
Driver Night Trip is a 3D car game. You'll get behind the wheel and reach the finish line as quickly as possible.
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Driver Night Trip is a 3D car game. Get behind the wheel and reach the finish line as quickly as possible. Show off your dexterity and driving skills to successfully overcome all the obstacles in your path! Show off your driving skills and become the best night driver!
★★★ Features ★★★
- Colorful graphics
- Great soundtrack
- Multiple levels
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Reviews
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Driver Night Trip is a Unity Asset flip, what Valve calls a "fake game". The "developer", Bell Studio/Enoops, took Polygon Packs including [url=https://assetstore.unity.com/packages/3d/environments/industrial/polygon-construction-pack-art-by-synty-168036]POLYGON - Construction Pack[/url] Unity Store game assets from the real developers, Synty Studios, kitbashed them onto a basic driving game template, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. Bell Studio/Enoops/Louie Inc (this guy uses a lot of fake accounts to hide his identity) has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/3177050]Fog Racing Circuit[/url]" = [url=https://www.milysource.com/downloads/pro-car-racing-2/]Pro Car Racing 2[/url] developed by MilySource [*] "[url=https://store.steampowered.com/app/1499860]Fast Wings[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/sky-flight-full-game-template-113460]Sky Flight Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/1442380]Book of Shadows[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/historic/polygon-western-low-poly-3d-art-by-synty-112212]Polygon Western - Low Poly 3D Art Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1691290]Little Adventure 2[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [*] "[url=https://store.steampowered.com/app/1801000]Traffic Racing[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/traffic-racing-complete-kit-62954]Traffic Racing complete kit[/url] developed by Codeer Studio [*] "[url=https://store.steampowered.com/app/2313990]Robots - Invaders[/url]" = [url=https://assetstore.unity.com/packages/templates/fps-microgame-156018]FPS Microgame[/url] developed by Unity Technologies [*] "[url=https://store.steampowered.com/app/3908440]Play a game with me[/url]" = [url=https://assetstore.unity.com/packages/essentials/tutorial-projects/polygon-prototype-pack-art-by-synty-137126]Synty Studios[/url] developed by Polygon Prototype Pack [*] "[url=https://store.steampowered.com/app/1509000]Mighty Vikings[/url]" = [url=https://syntystore.com/products/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games [*] "[url=https://store.steampowered.com/app/1599510]Deadly Threat[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]POLYGON Dungeons - Low Poly 3D Art by Synty[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1599530]Little Adventure[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [/list] Because this is just a collection of Unity Asset Store assets, it's in violation of the [url=https://unity.com/legal/as-terms]Unity Asset Store Terms of Service and EULA[/url]. Specifically, Section 2, Subsection 2.2.1a: [quote][i]Subject to the restrictions set forth in this EULA, Licensor hereby grants to the END-USER a non-exclusive, non-transferable, worldwide, and perpetual license to the Asset solely:(a) to incorporate the Asset, [b]together with substantial, original content not obtained through the Unity Asset Store[/b], into an electronic application or digital media that has a purpose, features, and functions beyond the display, performance, distribution, or use of Assets ("Licensed Product") as an embedded component of that Licensed Product, [b]such that the Asset does not comprise a substantial portion of the Licensed Product[/b][/i][/quote] Because the developer misused the asset pack such that it comprises the vast majority of this "game", the developer has unethically and deliberately breached the license agreement. Worse, this intellectual property violation was done in an attempt to profit from their illicit actions. Why is this permitted on Steam? The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "POLYGON - Construction Pack" is just a collection of poor quality low polygon game assets the developer combined with a basic driving game template, and doesn't have any merit as a proper, fully fledged PC game. It's just a minimum viable product, just enough to get through the non-existent quality control on Steam Direct. Not a real game. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from Bell Studio. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
I mean, its a very slow paced parking game. For some reason my car constantly wants to reverse, without the reverse button being pressed. No damage if you hit anything, I think its more a test to themselves whoever made the game that they can make something in the unity engine. Im on level 15 out of 30 and I have played about 10 mins, going to refund it because its literally one of the more boring games I have played. The 2 cars I have played in are a Ford Mustang and a old toyota Celica, both limited to about 1mph and thats it. Id recommend buying yourself a fresh drink and enjoy it whilst it is cold, that would give you more enjoyment than this game.
Finally, a game that lets me relive old memories of navigating decades-old storage complexes without the horror of potentially damaging my car. It was like the loudest game I've ever experienced when I opened it so like watch out for that.
Cara, que jogo absurdo de bom. Sério, fazia tempo que eu não pegava um jogo de carro tão viciante assim. A proposta parece simples à primeira vista — passar por 30 fases e chegar até o final — mas a execução é simplesmente perfeita. Cada fase traz um desafio novo, uma sensação diferente, e você sempre fica com aquela vontade de “só mais uma tentativa”... quando vê, já se passaram horas. A física do carro é um dos maiores destaques. Não é algo totalmente arcade, mas também não é simulador chato — é aquele equilíbrio perfeito que faz cada movimento importar. Você sente o peso do carro, aprende a controlar melhor com o tempo, e quando finalmente domina, é uma sensação muito satisfatória. O level design merece muitos elogios. As 30 fases são muito bem pensadas, com uma progressão excelente de dificuldade. Nada parece injusto — quando você erra, sabe que foi erro seu, e isso dá uma motivação absurda pra tentar de novo e melhorar. Algumas fases são verdadeiros quebra-cabeças de direção, exigindo precisão, timing e estratégia. Outro ponto forte é o ritmo do jogo. Ele não fica cansativo em nenhum momento. Sempre tem algo novo acontecendo, seja um obstáculo diferente, uma mecânica nova ou uma forma criativa de te desafiar. Isso mantém a experiência fresca do começo ao fim. Visualmente também é muito bonito. Não precisa ser ultra realista pra ser agradável — o estilo combina perfeitamente com a proposta e ajuda até na leitura das fases. Tudo é claro, bem feito e funcional. A trilha sonora e os efeitos sonoros completam muito bem a experiência. Aquela sensação de velocidade, o som do motor, o impacto nas colisões… tudo contribui pra te deixar ainda mais imerso. Mas o que realmente me pegou foi a sensação de progresso. Cada fase completada dá uma satisfação real, principalmente nas mais difíceis. E quando você chega perto do final… dá até aquele misto de orgulho com “não acredito que consegui”. Resumindo: ✔ Gameplay viciante ✔ Física bem equilibrada ✔ Fases criativas e desafiadoras ✔ Progressão perfeita ✔ Muito satisfatório de jogar Se você gosta de jogos de carro com desafio, habilidade e aquela pegada de superação, esse aqui é simplesmente obrigatório. Um dos melhores que já joguei nesse estilo. Recomendo MUITO.
Сойдёт. Игра нормальная, но короткая. Всего 30 уровней.
Legalzinho, relaxante.
крута ваще тачки клас
没中文 没成就 深夜夜行车手 这是一款 3D 赛车游戏。握紧方向盘,以最快速度冲向终点。施展灵活操作与精湛车技,闯过沿途重重障碍,展露驾驶实力,成为顶尖夜间车手! 游戏特色 画面色彩精致 配乐沉浸带感 海量关卡随心挑战
Driver Night Trip is a compact arcade-style driving game developed and published by Bell Studio that focuses on reflex-based gameplay and fast-paced obstacle navigation set against a moody nighttime backdrop. Rather than attempting to replicate the complexity of modern racing simulators, the game adopts a minimalist design philosophy that prioritizes quick gameplay sessions and straightforward mechanics. Players take control of a vehicle speeding through darkened courses where the primary objective is to reach the finish line while avoiding a wide variety of barriers and hazards placed throughout the road. The result is a simple but challenging experience that revolves around timing, control, and repeated attempts to improve performance. The core gameplay loop is built around navigating narrow tracks filled with obstacles that demand constant attention from the player. Each level begins with the car accelerating down a dimly lit road, where barriers, sharp turns, and environmental objects appear along the path. Players must steer carefully to avoid crashing into these hazards, as collisions can significantly slow progress or force the player to restart sections of the track. Because the courses are relatively short, the game encourages multiple attempts in order to memorize obstacle placements and develop smoother driving lines. This trial-and-error approach creates a rhythm where players gradually learn the layout of each track and attempt to complete it more efficiently with each run. As players progress through the game, the track designs become increasingly complex. Early stages introduce the basic mechanics with relatively simple layouts that allow players to familiarize themselves with the controls and driving physics. Later levels, however, introduce tighter turns, denser obstacle placements, and more challenging routes that require faster reaction times. Maintaining high speeds while avoiding collisions becomes progressively more difficult as the tracks demand sharper steering and better anticipation of upcoming hazards. Although the fundamental gameplay remains consistent throughout the experience, the increasing difficulty helps sustain the sense of challenge as players move through the game’s stages. One of the defining features of Driver Night Trip is its atmospheric nighttime setting. Nearly all of the races take place under dark skies, with the road illuminated primarily by the headlights of the player’s vehicle and scattered environmental lighting. This visual design creates a distinctive mood that separates the game from many brightly lit arcade racers. The darkness surrounding the track gives the impression of speeding through isolated roads late at night, adding a subtle layer of tension as obstacles suddenly appear within the limited visibility. The use of lighting and contrast helps emphasize the sense of motion and reinforces the theme suggested by the game’s title. The visual presentation leans toward stylized simplicity rather than detailed realism. Tracks are built from clean geometric shapes and bright colors that stand out clearly against the darker backgrounds. Obstacles are designed to be easily recognizable even at high speeds, ensuring that players can quickly react to hazards without confusion. While the graphical detail is relatively modest compared to large racing games, the clarity of the design serves the gameplay well by keeping the focus on navigation and reaction time rather than visual spectacle. Sound design contributes to the overall pacing of the game by reinforcing the sense of speed during each race. Upbeat background music accompanies the driving segments, providing a steady rhythm that helps maintain player focus. Engine sounds and collision effects add feedback to player actions, making crashes and successful maneuvers more noticeable. Although the audio elements remain fairly simple, they complement the arcade-style gameplay and help sustain the energetic feel of each level. Accessibility is one of the game’s strengths. The controls are easy to understand, allowing players to begin racing almost immediately without needing to learn complicated mechanics. Because each track is relatively short, the game works well for brief play sessions where players can quickly attempt a level, restart after mistakes, and gradually improve their performance. This pick-up-and-play structure makes the game suitable for casual players who want a straightforward driving challenge that does not require long-term commitment. However, the same simplicity that makes the game accessible also highlights its limitations. The overall amount of content is fairly limited, and the gameplay mechanics do not evolve significantly beyond the core obstacle-avoidance formula. Players who are looking for deeper racing systems such as vehicle upgrades, multiple race modes, or competitive multiplayer features may find the experience somewhat minimal. Additionally, the repetitive structure of navigating obstacle courses may reduce long-term replay value once the tracks have been mastered. Despite these shortcomings, Driver Night Trip manages to provide a functional and occasionally engaging arcade driving experience. Its emphasis on nighttime atmosphere, quick reaction gameplay, and short, challenging levels gives it a clear identity as a small but focused indie project. While it does not attempt to compete with large-scale racing games in terms of content or realism, it succeeds in delivering a straightforward challenge centered on skill and precision behind the wheel. Overall, Driver Night Trip is best viewed as a lightweight arcade driving game designed for players who enjoy simple reflex-based challenges. The moody nighttime setting, accessible controls, and gradually increasing difficulty create an experience that can be entertaining in short bursts. Though its limited scope prevents it from becoming a standout racing title, it still offers a modest but enjoyable driving challenge for those interested in quick and uncomplicated gameplay. Rating: 6/10
Почти все прошел. Интересная казуалка, но пойду я лучше ботов кс мемсить!
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