
Drewdler is a puzzle platformer where you launch Drew in their orb of armor. Use the unique ability to draw lines and navigate through levels, collect gravity crystals and get back to the portal. Piece levels back together, and save the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Reviews
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Nice and fun puzzle game. Not too taxing or rage inducing
Drewdler, Drew'u zırh küresinde fırlattığınız bir bulmaca platform oyunudur. Çizgiler çizmek ve seviyelerde gezinmek, yerçekimi kristalleri toplamak ve portala geri dönmek için benzersiz yeteneği kullanın. Seviyeleri tekrar bir araya getirin ve dünyayı kurtarın! Haydi çalışın çalışın.
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Concurrent players on Steam, sampled daily since tracking started.
"Drewdler" is another one of those "I can't believe it's not a mobile app" puzzle "platformers" on Steam... and like countless other amateur mobile apps, the purpose of this mobile-app-in-exile is you're given a setpiece level and you drop a "ball" into it, and the trick is you put your finger on your iPhone screen to "draw" additional level elements that the ball will bounce off or roll over to get to the target for the level. Heck, this might have done well on Google Play. Steam is not Google Play. And my gaming rig is not an iPhone. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
If Angry Birds and a Doodle Puzzle game had a child, this would be it...10/10 will Doodle again
What a great game. I love that I can eat pop tarts while playing 1 handed. Not a lot of games now a days let you do that. I hope there's a second one to come out as I just bought a costco size box of pop tarts and cant wait to keep playing!
Cute little game. Like line rider plus a plat former.
Fun platformer
This is a nice game with a multitude of levels. Balancing meteor speed against how accurate I can be with my mouse was fun. Sometimes I would blank out and forget I needed to draw multiple lines. Great game for when you only have a few minutes to play something and you can knock out a few levels. This was covered as part of this week's episode of Free2Play Weekly: https://www.youtube.com/watch?v=-1m4-LHqPgQ&t=30
Drewdler is a great indie game that I highly recommend. It's a unique and engaging experience that will challenge your mind and creativity. If you're a fan of puzzle platformers, then you should definitely check out Drewdler.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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