
Beautiful 16 bit retro art style with fluid animations and deliberate combat. Read the enemy and act accordingly in this seamless world without any load screens.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
사람이 할게 아님
어려워요우..,
갓겜
Доволі цікава гра, рекомендую. 10/10.
Mano, papo reto, que JOGO BOM. Adorei jogar essa MARAVILHA. O ciclo de conhecer um novo inimigo, aprender sobre os ataques dele e ir tentando até vencê-lo é muito recompensador
처음 엔딩 크레딧 나오길래 끝인줄 알았는데 몹들 재탕해서 한번 더 있네요 두번째는 몹들 공속이 빨라져서 오히려 패링 맞추기가 쉬움
It's the successor to [b]A Bastard's Tale[/b], and it's exactly what you can expect if you know that game already: slow-paced battles where you have to learn how an enemy initiates a certain attack, so as to parry it and counter-attack. It's very rewarding but also very punishing. Even a device obtained at the very beginning, which works as a portable checkpoint, must be placed carefully, lest it be destroyed along with any chance of resurrecting from a failure. It's also amazing to look at. Seriously, when mentioning examples of great pixel art from games of the last decade, one would hardly think of [b]Driven Out[/b], and yet it deserves all the praise, even more as there is a notable variety of enemies for such a short game (it seems longer only because it kicks the player's ass all the time), like giant beetles, a goat turned into a monster, monkeys of various sizes, and a few surprises at the end. Not many will be able to enjoy it in full but I can't deny the "craftsmanship" poured into it. So unfortunate they've gone from this to [b]Hammer of Virtue[/b], which looks like the developers were replaced by their evil twins.
it is a really fun short game. pixel art is great. animations are great. combat is hard to master but really rewarding when you do. there are a lot of bosses and all of them feels different. the enemies are interesting and not repeating themselves. there are some bad sides to the game as well. unfortunately i did encounter few bugs not game breaking or visual bugs mostly enemy ai acting weird and bosses not being where they supposed to be but it happened a few times it was not a big problem but annoying. 1 or 2 bosses and encounters designs feels off even after 2nd playthrough there are some enemies that feels unnecessarily strong like only way to beat is luck. also the game doesn't have a tutorial for controls i had to look at it in options which is really a rooky mistake i think the game is hard but it is fun i am more of a casual gamer and it never made me throw away my computer in anger but never easy enough to bored me to close the game. well designed when you look at the whole game. i think this game is a bit of a hidden gem. overall i would recommend it. i had really fun 13 hours experience there are some annoying parts but it is worth to give it a try.
言語設定はゲーム内では変えられない。steamライブラリのプロパティから日本語に変更できる(とはいえ会話シーンとか無いので恩恵はほぼ無い)。 コントローラーでプレイする場合、steamライブラリのコントローラー設定からsteam入力をONにした方がいい(たぶん自分はデフォルトがOFFになってた)。 初見だと「上段・中段・下段を見分けるの無理じゃね?」と思ったボスも慣れてくるとガードできたので、なんだかんだ良いバランスのゲームだと思った。 敵の一部モーションが速すぎて反応できない時は [spoiler]すべてをジャストガードする必要はないので、苦手な段を常時ガードしておいて他の段がきたらジャスガする[/spoiler] といった対策でなんとかなる。 表面ラスボスはめっちゃ連撃してくれるのでSEKIROっぽい緊張と快感があった。 任意でリトライポイントを設置できる機能はちょっと面白い。ボス戦まで温存すれば、ボスHPを半分まで削った状態でリトライ可能にするといった状況を生み出せる。ただし、リトライポイントを積極的に破壊しにいく敵がいて上手く機能してない場面もある。 唯一理不尽だと思ったのは、ダウン中でも無敵時間がないので敵の追撃がくると受けざるを得ないところ。多く発生する現象ではないが。
♥♥♥♥♥! ♥♥♥♥! ♥♥♥♥♥! ♥♥♥♥, ♥♥♥♥, ♥♥♥♥ ,♥♥♥♥♥! ♥♥♥♥ собачья, ♥♥♥♥♥! ♥♥♥♥! ♥♥♥♥♥! Примерно так я играю в эту игру )
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hector: Badge of Carnage - Full Series | $84.3K | 267 | 89% | $14.99 |
| Crawling Lab | $84.3K | 716 | 83% | $4.99 |
| Pharaoh Rebirth+ | $84.2K | 356 | 92% | $9.99 |
| BloodLust Shadowhunter | $84.2K | 355 | 81% | $9.99 |
| The Bibites: Digital Life | $84.2K | 236 | 97% | $9.99 |
| Brave Escape | $84.3K | 177 | 99% | $19.99 |