
Based on traditional rogue-likes, Dredgers is a real-time dungeon crawler where you can play as 30 different races, each having their own stats and skills. With the unique class system you can mix and match classes as you desire, anything from an Archer-Knight to a Berserker-Summoner-Priest is possible!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly really like dredgers. Pretty fantastic game and definitely deserves more reception. It is absolutely worth it especially at its current price. The game lets you choose stat upgrades, craft gear, and multi primary class so you can pick and choose the strategy and gear you think works the best together. These synergize with the races which makes some very fun strategies possible. My most game breaking combination was a Visic Cultist. I basically only put points into Constitution which for the Visic lowers your charm, and then picked leader and then Cultist. One of the cultist abilities lowers enemy stats if you have negative charm and after about 10-15 levels I had reached like -200-300 charm which would make all nearby enemy stats negative making them do no damage to me and easy to kill. This is just an example of the kinds of combos you can pull off and there are far too many to count. My biggest complaint is that my favorite race, the quooz feels pretty rough when choosing certain build paths (at least using the strategies I have used so far). The quooz is a crafting race that makes insanely op gear, however the problem is that because they only have 4 gear slots, the most viable build on the quooz in my opinion is necromancy. Necromancy works well with INT (whether you can craft good gear is decided by INT + DEX) and you can corpse summon allies with far more equipment slots allowing you to craft incredible quality gear for your summons and then enchant it, making a practically invincible summon if done correctly. Unfortunately I haven't found the other build paths to be very rewarding. I would like if the quooz debuff was not reduced but was different to allow more play. Also more content would be nice. I think an unlock system thats not just races to start would also be good. Also as of this review you can only select some of the primary classes to start with and I feel all should start as options. I also think it would be nice if there was a possible end to the game like in risk of rain where you fight a final boss. I think you could also lock class 3 specializations under winning the game with the second tier. I think that could add some replayability. Overall though very worth the purchase
Bru out of all the stupid ass things i've tried... punch crab... punch crap is the best
Fun little game! Quite an interesting variety of builds and races that keep things interesting and challenging to keep you playing.
这么多年了,这个还是好玩。
Do you like munchkins? If you like games with many classes and subclasses, that also lets you mix them, then you'll love this game. Wanna be a bard who buffs his allies? You can be. Wanna be a knight with bonus armor and craft your own weapons? You can be. Wanna be a slime who has 20 followers that does all the fighting for you as you resurrect them when they fall, or bring them back as undead? You can be. It's the variety that I love. My last run was a slime who could do all that at the same time.
我觉得好玩
好游戏,但我更新呢?
原本找其它遊戲的視頻時意外看到這個遊戲的推薦視頻,看畫風喜歡所以就買了。 這款遊戲要上手並不容易,甚至沒有一個比較像樣的新手引導,所以一開始還不得其門而入的時候我死得很快,而漸漸克服困難上手之後第一次通關也是遊玩42小時的現在了,不得不說成就感滿滿。 遊戲沒有一個比較明晰的劇情讓人走,不過從每種種族的背景設定看來應該是有什麼有意思的內容,不過種族設定的那幾行字字太小我沒仔細去讀,這款遊戲不在乎背景故事也挺有趣的。 豐富到令人咋舌的種族每種都有各自的天賦,而不是只有外觀的不同,琢磨那些種族適合那些職業與架構很有意思,只可惜我不太會玩,在通關前最常看到的過場提示都是你不擅長這個遊戲這類的遊戲中自帶吐槽,不過我還是玩得挺開心。 每種場景類型的難度不同,地牢<下水道<有發光藍果子的場景<有岩漿的鍛造場<實驗室<城堡,不過通常在有了差不多的裝備、已經學習了兩三個職業能學的技能後,差不多下水道和藍果子場景就能闖一闖了,而等到能玩轉岩漿區又有足夠好的裝備時,其實實驗室和城堡也不算太大的問題了。 首次通關玩的是精靈弓手,最開始點頭兩個延伸職業,第三個開始我就點學者然後第四個點可以附魔的職業,等全正面附魔點出來之後攻擊力就有了飛躍式地提升,再點個可以治癒負面效果的回血職業,之後只要小心一點運氣又不算太差就能輕鬆度過後續的關卡,唯一的煩惱就是要怎麼升級。 這款遊戲升級的經驗計算也不同於普通類似的遊戲,是分兩種經驗值,一種是首殺某種類型的怪物和殺等級自己兩倍的怪物能獲得的綠色經驗值、另一種是殺怪就會得到的藍色經驗值,要兩種經驗值都滿了才能升級,一開始不知道還很困惑為啥殺了那麼多怪都沒升級,後來才發現原來只殺重複類型的怪是升不了級的,而後期幾乎所有類型的怪都殺過一遍就只能靠殺頭頂銀色或金色頭標的兩倍等級怪物才能得到綠色經驗值升級,可以說玩越久難度其實也會慢慢上升,除非運氣好得到神兵不然等級高了也不見得能嘎嘎亂殺。 等打完國王之後可以選擇通關也可以選擇繼續玩下去直到膩了為止,不過有鑒於存檔只有一個,大概玩到能通關時大部分人都會選擇直接通關再來用新的嘗試重來一把。 簡單來說,上手難且沒有引導,但意外耐玩的一款遊戲。
除了近战手感一坨,其他都很好。
Game is unplayable. The dev is confused about what difficulty means. He thinks it means "impossible to finish."
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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