
Addictive RPG with bits of strategy to enhance the gameplay, Dreamscape can be played in 4 different modes and features different rewards for completing them. You even get bonus heroes if you complete a mode without using the healing goddess!
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About

Explore the dangerous and mysterious world of dreams in this 20 hour old-school RPG by Aldorlea Games, makers of the "Millennium" series and "The Book of Legends".
After an experimentation that goes out of control, Erin is trapped in the Dreamscape and must find a way out. Her only chance: magical headphones that allow her to visit one's dreams and imagination.
On her way, she meets odd creatures - enemy or ally? Play the game and find out!
Dreamscape features 8 playable characters, multiple modes and difficulties, an award system, end-game rewards, Jack the Ripper, Al Capone, ancient Egypt, vampires, dreams within dreams, and many more!
Dreamscape is a fantastic and addictive RPG with bits of strategy making the gameplay even richer. In command of a colorful and very varied party, unravel the mystery of the realm of dreams and solve riddles to reach your goal. Dreamscape can be played in 4 different modes and features different rewards for completing them. You can even get access to bonus characters if you complete a mode without using the healing goddess!
30 hours of playing
Visit the dreams of everyone you meet
Cute heroes, funny adventure
Unique game and unique gameplay
Unlock tons of in-game awards
3 Stars of Destiny
Asguaard
Dreamscape
Millennium - A New Hope
Millennium 2 - Take Me Higher
Millennium 3 - Cry Wolf
Millennium 4 - Beyond Sunset
Millennium 5 - The Battle of the Millennium
The Book of Legends
Undefeated
Vagrant Hearts
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a nice little game. I've played through it several times, which I don't usually with RPG maker games. The different difficulty levels and unlockable characters help with the replayability.
字多的游戏,米中文不太行。have more en word, so your game bad. 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
BU OYUNU SATIN ALIP KOLEKSİYON KARTLARINI SATARAK KAR ELDE EDEBİLİRSİNİZ.BU VE BUNUN GİBİ 250 ADET OYUNU GÖRMEK İÇİN PROFİLİMİ ZİYARET EDİN! ARKADAŞ EKLEMEKTEN ÇEKİNMEYİNİZ
The dream jumping thing is cool, but some of the game mechanics just suck. There is a lot of trial and error when you discover something new, like say an item. Why? Your character is a glutton who eats everything off the ground. Find bread for the first time, this heals people, *down the hatch!* you weren't missing hp and now you know what the item does...this happens every new food item and you cannot store them. Got poisoned for the first time, "cherries cure poison" or walk back to the beginning and get healed (which "if you complete a mode without using the healing goddess!"). So my understanding is to hope you have enough HP to not die getting to one of your options. Option A is limited, and you likely wasted one to learn what it is, and option B punishes you. Then another trial and error was I got a warning...then died when I ignored it...instantly, when a game does that even once....it is save scum o'clock. I remember a sheep telling me not to go north due to a type of monster, but based on what he said, that is not what killed me, nor did it hint at instant death if it was. Also, I am tired of walking, so far nothing is driving me to continue.
Dialogue is very rough. Game itself not very well optimized...sometimes in battles some of the on screen text (such as level up announcement) will be cut off by the character image. First area gives one character a weapon but not the other, resulting in minimal damage. Typical RPG-Maker level design with maze-like levels that sort of just spread all over the place. Could be a lot of interesting ideas in here. Entering the characters "dreams" (they are awake...?) seems interesting. I see attempts at humor mixed in here. Looks like there is some variety and unlockables as game progresses. But I just couldn't make it that far before I had to bow out. This game won't be bad for everyone, but it was bad for me.
I really enjoyed this one. Playing through different dreams and loved the part of unlocking more playable characters if you never used the healing character. Made you want to play through the game again on a harder difficulty to unlock more of them :)
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Old school feel and gameplay in this retro rpg. Reminds me of the 90s ;) Cool - loves the characters (except Terry! Ugh leave him there already ;)) Had some annoying double triple back through previous locations to find some essential to complete the game item. The JAG mini game in the game has some "rooms" that make no sense at all... totally arbitrary "puzzles" that honestly, I had to use a guide to get through. The game movement is a bit troublesome as the group keeps getting stuck behind pillars and whatnot, but still a good play. I wouldn't do it again, but it was a nice little blast from the past vibe. Worth playing.
Tags: Topdown - RPGMaker&PartyRPG Additional Tags: Delete Local Content & Remove from Library TLDR: Subpar adventure with poorly crafted mechanics and bland story about exploring dreams and reuniting with your boyfriend.
the cat alone makes the game worth it, athena is goated
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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