
In a small tourist town a young girl, the daughter of the town’s mayor, falls in coma due to an accident. The impotence of the local physicians forces Mrs. Mayor to seek the aid of a psychiatrist, who is rumoured to possess a unique ability to traverse people’s dreams – a Dreamwalker.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This might sound surprising for a H.O.G. but... I rather liked the mystery. Until it was resolved that is. Not that the motive was simple... No, no... Emotional? I don't know, but the fact that we didn't know jack about the characters... So it made the mystery less spectacular than when it was just that... A mystery. With supernatural beeps. Also... I was confused about the "creepy figure". Perhaps if there was a follow-up game, as it looked like there might be, maybe we would've had an explanation. Otherwise, not too hard not too easy. H.O. scenes are chock full of stuff, without a mess. Puzzles make you think, but not too hard. So everything seemed balanced to me. I liked the MC and honestly? I would love to read a book revolving her or rather her powers. Yep well. I liked it. That's enough. Thanks! :> :)
Ok story and good art. Puzzles is not too hard or easy.
This is a hidden object adventure that does try to do something new with the dream mechanics, but it's honestly trash. There are not that many puzzles and the point and click inventory puzzles are just mind boggling. One very late example, you need to open a flimsy looking box with glass panes to get what's inside. You have a hammer that can perhaps smash the glass, a chisel to pry open the door and a wonderbaum to do, well something (yes the piece of smelly cardbord that is suposed to make cars smell better...). Can you guess what item you use to get in... If i even ask you can probably guess the awnser. Yes, it's that stupid, And that's pretty much most of the games inventory puzzles, this was only one of the very last ones. It's not hard, just completely random what items are used for what even if you have several that feel more logical. The story is also pretty mediocre. Got a bunch of HOG games from a few bundles a while back, some are pretty good, turn of the brain puzzle games (they get super derivative if you play too many in a row since they all have pretty much the same kind of puzzles but I have played some that where good games). This was the last one to play and finish, and it's definitly one of the worst.
Good artwork, voice acting & music. Though these were clearly rushed at the end. Bug free, no weird hitboxes etc, works on Win11. All the QOLs are there: customisable modes, fast travel. Easy puzzles & no grindy achievements. HO scaling is off, but not off-putting. Story does not make sense. Good length.
Interesting but different take compared to other titles of the company giving a refreshing feeling. That said, the puzzles themselves were quite easy, it felt like it was more directed for a younger audience than other games in that matter. On another side, exploring the environment was kind of annoying sometimes the large searching space made it confusing at times, I'd think I’d discovered something new, only to realise it was the same spot I’d just checked moments ago. I also found the way objects were used to solve puzzles a bit odd and not very intuitive, where I felt like i was just guessing that x object needed to be used because it was the only thing left in my inventory and not because it made actually sense. On another side, the ending, was unexpected, which was fun comparing to other games of the company where you know where the end of the game is aiming at. You spend the entire game thinking a certain character is the villain, only for him to not be to. I enjoyed that, even though it wasn’t specially important when it comes to the gameplay. The reason behind it was pretty lame though. I was surprised there wasn't an achievement about playing the game on the hardest difficulty. Honestly, I was happy about it, it made the playtime shorter and didn't need to play the whole game again. Took about 3 hours to finish the game, achievement included and it's possible to collect them all during only one playthrough. Not a bad game, although defintetly not one of the best of this company.
Gra jest spoko.
С скидкой 75 процентов берите , а так слишком дорого для 3 часов XD
Отличная, психологическая игра.
It’s ok.
I don't remember exactly what I felt during the gameplay. H*ck, I don't even remember the story at all. I mean the last time I played this game was in December, 2021. But I do know that I did enjoy it. Otherwise, I would've hid the game. I didn't. I also crafted level 5 badge for this game so there must've been something. Maybe I'll pick this game up again some day. hahaha 😄
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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