
In a small tourist town a young girl, the daughter of the town’s mayor, falls in coma due to an accident. The impotence of the local physicians forces Mrs. Mayor to seek the aid of a psychiatrist, who is rumoured to possess a unique ability to traverse people’s dreams – a Dreamwalker.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 160reviews | 86% | — | $38K |
| $14.99 | 155ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest, at first, I didn't think I was going to like this hidden object game, but it turned out to be one my faves. It was challenging at times, had a new mini game or two, and the story was interesting. I had fun playing. I didn't get all the achievements, but I'll get the rest the next time I play this in a couple of years!! Recommended to those who enjoy the genre.
С скидкой 75 процентов берите , а так слишком дорого для 3 часов XD
Some story about dreams or something? I can barely remember this.
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Languages: English*, French, Italian, German, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't remember exactly what I felt during the gameplay. H*ck, I don't even remember the story at all. I mean the last time I played this game was in December, 2021. But I do know that I did enjoy it. Otherwise, I would've hid the game. I didn't. I also crafted level 5 badge for this game so there must've been something. Maybe I'll pick this game up again some day. hahaha 😄
This was a good game
In the simple spirit of yes or no, I simply do not recommend this game. That is not to say that it's bad or unplayable. I did just fine and nabbed up all of the achievements in approximately four hours. I liked it far better than I liked some offerings from Mundi's other subdevelopers like Brave Giant, and House of Fables arguably made a better game than they ever have. If you've been around the block and still haven't played this, then fine, go ahead, but be advised that of all the games in the Mundi catalog that I've played thus far over the years, this one has the wonkiest logic and I feel it's a costly misstep in design. What I mean by that is most of the game design hinges on inventory puzzles rather than hidden object scenes (that's already losing some points), but the solutions to those puzzles follow some ridiculous adventure game logic that I haven't seen since the early 90s. For example, at some point you'll pick up the head of a doll; the natural expectation is that it goes onto the body of a doll somewhere down the line, right? Wrong. You use it to open a drawer. I'm not kidding and most of the game's logic is like this - you go around doing things because that's all there is to do and you amass inventory objects that are run-of-the-mill things like ornaments, canes, candle extinguishers, etc, but you don't use most of them in any conventional sort of way. They are 'creative' alternatives to something that would logically make sense. Unlike its 90s forebears, it's not [i]difficult[/i] to eventually land on the right solution... it's just [i]stupid[/i]. The saving grace might have been the story, but even that - while a noble attempt - is completely out there. You are a psychatrist except you don't do any psychiatry; instead you dive into peoples' dreams (coveniently hiding some of the moon logic behind the conceit) and solve their problems internally. I have no issue with this per se - I've played Psychonauts - except that the reasoning behind it all is as loosey goosey as the inventory puzzles. It's not entirely ridiculous, but it's also strangely uncompelling, though the game does get points for some really neat artwork behind the bad guy. Everything else you've come to expect out of these games is pretty much standard fare so there aren't really going to be any surprises here. It's a casual romp with a darker theme than most of its peers, but nothing too scary or upsetting, wooden voice acting and creepyish character models. The only thing missing are hidden object scenes; there's only a handful here while the rest of the game focuses on go to A, pick up B, use B on C. I'd rather play more traditional PnCs if I knew that's what was in store for me here.
Отличная, психологическая игра.
게임은 비교적 괜찮은데 숨은 오브젝트를 찾아야 할때 오브젝트의 한글 번역이 많이 아쉬운 편이다. 머그컵을 찾아야 하는데 얼굴이라고 적어놓으면 찾을 수가 없지
Artifex Mundi really does the best hidden object games. The HOPs were good with an added (though not particularly challenging) twist of throwing in a few "riddle" objects. The other puzzles were pretty simplistic, but I prefer those over the random and frustrating. The story was respectable, and the voice-acting was decent. Overall, an enjoyable little HOG if you're into that kind of thing.
和同公司的其他点击解密游戏比起来很优秀了,这个制作组应该也做了幽灵档案2?风格很像,质量都很高。剧情不是开头就可以猜到走向的,虽然还是有部分关于梦魇的没说清楚,但是瑕不掩瑜。而且过场动画里的人物动作和其他游戏比起来也显得不那么僵硬,主人公的很多台词都有配音,看得出来是用心设计了的。好多道具的用法给我一种“卧槽还可以这样用这个东西,怪不得人家是世界著名精神科医生呢”的感觉,那个双肩背包,长螺丝,小雕像的脑袋,还有那个一瓶多用的汽水,感觉都是可以收录进生活小妙招里的用法。很多寻物谜题设计也很有意思,我很喜欢用望远镜和一次性相机偷拍的寻物设计,望远镜那个看起来真的很像视觉大发现,推荐入手! [spoiler]我又想了一遍这个故事,这个故事……问题还挺大的,前后其实很割裂,感觉像两个编剧写的,后面的编剧忘记了前面的写的啥,很多伏笔后面写着写着都被忘记了。比方说镇长为什么要要求警察压下这个案子?是谁搞坏了缆车?镇长女儿留下的视频又是为什么拍的?梦魇为什么在书里被描述的那么可怕?而且梦魇的行为很割裂,在警察的梦境里,梦魇是用玩偶在控制警察的,而后被主角用镜子吓跑,结果回头就可以和主角站在同一战线上?剧情好多都没说清楚,我猜想没说清楚的剧情是,镇长觉得是自己女儿害死了男友,为了保护女儿压下了案子,同时阻止主角插手这件事,弄坏缆车的人也是镇长,为了阻止有人上山调查塔楼。刚好暴雪将至,也没人上山,更不会有人发现缆车被破坏。但是主角不知道这件事,她自己开车上山,车撞坏后搭乘缆车下山,梦魇在缆车现身是为了提醒主角,但是已经晚了一步,缆车坏了,主角逃生,遇到了警察。但是这还是解释不了为什么梦魇在镇长女儿的视频里和书籍记载里是反派形象出现。所以这个剧情怎么想其实都有圆不上的地方。不过考虑到这个游戏别的地方比起同一公司游戏还是很优秀的,所以我不会改自己的好评。希望可以对后来的玩家有帮助吧。[/spoiler]
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