
Dread: The Cold Case: First-person psychological horror blending investigation and intense melee combat. Scavenge, improvise, and survive using everything at your disposal against unimaginable horrors.
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About
Dread: The Cold Case is a first-person psychological horror where a bizarre murder investigation spirals into a desperate fight for survival. Forget the case – your only focus is staying alive.
Master brutal, improvised melee combat. Rip pipes from walls, swing cinderblocks, or scavenge for anything you can turn into a weapon against the relentless horror hunting you. Parry attacks, strike from the shadows – whatever it takes to survive.
Explore chilling, cinematic environments. Use tools like your UV light to solve environmental puzzles and uncover twisted clues. But remember, sometimes surviving the case is more important than solving it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Reviews
[h1]一款哪哪都两极分化非常明显的游戏。[/h1] 媲美低配3A大作的画质,优化也不错,但2025年的游戏居然没有鼠标灵敏度和音量调节选项? 加入战斗丰富游戏体验可以理解,但你这武器居然会被墙壁弹刃的?甚至还有电线地形伤害,配上别扭的手感我怕玩的不是魂游吧? 游戏整体叙事节奏把控的很不错,没有突兀的跳脸,也没有谜语人的文本碎片,取而代之的是用循序渐进的场景变化带来的持续压迫感,以及与情景相匹配的,隐晦但又暗示充分的旁白来带的足够的代入感。 [h2]结果结尾你给我来这个?[/h2] 甚至都怀疑到专门退出去到商城看了一眼是不是买了抢先体验版。 有一说一游戏大部分时间的体验还是不错的。游戏内直观互动提示特别少,大部分时间都要手动把屏幕中间的白点对准你觉得可疑的地方才会触发互动,有劝退的成分但也变相增加了代入感。尤其印象深刻的是中期公寓房间探索部分,那种看似很正常空间,随着线索被视觉和声音提示一步步解锁而变得越来越诡异,解锁的文本碎片连城一条线逐步推进主线故事,这种环环相扣的探索感非常不错。只可惜剧情到了高潮处反倒戛然而止,没有把精彩延续到最后。 [h3]总体来说这是一款长板长到让你觉得15块钱物超所值,但虎头蛇尾的故事以及各种小BUG(比如在第三章手电筒突然失灵),不够成熟的交互体验等等问题会帮你反向找补的游戏,有兴趣的可以尝试一下。[/h3]
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $20.1K | 50 | 78% | $9.99 |
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| $750 | 50 | 94% | $0.99 | |
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