
Dreadline: Net Quota is a chaotic co-op game for up to 6 players set on dangerous seas. Catch fish with different rods or spearfishing, keep your boat afloat as systems fail, and survive unpredictable encounters without drowning as everything falls apart.
Modeled estimate, not a reported figure. How we estimate →
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About
Use different types of fishing rods to catch a wide variety of fish, or buy a spearfishing gun and test your skills.
The boat is your main safety. Repair damage, change fuses, fix the engine, and help each other stay alive. No one can swim, but there is a buoy you can use in case of emergency.
Sail across dark and unpredictable waters. Discover abandoned structures, strange locations, and unfamiliar locals. You never know what you’ll encounter out at sea.
Work together to survive, coordinate tasks, and rescue crewmates in danger or make questionable decisions that put everyone at risk.
Fashion is subjective. Customize your character with cosmetic and facial expression options, and unlock new hats through achievements while trying to survive each trip.
Cooperative multiplayer with proximity voice chat
Multiple fishing rods and spearfishing
A boat that can flood, break, and sink
Strange fish, monsters, and local inhabitants
Exploration with dynamic events
Upgrades and progression
Persistent debt
Drowning and environmental danger
Horror-lite atmosphere
Weather that affects visibility and survival
Frogs
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
спокойная игрушка где тебе приходится рыбачить пока тебя едят монстры. главное не давайте монстрам красть вашу рыбу.
The game is not bad, but there are a few glitches that can be annoying and ruin the immersion of the gameplay. For example, monsters don't disappear if you are in a safe zone, in the later stages of the game the reaction time when Serena appears is so short that it is almost impossible to escape, the harpoon has very curved hitboxes, which makes it very difficult to hit, the game is poorly balanced for solo play. But overall it is a good game.
This is the bestest game I have played in my 2 years of life. I have never been happy until now, this game fulfills my heart to the point that I need to stab myself to death. 100% would recommend.
This game is much less of a horror game than I expected and much more of a chaotic co-op survival experience—and honestly, that's what made it so fun. Playing with friends creates plenty of hilarious moments as everyone scrambles to catch fish, repair the boat, fight off tentacles, and keep everything running before the ship sinks. I highly recommend playing this with friends rather than solo. Managing everything alone can become overwhelming since you have to steer the boat, repair damage, maintain the engine and electrical systems, kick away the tentacles, and catch different fish using rods designed for specific fishing spots. The teamwork is definitely the best part of the game. I also really like the game's art style and atmosphere. It's unique, charming, and creates a fun mix of tension and comedy rather than pure horror. That said, the game currently has a lot of bugs and several quality-of-life features that would make the experience much smoother. Current issues and suggestions: - The in-game voice chat frequently bugs out (pressing F1 usually fixes it). - The game crashed several times during our playthrough. - Keybindings can't be customized. - The individual player voice volume menu doesn't work. - Graphics settings can't be adjusted. - The encyclopedia needs much more information, such as fish rarity, fish locations, monster descriptions, and ways to deal with each creature. Also, since the encyclopedia opens with M, many players assume it's the world map. - The map would be much easier to use if each island had a name. - The tutorial can bug out, so it's easier to learn while actually playing. - Fishing rods are a little confusing at first, and I was also wondering why the speargun can't be used against the Megalodon. - I'd love to see more monsters added in future updates. - Boat lights could use upgrade options and more functionality beyond only scaring away the alien creature. - Friends-only lobbies don't appear in the lobby browser, so inviting through Steam is currently required. - A photo mode or group picture feature would be a fun addition for multiplayer sessions. - The repair kit has a bug where one hammer only fixes one leak. If you run out, you either have to buy another repair kit or equip another item before switching back to the repair kit to receive another hammer. - Using the same left mouse button for both using and dropping items is confusing. - The quota/progression system isn't very clear. You only see a progress bar, but not how much each fish sells for or your exact progress toward the goal. - There's also a bug when selling fish where you can repeatedly sell an empty inventory, although it doesn't increase your actual progress. Overall, I had a great time despite the issues. The core gameplay is genuinely fun, the cooperative chaos is hilarious, and the unique style gives the game a lot of personality. Once more bugs are fixed and some quality-of-life improvements are added, I think this could become an excellent co-op fishing survival game.
フレンドと二人でプレイしましたが、とにかくモンスターの妨害や船の修理などやることが多すぎる。途中で解放するスピアガンはマックスまで強化しても2日間かけても一匹とれるかどうか難易度で、終わっている。イライラしたい人におすすめです。最初だけは面白かった
This city-scape inspired dark-horror batman parkour simulator game has some good fishing mechanics. 10/10 don't fix it, perfect, no notes. Had $4 worth of fun for $3, absolute steal. Would purchase again.
Dreadline: Net Quota is a cooperative survival game developed and published by Mana Brigade that blends fishing, resource management, exploration, and multiplayer problem-solving into a chaotic ocean adventure. Built around teamwork and unpredictable survival scenarios, the game takes a collection of familiar mechanics and combines them into something that feels energetic and constantly unstable in the best possible way. Rather than focusing entirely on horror or traditional survival gameplay, it creates an experience where cooperation becomes the real challenge, forcing players to balance preparation, communication, and quick thinking while trying to survive increasingly dangerous situations. The premise immediately establishes the tone. Players become members of a fishing crew venturing into hostile waters with the goal of gathering resources, earning money, and keeping their operation running. Fishing serves as the backbone of progression, but the activity quickly evolves beyond simply casting lines into the ocean. Players can use different equipment, including fishing rods and spears, while managing larger responsibilities tied directly to keeping the crew alive. Every expedition becomes a balancing act between profit and survival, creating tension even during moments that initially seem routine. What separates Dreadline: Net Quota from many other cooperative survival games is how effectively it transforms maintenance and disaster management into compelling gameplay systems. The boat is more than transportation. It becomes the center of the entire experience. Mechanical failures, flooding, damaged equipment, and unexpected emergencies constantly threaten progress. Crews must repair systems, manage problems quickly, and coordinate responsibilities to avoid catastrophic failure. A simple fishing trip can rapidly collapse into chaos as multiple issues appear simultaneously, creating moments that feel both stressful and entertaining. Teamwork drives nearly every aspect of progression. Communication matters because players cannot effectively manage every responsibility alone. One person may focus on fishing while another handles repairs and others manage navigation or respond to sudden emergencies. The shared responsibility naturally creates memorable moments, especially when carefully planned situations begin falling apart under pressure. Some of the strongest multiplayer experiences come from unscripted disasters, and Dreadline: Net Quota clearly understands how valuable those unpredictable moments can be. The ocean itself becomes a major part of the challenge. Dangerous waters create a sense of uncertainty that strengthens immersion throughout each expedition. Exploration reveals abandoned locations, hidden dangers, strange discoveries, and unexpected encounters that push players beyond straightforward resource gathering. The game avoids making the environment feel static. Instead, the world remains unpredictable enough to maintain tension even after players become comfortable with core mechanics. An interesting design choice comes from player vulnerability. Falling into the water creates serious danger because swimming is not an option. This single limitation dramatically changes how players approach movement and safety. Mistakes become costly. Ordinary situations become stressful. A small accident can quickly escalate into a major crisis requiring immediate teamwork to resolve. That constant possibility of failure keeps players engaged and reinforces the survival focus without relying entirely on combat or direct confrontation. The horror elements exist more as atmosphere than primary focus. Strange events, unsettling discoveries, and mysterious threats create moments of tension without fully transforming the game into pure horror. Instead, Dreadline: Net Quota balances suspense with cooperative humor remarkably well. The result creates situations where fear and comedy often exist side by side. One moment players may be carefully organizing resources, and moments later the crew could be scrambling to save a failing expedition as everything goes wrong simultaneously. Progression systems provide additional incentive to continue returning to the ocean. Upgrades improve long-term effectiveness while economic pressure creates consequences for mistakes and failed runs. Success feels rewarding because survival requires planning rather than luck alone. Customization features and unlockable content provide smaller goals alongside the larger survival loop, helping strengthen replay value over time. Another major strength comes from how naturally multiplayer interaction integrates into gameplay systems. Proximity communication increases immersion while reinforcing teamwork requirements. Players separated by distance must adapt accordingly, creating situations that feel more organic than traditional voice communication systems. Small design choices like this help strengthen the feeling that players are genuinely sharing dangerous situations rather than simply participating in isolated activities together. Visually, the game focuses more on atmosphere and functionality than technical realism. Environmental effects and weather conditions contribute heavily to immersion while supporting gameplay tension. Visibility changes, environmental hazards emerge unexpectedly, and the ocean itself constantly reminds players that nature represents one of the greatest threats they face. Some limitations remain. Players interested primarily in solo experiences may not find the same level of enjoyment since much of the design centers around group interaction. Certain systems also prioritize chaotic multiplayer storytelling over deep simulation mechanics. However, those decisions feel intentional rather than restrictive because the game clearly focuses on creating shared survival experiences instead of pure realism. Dreadline: Net Quota succeeds by turning ordinary responsibilities into exciting challenges. Fishing becomes stressful. Repairs become urgent. Exploration becomes dangerous. Mana Brigade delivers a multiplayer survival experience that thrives on cooperation, unpredictability, and escalating disasters while maintaining enough humor to keep failures entertaining rather than frustrating. Dreadline: Net Quota offers an enjoyable blend of survival mechanics, teamwork-focused gameplay, and unpredictable adventure that creates memorable multiplayer moments. Players looking for a cooperative experience built around shared chaos and ocean survival will likely find themselves returning for just one more expedition into dangerous waters. Rating: 7/10
harika
♥♥♥♥ sux
Fun game BUT WHY SPIDERS ON A FISHING GAME?!?!??!?!?!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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