глазам ) .Оптимизация тоже хорошая ,единственное что одна локация проседала на моей rtx 4060ti это поле с мельницами ,там были просады до 37 фпс,в остальном всё идеально .Для любителей симуляторов ходьбы самое то побродить ,полюбоваться пейзажами и расслабиться .
Pleasantly surprised with this walking simulator. Like taking a stroll into someone's imagination. It was short but filled with beautiful sights, colors and a deep ambient sound design. The lighting in all the places you visit was outstanding and the game's way to frame some landscapes or landmarks was properly thought out, offering some moments of genuine awe.
Pretty nice walking sim with a great voice-actor
Great Game to Relax abit. Really nice Transition through the World.
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