
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太扯了,控制會到處亂跑不是我按鍵上的按的方向
7
不想玩召唤!不想玩召唤!不想玩召唤!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人作者非常听劝,很用心的作品,相信后面游戏会越来越好!
好玩易上手
喬納森定睛一看,兩眼一黑翹腳站了起來,拍板道,POE3方案有了
很好!
[h1] 《梦境回响》简评[/h1] 二次元美术,俯视视角动作和弹幕战斗,带有肉鸽和刷宝双重养成。本作的角色养成体系分为两种,一种是包括属性、技能、能力等内容的局内成长,另一种则是核心(武器)、回忆(装备)、天赋等内容的局外成长。本作局内和局外的成长相辅相成,局内战斗提供局外成长资源,局外成长帮助战斗更加容易,并且角色在此期间的构筑流派是真的多,近战平A、元素法师、战斗法师、召唤大师、神枪手等等,武器和技能,皆可成流派,而且流派构筑成体系很容易,战斗起来超级爽。 战斗方面,要说角色自带的操作不算特别多,也就是移动、冲刺、药水、普攻、武器技能以及两个技能,玩家只需要通过这些内容和敌人战斗即可。如果说其它游戏还需要一定的操作技巧,那么本作对于操作的要求那还真的不算高,手残党也能够比较轻松的游戏,只要角色养成构筑成体系,那么养成带来的纯粹数值进行输出就没问题了。 那么角色的养成就包括了局内战斗(肉鸽为主)和局外成长(刷宝为主)两个环节。 局内战斗,属性——力量、敏捷、智力、信念四种基础属性,不同的技能、武器对于属性都要求是不一样的;技能——技能分为主动释放技能和攻击、防御、构造自动触发技能;能力——类似于遗物,分为有数量限制的原初能力和无数量限制的普通能力。 局外成长,核心——即角色战斗用的武器,包括长剑、手枪、大剑、法杖等类型,不同武器自带不同武器技能;回忆——即角色穿戴的装备,可以在战斗中搜集“碎片”来提升装备等级,不同武器携带不同武器技能,同名武器专属词条一样但是随机词条不同(可以洗词条);天赋——最场景的天赋技能树(星盘图)加点。 这里面有两点很不错,技能和流派。 技能,可以说在一定程度上打破了传统。玩家除了经典的主动释放的技能之外,还可以根据一些特殊的原初能力的词条,达成条件、激活效果、(被动)触发(主动)技能的自动释放,这种触发包括攻击触发、防御触发、构造触发三类,三类各可以放置三个(主动)技能,这一点非常重要,毕竟也关系到了战斗流派的丰富性,是其中的一环。 流派,本作的战斗流派可谓是非常丰富。可以根据武器来决定战斗流派,例如依靠平A的输出重剑近战、敏捷快攻近战、神枪手枪械攻击等;也可以根据技能来决定发展方向,例如冰、火、雷等元素法师、依靠宠物的召唤师等;还可以依据能力衔接武器、技能、属性等综合性战斗流派,例如近战法师、魔剑士等等。 更为重要的一点,游戏中核心(武器)、回忆(装备)、技能、能力的类型非常之多。倘若一般的肉鸽游戏,类型多在一定程度上代表了流派多,但是如果设计不合理,随机抽取的时候就会很难抽到玩家想要的那一项技能、能力。本作就不一样了,无论玩家抽到什么技能、能力,都能够作为过渡凑合用,然后再慢慢去完善构筑体系,这就让角色养成的容错率和难度都降低了不少,玩起来就特别的爽,而且还贼上头。 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
前面沒啥問題 後面發現優化是一坨大便 還認真讓AI挖程式 不斷優化我的build 玩破裂之星投射物build 成形之後卡到不行 尤其是玩一開場就讓你有所有牌組的車票更是明顯 卡到直接頭暈 誰玩誰難受 哪時候改善了再回來刷
爽就完事了。BD很多,玩起来很带感,不到40块这不比暗黑4好玩多了嘛。
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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