
You wake up from a nightmare. You can't count how many times you've had a nightmare this month. But this time, after waking up, you find some strange phenomena in your house. You want to go out to see, but the door is locked...
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You wake up from a nightmare. You can't count how many times you've had a nightmare this month. But this time, after waking up, you find some strange phenomena in your house. You want to go out to see, but the door is locked...
In this game, you play as an ordinary man living in an apartment and trying his best to escape this nightmare. The main focus of the game is puzzle exploration, followed by some parkour and platforming, all of which will be experienced in a terrifying atmosphere.
You'll experience this amazing and exciting adventure from a first-person perspective.
The controls are simple and consist of only interacting, walking, running, and jumping. Because these actions are enough to help you escape from the nightmare.
You will encounter a variety of puzzles, including normal puzzles, puzzles with monster chases, mazes, platform jumping, etc.
In the game, many incredible things will happen, infinite staircases, strange rooms, weird roads, as bizarre as a dream.
I often dream, some are beautiful dreams, some are nightmares, some are predictive dreams, some are inexplicable dreams, some are dreams within dreams, and some are sexy dreams. But among all the dreams, the ones that I remember most are nightmares. I often think of these nightmares and try to figure out their causes, but what fascinates me most is the real sense of terror when I have nightmares. So I made this game to record or reproduce that feeling. I hope everyone can experience it too.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 游戏的设计并非单纯视觉观感,而是将人对噩梦的集体潜意识(如无限循环、自我追猎)转化为可交互的关卡,堪称“弗洛伊德式的游戏化实验”。问题是性感的梦在哪里??????
Its vague puzzles, frustrating mechanics, and heavy reliance on darkness and repetition might appeal to hardcore horror fans, but others may find it more exhausting than enjoyable. The game begins by placing you in a stark, empty room with no context, no introduction to your identity, and no explanation of your circumstances. The only notable feature is a mysterious door that appears deceptively ordinary. However, passing through it reveals bizarre, unsettling creatures that immediately begin to chase you. After this tense introduction, you suddenly awaken in what appears to be your bedroom. It turns out the opening sequence was part of a recurring nightmare. But the relief is short-lived because the nightmare is beginning to seep into your reality. Visually, the game’s graphics are serviceable, but the environments are sparse and lack intricate detail. Interactive elements are limited, mainly doors, switches, and key items that can be hard to identify. You won’t benefit much from exploring every corner, as the game doesn't reward deeper interactivity. Some performance hiccups occur, such as frame drops when facing certain directions, suggesting a lack of optimization, though these issues don’t significantly impair gameplay. Right from the beginning, the game wastes no time in establishing a creepy tone. Traditional horror tropes are used effectively: flickering or dead lights, sudden appearances of eerie figures, and scripted events triggered by stepping in certain locations. The gameplay adheres to typical indie horror mechanics. Players are expected to explore, interact with objects, and solve puzzles to progress. Much of the progression involves jumping between surreal and disconnected environments, each presenting its own challenges. The game opens in your apartment, where the first task is to unlock the front door by finding a code for a safe. This puzzle is surprisingly difficult, not only because the numbers are abstract and require interpretation, but also because hotspots aren’t visually marked. You only receive a prompt if your cursor happens to pass directly over the right spot. The difficulty escalates with the next challenge, which involves locating a series of switches hidden on walls and ceilings. I found a clue for one, but the other two I had to brute force by going through all switches. This lack of guidance becomes a recurring theme throughout the game. Players are often left to figure things out entirely on their own, without clear objectives. The oppressive darkness doesn’t help either; there’s no flashlight, and visibility is frequently limited. Occasionally, the game uses red-colored lighting or markings to guide you, like in a frustrating maze section, but even these moments include solutions that aren’t obvious, such as fake walls. Further compounding the difficulty are recurring monster encounters. Unlike atmospheric horror games where threats are minimal, this one features enemies that can kill you. Though they move slowly, being caught means restarting from the last checkpoint. These chase sequences often overlap with puzzle-solving sections, making already-challenging tasks even more stressful. In particular, one puzzle that requires flipping switches while being hunted is one of the worst. You can’t run forever, and once the monster decides to go after you, you won’t be able to escape. When this happens close to a solution, the game starts to ruin the whole thing. Overall, the game comes at a low price and you still get something out of it. But finding logic behind puzzles while being chased is not fun.
你看我像墙不,我看你挺像迷宫啊作者。你想sha了我吗
玩完游戏之后给我的感觉确实和游戏名字一样就像做了一场又一场的梦。但游戏可能因为技术原因很多绚丽而恐怖的梦境场景无法实现于是退而求其次选择了相对容易类似后室的场景(严重怀疑是不是作者把自己卧室的场景一比一复刻了)。 游戏的整体画质偏暗,令我印象最深刻的关卡有两个一个就是第二关房间长出密密麻麻的开关(非常掉san值简直是密集恐惧症患者的福音)还有第二关的迷宫非常考验玩家的记忆力,只要你一不小心走错回头和怪物就是一个大大的拥抱(我真服了吓我一跳这关)。 优点:1.梦境的感觉被很好的体现出来了尤其是那种荒诞诡异的感觉2.每个关卡的构思还是很不错的比如说本来demo阶段的追逐战和正式版本新增的迷宫关卡都挺刺激的3.价格十分实惠买了也不心疼 不足之处:1.游戏的场景太过于昏暗,很多时候都是摸瞎走路看不清周围的环境2.虽游戏恐怖感有了但并不深刻3游戏的引导比较弱你有时候可能会导致卡关 总结:作为开发者第一部作品来说值得肯定。游戏属于精品小游戏优缺点都很明显,两者相抵的情况下还是推荐喜欢恐怖游戏的玩家可以入手体验一下。
你最好把钥匙 塞到我口袋里 (如果识相的话)
清早起床吃的第一口
중국 형님들 이걸 게임이라고 만드신게 정말 캬~ 무릎을 탁 치고 갑니다. 中国兄弟,你真的把这当成游戏了,哇~我膝盖都打了。
你是没有开过开关?做NM一万个开关在那里开灯好玩?你自己玩不做的依托答辩
劣质,,,,,,,黑了吧唧的啥也看不见咋玩?恐怖就靠黑和跳脸?
游戏 就是游戏 容易让人红温
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