
Explore fantastic environments as Lula, as she journeys to discover the meaning of the Genie and fulfill her destiny.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have been sitting and pondering what to write after completing this game a few days ago. I am a fan of Tonguc Bodur's games and this is not one of his better ones in my opinion. He has poured out a lot of love and effort into Genie and it shows. However, Genie is a game full of Tonguc's graphical brilliance and an inspiring soundtrack only to be ruined by repetitive gameplay. This is the story of Lula, as she journeys to find the fabled Genie. The game's style is described as a walking simulator, but it is more a visual story or narrative. Genie has the least interaction I can remember of Tonguc's games and that interaction is very repetitive. The story of Lula is narrated by a skilled voice actor in lyrical prose. You find between 4-6 crystal shard sets on a level. This activates a crystal platform that once you stand on it and look into a bright light, the narrator starts spouting poetry. You are locked into that position (can't move) until 2-3 stanzas are spoken. You then move onto the next crystal platform for rinse and repeat. You can have anything from 6-8 platforms in one level....and it became tedious for me despite the outstanding voice over by the actor and the good poetry. It really was too much of a good thing. Remember there are 15 levels...so do your maths. In Tonguc's other games, the narration would warble on whilst you were walking, but you are locked into place when the narrative is on in this game. My game crashed when my FPS was all over the place. If you set it at 30fps, the narrator will speak much faster than the written word, so I took my headphones off. The saving grace of this game were the spectacular and breath taking graphics. Some of the worlds were magical and very otherworldly. I particularly loved the mechanical and steampunk town which I wandered around gazing at everything. I also loved the natural world where I felt like an insect amongst fungi. Another downside of this game is that you couldn't wander as it is extremely linear. You couldn't wander off the track as you could in Tonguc's other games. There wasn't even a jump function to get up on rocks and have a squiz. There were magical vistas of otherworldly cities and I mournfully gazed at them wanting to go down and explore, but I couldn't as the boundaries are set very tightly. Overlapping the stunning graphics was the expected gorgeous music that accompanies Tonguc's games. This brings up the emotions and sets the atmosphere. It is true that this game is an experience, but one that won't resonate with everyone. I'm happy to see that others did enjoy it as I don't delight in negating all of Tonguc's hard work. So in conclusion, if you're happy to listen to a story in poetic style with minimal and repetitive interaction; laced with gorgeous graphics and sublime music, this is the game for you. If you are after a more active game where you want to explore and poke your nose into every nook and cranny, this is NOT for you. Good value for money. 7/10. Postscript: Tonguc has now added a chapter select button which can be accessed after the credits roll.
Open your Eyes, what will you see? Maybe the Skies, maybe me. Take my hand, follow me. Across the Land to find the GENIE. This is my Story Lula is my Name. Read my destinny, welcome to this Game. Welcome to GENIE! You may wonder about this unusual beginning in poem Style for me but there is a reason for that. This is what is awaiting you. So come with me and lets have a look at it. GENIE is a walking Simulator.... no it is more. It is a Arthouse of Walking Simulators. You follow the Story of Lula´s search for the GENIE and that is all i have to say about the Story. This is not just a Story, it is a Story in Poems, told in 15 Chapters. Narrated by a truly, truly wonderful voice. https://steamcommunity.com/sharedfiles/filedetails/?id=2959015282 How am i told this Story, you may ask yourself. In the Beginning of each Chapter you will enter an Area. Here you have to find a certain Number of Spheres. They will fill up a Symbol. If this is full, somewhere in the Area a shining round platform will appear, this will be shown to you. Step on it and look "into the Light" to get the next part of the Story. When you enter the next Chapter you Progress will be saved, only then. The Chapters are not that long, so a saving option isn´t needed. https://steamcommunity.com/sharedfiles/filedetails/?id=2959016239 All 15 Chapter Areas look different and are wonderfull done. It truly feels that you are in another World and the Sounds, the Music fit so perfectly in. The Developer Tonguç Bodur is truly a master in creating worlds. Each of his Games has a special Atmosphere. I love darken the Room, getting Headphones and diving into his Worlds. There are days, where an escape from Reality is needed. And Tonguç Bodurs Games are perfect for it. https://steamcommunity.com/sharedfiles/filedetails/?id=2959016505 So, you want my honest opinion on GENIE? For me GENIE is a masterpiece of Storytelling, because the Poems are really wonderfull. But the true Pearl, the Heart of this Game, is the really professional wonderfull voice. I have heard so many Dubbing Voices in so many Games, this Voice is so fantastic and my second Favourit Voice now. Only the Voice Actor for Dr. Andrew Fischer in VALLEY (You know, my absolutly favourit Game) is above her. As i said before GENIE is truly Arthouse of Walking Simulators and that is NOT for everyone. This isn´t a fast action Story, this is a wonderfull chilling Story in Poems. This is not something that is played casually. You have to listen and read to understand. I really enjoyed it very, very much. After each Chapter i was excited for the next one and how it looks, how Lulas Story continued. Thank you dear Tonguç Bodur for this wonderfull Journey and please give a big compliment to your Voice Actor from me. She is really amazing. Dear Reader, if you like to have a wonderfull, stress free and fascinating Journey for a very good price, then this is for you. Thank you very much for Reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] You like this Review? You want more? Visit and follow our AWG Curator! You`re always welcome. We do not bite. Wyvern Word of honour! [/url]
# KRÓTKA RECENZJA: "Genie" to w założeniu tzw. symulator chodzenia, ale w tym przypadku autor postanowił wyjść poza konwencję klasycznych symulatorów chodzenia. Czy dało to dobry efekt? Moim zdaniem raczej nie. # MINUSY: - Za mało symulatora chodzenia - Z dużo słuchania słabej opowieści (naprawdę słaba poezja) - Brak tłumaczenia tej opowieści na języki narodowe (a obecnie można to łatwo zrobić choćby przez translator google lub IA) - Za dużo biegania po mapie w poszukiwaniu srebrnych okręgów (na szczęście lokacje nie są wielkie więc raczej nie zgubimy się) - Gra szybko nudzi i męczy, a za mało bawi... A szkoda. # PLUSY: + Ładne, epickie lokacje. # Jest to bardzo średni symulator chodzenia. Mimo wszystko polecam..., trochę z sympatii do serii i trochę z szacunku dla autora. Ale żadnej rewelacji tutaj nie ma. # MOJA OCENA: 5/10
"Genie" ist eines von bisher 24 erschienenen Spielen (von der Stange) des Entwicklers Tonguc Bodur (Türkei). Pro Jahr erscheinen ca. vier neue Spiele des Entwicklers, die sich alle ähneln. Mir hat bisher keines davon gefallen. Die Grafik ist meist schlecht und das Gameplay minimalistisch (laufen, etwas drehen, etwas ansehen/einsammeln). Es sind zumeist Walking Simulatoren mit etwas Text, der dem Ganzen Tiefe verleihen soll (tut es nicht). Trotz Anpassungen in den Einstellungen bekomme ich beim Spielen Motion Sickness und das schlimmste sind die Controls. Ich konnte "Genie" nicht weiterspielen, da die Steuerung so schlecht ist, daß sich eine Statue zum Öffnen eines Gitters nicht drehen ließ wie vorgesehen. Das Handsymbol wurde angezeigt, aber es passierte einfach nichts, auch nicht nach dem Neustart des Spiels. Ein Weiterspielen ist somit nicht möglich. Wer hier Qualität erwartet wird leider enttäuscht, daher empfehle ich keines dieser Spiele weiter.
https://steamcommunity.com/sharedfiles/filedetails/?id=2959849882 I love Tonguç Bodur games but I have to admit for this one I was a bit disappointed, only because I'm not a big fan of walking onto the platforms, waiting, reading the poetry then looking for the next platform doing the same thing again for the next 2 h it is repetitive. I like walking, exploring finding notes by myself etc... What I like about Tonguç Bodur games it's that you totally feel immersed into the story but I didn't feel the same for Genie, the platform thingy kinda stopped me from being totally into it. This is only my opinion, other than that like always gorgeous graphics, narration, music. Even if I didn't enjoy this game as much as the others it still deserves a thumbs up!
I'm a big fan of most of Tonguç Bodur's work. I proudly own pretty much every one of his games, and most of them are a great source of relaxing reflection. But this one just took the wrong turn, in my opinion. My main issue is the repetitive mechanic for every level: Step 1) Find some crystals scattered around the level Step 2) Find a seemingly randomly placed platform, and step on it Step 3) While frozen on the platform, find a light and stare at it long enough to proceed to the next part of a poem. Step 4) back to Step 2 (until the level is finished) The level design is beautiful of course, and while I love Tonguç's other games' abstract progression mechanics, this one is just too micro-repetitive, making it an annoying chore, and taking away from the chill exploration that I was looking for. Finally - and I really feel bad about the honest opinion here... to me, the poetry is amateur and borderline cringy -- for example, relying on "Yoda grammar" way too much to force rhyme is tough to listen to. I tried to finish it, but I found I was just skipping everything I could, while feeling annoyed in the repetitive and unrewarding progression loop. As always, I'm looking forward to Tonguç Bodur's future titles - I just can't stand behind this particular one, personally.
Jogo para quem gosta de fazer 100%, zerou concluiu. A mecânica aqui é simplória, é um dos piores do criador. Vamos andar até pontos redondos no chão e ao chegar neles sincronizar um feixe de luz com uma luz forte vinda em nossa direção. e assim repetimos cerca de 10 pontos por fase até concluir. Na penultima fase o game usa uma ponte invisivel para chegar até um ponto, e é a unica coisa que muda. tem alguns detalhes e coisas diferentes no mapa, mas servem mais para se basear de aonde estão os pontos; nada tão funcional ou agregador para dar brilho ao jogo. é um game bem 5/10. cumpre ser um walking simulator, porém ele não tem fator replay e nada tão marcante.
GENIE Positives: + Good graphics + Beautiful landscapes and varied places to see + Good sound + Atmospheric music + Good voiceacting + FOV adjuster + No footstep sounds + Autosave between levels Negatives: - Very repetitive and monotonous gameplay - You do the same thing over and over - You cant do anything when poems are read - Small levels - Turning the narration into poems was a bad idea when it comes to storytelling - Hard to follow and uninteresting poems - You get bored and tired too quickly - Not much exploration to do - Almost no A-B walking along a path - The game gets very fragmented and disjointed because of how its made - No jump function - Some framerate issues - Its only 2.5 hour long, but it feels a lot longer Well this game and its poems gave me no thrill, When most of the time I was forced to stand still. When I play walking sims Id like to go and explore, Not just read poems to and nothing more. I hope you understand and do the math, Maybe its time for a remake of Drizzlepath? Total Score: 5/10
A nice visual story, I would have chosen a different sondtrack to make the game more immersive since it is short. Graphics engine optimized by a 5 year old, but the landscapes are very beautiful. Good price quality.
Of Tonguç Bodur's games, the Drizzlepath series — especially the original Drizzlepath and Drizzlepath: Genie — are my absolute favorites. I've had the original Drizzlepath's soundtrack, including the accompanying narration, in my iTunes library since I first played it in 2016; and while some may say that Drizzlepath doesn't have much story and that the narration is nonsense (which is pretty uncharitable, but relatively correct), it absolutely [b][i]excels[/i][/b] at creating an [b][i]atmosphere[/i][/b] through the combination of acoustic guitar and incredible narration which offers more than enough room for interpretation of the actual story. Drizzlepath: Genie is much more structured by comparison and shows the excellence of Tonguç's worldbuilding with the strange, arbitrary society that Lula recounts to the player along the way. Even though I [i]really[/i] do not like the true ending [spoiler]any story that pulls the "what if it was all a dream oooh" trick does nothing but undercut itself, and it's especially obvious in DP:G's case since the worldbuilding is the best part of the game[/spoiler], I can still appreciate what it was going for, as well as the rest of the worldbuilding on its own merits. When I saw GENIE pop up, I knew I had to play it just to see what it was like. Unfortunately, after playing it for myself, I can say that GENIE is a direct downgrade to Drizzlepath: Genie in every respect except for environments, music, and voice acting. (And the only one of those that I would definitively say is an [i]upgrade[/i] are the environments — while the music and voice acting are good, I'd have to replay DP:G again to say whether they're [i]better[/i].) I'm not really a screenshots person, so my review will be focused on the story, gameplay, and how they work together. As a few other reviews have said, particularly [url=https://steamcommunity.com/profiles/76561198812162622/recommended/2342210/]Hairy Mary's review[/url], GENIE's gameplay loop is [i]annoying[/i] at best. The first stage of each level with collecting the crystals is basically pointless other than helping you learn the level layout, and the second stage of going around to each of the "sigils" to listen to the narration is not great. Yes, the camera angles and transitions are cool, but they're not worth making the player stop and do nothing for up to a minute at a time while the narration plays (unless you skip it, in which case you're skipping literally all of the story). Drizzlepath: Genie's gameplay, on the other hand, is a bog-standard walking simulator: merely passable, but inoffensive — which makes the state of GENIE's gameplay by comparison so much worse. DP:G has a few playtime-padding sections where you have to go out of the way for next to no reason to hit switches to open doors, or the occasional aggravating (but thankfully short) jumping puzzle, but otherwise it's just a lot of walking along one of two linear paths until you reach an ending. Simple and sweet. The fact that GENIE only has one ending compared to Drizzlepath: Genie's two is rather disappointing. Yes, the path choice in DP:G is rather arbitrary until you've played both to realize the difference (namely, the blue path is longer but more relaxed for Lula, while the red path is shorter but stressful), and the non-true ending isn't interesting enough to be worth implementing, but still. Yes, I understand [i]and agree[/i] with the reasons why it was changed to only have one ending, but it would've been [i]cool[/i] if the option still existed. One thing that I haven't seen mentioned in any other review, though, is that GENIE's structure as having 15 levels instead of Drizzlepath: Genie's long, continuous walk results in it having a worse ludonarrative and actually makes the story even less comprehensible as a result. If I had not already played DP:G several times, I would not have understood what was going on in GENIE other than that it's just random stories about stuff vaguely relating to the particular level environment — e.g. "this level is a fishing village, so here's a story about the Fisher!". On the other hand, Drizzlepath: Genie's just-walk-forward gameplay cooperates very nicely its narration; it's much clearer that the reason most of the narration consists of random anecdotes about Lula's childhood is because Lula is traveling on the Drizzlepath to the Mountain of Fire to find the Genie. She's traveling alone, and the traveling by itself is boring, so her mind is wandering to stories about her family, friends, and hometown. By splitting the story into entirely disconnected levels with hard loading screens in between, GENIE loses this cue that these anecdotes are what Lula is thinking about while traveling (or even that Lula is traveling at all, if you forget the narration from Part 1), and the story ends up feeling disjointed and random as a result. This is also why I find the interesting camera angles and so on that you're forced to watch during the poem sections to be more distracting than anything. The worst example is Lula's dream about the carnival: in Drizzlepath: Genie, you're listening to Lula as she describes a strange dream she had while on the road, but in GENIE, you're staring at an actual steampunk carnival the whole time. GENIE's story is incredibly poorly served by its narration in other ways as well, and the fact that the poetry it consists of is, to be charitable, "not impressive" is the least of its issues. The fact of the matter is that the decision to tell the story via poetry adds very little and takes away a [i]lot[/i] compared to Drizzlepath: Genie. The poetry can't be as specific about things — the fantastical description of the bottle shop in DP:G is drastically cut down, for instance — and the amount of phrase-twisting it does to force the ideas down into short rhymes (where it even does "short rhymes" instead of just "short") makes everything a lot less clear. The switch to poetry also hurts the ludonarrative in another way — one of Drizzlepath: Genie's strong points is that its narration is essentially Lula's stream-of-consciousness in the moment and allows the player to feel like they're traveling with her as she tells them her story. GENIE's poetic style, on the other hand, makes it feel like Lula is trying to tell a story to you about what it was like back in her day — it's much more disconnected, impersonal, and overall just falls flat. All of this makes GENIE overall seem very disjointed and unnatural where Drizzlepath: Genie is flowing and conversational. As for the environments you're wandering around in, GENIE wins in terms of screenshot potential by a mile. The lighting is beautiful, the environments are picturesque, the variety is fantastic. Comparing the two games in terms of graphical fidelity is night and day, though Drizzlepath: Genie doesn't look bad. GENIE is a feast for both the eyes and your screenshot keybind should you choose to use it. Also, the music was really good, as is standard for Tonguç's games. And as much as I don't really like the narration's [i]script[/i], the narration's [i]voice acting[/i] was excellent. Overall, GENIE is a game that I would've loved to love more, but its flaws drag it too far down for me to recommend it to players not already familiar with Drizzlepath: Genie — unless they're interested in it for screenshots and nothing else. It's an okay game by itself, but the fact that it's an only-okay remake of one of my favorites of Tonguç's games forces me not to recommend it. There's a lot of love and care put into this game, from the environment design to the music, but the bad parts of GENIE's execution vastly outweigh the good, and Drizzlepath: Genie already exists. [b]TL;DR:[/b] Unless you're just here for screenshots, play Drizzlepath: Genie first or instead. If you have played DP:G already, though, it's an interesting point of comparison and made me appreciate DP:G's narration and ludonarrative harmony a lot more.
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