
Explore 12 horror games made in 10 days connected by a meta narrative experience you didn't expect. Step into a world of darkness and discover the secrets you didn't know were right beneath the surface. Find the tapes and unlock the mystery inside the Dread X Collection 2.
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About
You find yourself locked in a small room illuminated only by the hazy glow of a single TV. Around you are a collection of tapes, trapped within steel coffins. A strange statue looms in the shadows. An unknown voice breaks the silence. It tells you to check the top of the VCR for a key. You pick it up. You use it to unlock one of the metallic cases. Inside is a tape. You pop the tape into the VCR. Can you survive what happens next?
The Dread X Collection 2 follows in the footsteps of the first Dread X Collection. This time we've gathered 12 incredible indie devs and given them just 10 days to realize all new visions of terror. The inspiration this time around was LOVECRAFTING. Does that mean all Lovecraft monsters? Does that mean a crafting game? Does it mean crafting love in a romantic visual novel? You'll just have to play to find out.
Step into a world of darkness and discover the secrets you didn't know were right beneath the surface. Get ready to explore 12 horror games made in 10 days that lead up to a narrative experience you didn't expect in Dread X Collection 2. Find the tapes and unlock the mystery inside.
Features:
-Explore 12 games all with different graphics, characters, and play styles. There is something for everyone.
-Interactive launcher with it’s own game, or skip it! Your choice
-Bigger than the first collection

Secret Cow Level - Another Late Night: You're up late playing video games and messing around on the internet. Things take a dark turn...

Vidas Games - Arcadletra: Electronics in an arcade and video rental store begin to come to life in startling ways when a mysterious hole leading to an unknown world is discovered.

John Szymanski - Charlotte's Exile: Charlotte has gone missing. The last hope of her embrace lies with an old note written in an ancient language. Perhaps the books in the Great Library can be used to decode it. . . but keep an eye out for that thing crawling around.

Daniel Mullins Games - Solipsis: Two astronauts search for geological features beneath the surface of The Moon. They find one.

David Szymanski - Squirrel Stapler: Hunt squirrels, staple them to a corpse, meet god.

Akabaka - Sucker for Love: Win the heart of an eldritch horror and smooch her... at any cost!

Bathysfear Games - The Diving Bell: Isolation takes its toll on even the strongest of wills. Survive the madness, faulty machinery, and the crushing depths of the ocean, and reach your salvation inside the diving bell.

Panstasz - The Thing in the Lake: Something horrible is hiding in its murky depths...

Mahelyk - The Toy Shop: What do you do when you can't trust what you see, hear, or touch? What reality do you chose to be your own? Do you take your fate in to your own hands, or play on as someone else's toy?

Scythe Dev Team - To the End of Days: The world is ending as a comet looms; can you make it home to your family?

Wither Studios - Touched by an Outer God: The Growth have invaded our world. Kill them. Eat their flesh. Become stronger.

Torple Dook - Undiscovered: A cursed tomb of kings lies hidden deep in the ancient jungle. Explore the tomb, learn it's secrets, and find what lies . . . UNDISCOVERED.
Special Mentions: The launcher this time around comes from the incredible Lovely Hellplace.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cosmic horror makes for the best henti
Overall, a fun collection of games that I felt strongly enough this time around to leave a positive review for. You need to solve puzzles around the Dread X Hub World to earn keys, which in turn allow you to unlock more games and an interesting side-comic with a genuinely creepy vibe. Since this is a multi-segment game, I'm going to arrange things in order of most favorite to least favorite: Dread X Hub World - Believe it or not, I found the vibe and overall theme of the Dread X hub way cooler this time around. You get to walk around and do puzzles, and while I needed a bit of help with the piano and chemistry ones, everything else I worked through with just a bit of thought and exploration. Definitely a step up from the static mirror menu of the first game. To the End of Days - Major kudos to Scythe on this one, considering Carthanc was among my least favorite games in the first set. This was a fun blend of action, intensity, and dark comedy. Short but sweet, enjoyed the entire ride. Touched by an Outer God - Another really fun game that's more about action than horror, I liked the different ways you could customize your character in such a short amount of time. Also, I enjoyed some hidden aspects of the game, including reading documents or deciding to go on a diet instead of binging. There's a way to get through each stage door after the first without a fight, if you think carefully on it. Charlotte's Exile - One of the better blends of horror and puzzle in this iteration. I found the atmosphere, the literature, and the presentation a cut above in several respects. I did find it a little silly you can kind of just finish the game if you want by looking up the final solutions, but I can understand it would be hard to randomize in a seven-day project. Squirrel Stapler - This one genuinely creeped me out for most of the 2-3 hours I played, despite the bright and cheery atmosphere. It made me nervous about moving around a lot, and I was looking for bad things at every step. Very repetitive, especially when you're unlucky and you get killed just before bagging the last squirrel or getting back safely. But it takes it easy on you if you die three times, and I didn't and was able to rationalize pretty well how to avoid most bad situations. Try working the perimeter of the level, if you're nervous about going straight into the middle of the map. The Toy Shop - This one gets a lot of hate, and I found it better than most of that. Sure, it was odd, and sure the story didn't make much sense. But I liked the different ways the developer tried to shake up the gameplay, and I heard it had a lot of very welcome fixes to make the game go down smoother. Oddly, I got the achievement for this game before I even played it, when I quit another of the games. The Diving Bell - Not great, but not bad either. Puzzles were a little odd, so was getting around the ship. I liked the sanity mechanic, but I never really felt like I was challenged or in danger. Sucker for Love - This one was... funny and creepy. I'll definitely give it credit for that. I liked the concept more than playing the game, because while I found the story interesting and some of the jumpscares made me jolt, I absolutely hated the chanting system in this game. I don't get why some chants are fine at around 4 seconds, and others you need to go closer to 60 seconds. And the fact the entire game encourages you to chant slowly, then throws in a "Quick, hurry and do these three rituals quickly" segment that is frankly way too unforgiving because I need to chant slowly but not TOO slowly just baffles me. Arcadletra - Eh, nothing strong on this one, just a walking simulator with some graphical oddities and creepy sounds. I liked that it sort of had multiple choices at the end, but I was pretty bored all the same. Another Late Night - The "scary computer/phone screen" genre is pretty interesting, but this one really could have used more work. I clicked around a bit, found cute pictures of rats, and was kind of led around by the nose by the narrative. Speaking of, the story didn't really seem to have much cohesion, and didn't answer any questions. At least it was short and simple, which still puts it above the next few. Undiscovered - A neat concept, but awkward controls and a painfully slow walk/light torches/pickaxe walls mechanic. There were enemies, but I only ever died to one when I tried to see if the pickaxe would work on one. It didn't. Solipsis - I enjoyed some of the art, but holy crap this game was tedious. I actually had to quit to the main menu and start the game over because I wandered aimlessly for about 15 minutes and couldn't find anything around me. Then when I went straight north instead, I found the next part of the game, circled some steps for five more minutes, walked north another minute, and it was over. This game was far and away the most boring, but still not the lowest on the totem pole. The Thing in the Lake - I feel sad giving panstasz the bottom rung of the game ladder on this one. I absolutely love World of Horror, and I enjoy when he decides to update it every few years with a couple of things. But this was the one game I actually just went far enough in to grab the achievement and quit. Neat WoH style graphics, gameplay more awkward than an actual Gameboy game, and a stupid unfair gorilla that can telekinetically lock doors and run up to you in seconds to kill you while showing its stupid ugly face. Personally, I think the Dread X team should have realized from word go that it was a huge mistake giving panstasz only seven days to make something. Try seven years and maybe you can expect something reasonably good from him.
Another nice little collection of neat horror titles that are too short to stand on their own but certainly worth playing, for the most part. While the quality here is much higher than the first collection, the quality still varies here. That said, there is also a really good variety of game styles, which I super appreciated. I'll write a quick review for each. Another Late Night: An interesting visual novel style game that left me the most uncomfortable of all the games. Arcadletra: Pretty typical walking sim game with jump scares, it's probably the most outright 'scary' of the titles. Charlotte's Exile: A neat little puzzle game with a slight monster gimmick. Solipsis: A pretty aimless but interesting game, you do spend most of the time doing nothing and it's not particularly spooky. Squirrel Stapler: A FPS that's very creepy - you definitely get a sense of discomfort while playing. Sucker For Love: A totally different approach that I really enjoyed, it's fun and cute. Diving Bell: One of the weaker entries - you walk very slowly and interact with things. It has its moments, but really wasn't for me. The Thing in the Lake: basically unplayable garbage. You just trial and error your way through an awkward story and ugly graphics through woefully unfair gameplay. Toy Shop: I didn't actually play this one?! The End of Days: An FPS with a semi-decent story and cool environments. Touched by an Out God: Probably my favorite. It has a really cool gimmick with the power ups and the story is perfectly told. Undiscovered: The second person perspective really blew me away but it's so clunky and slow that it's difficult to enjoy.
Really cool that a hub world was introduced for the sequel. Anyways, The games were pretty good for what they were. The Diving bell was definitely my number one game from this collection. However, worst game for me was the thing in the lake. Not because of horror, but because of the rage i had while playing. It's had the fastest serial killer i have ever seen. Game felt unfair at times. Sucker for love was a unique spin on a dating sim, Dating female cthulhu was...Intresting for sure. (Don't let twitter artist find her) Overall, the collection was good. but did have a few stinkers in it. 7/10 (also if you type ''lionel.exe" in Solipsis, you get a surprise!)
I didn't play horror games before this. The collection is pretty good, Squirrel stapler and Sucker for love were my favorites. Markepliers videos on them were why I played at all. The lower price and amount of smaller games makes it easy to not have to invest too much into a new genre. Highly recommend if your trying to get into horror.
os melhores dessa coletânea são, ironicamente, o dating sim com o cthulhu, o de decifrar a linguagem dos horrores cósmicos pra salvar a esposa e o doom-like que também envolve seres de outro mundo, de resto, um ou outro tem uma ideia bacana, mas com uma execução muito fraquinha, com alguns jogos da primeira coletânea ganhando de lavada nesses novos.
Absolutely fell in love with it. The Concept, execution, all of it. Hub area and its puzzles are all great. Games are decent fun.
It's a fine collection, but definitely not as good as Dread X Collection 4: The Hunt.
esse jogo tem squirrel stepler nele, que eh um lixo, ent nao recomendo
a huge step up from the first collection. we even get a cool hub world with puzzles! really cool stuff in here but i especially loved Solipsis
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