
Wow the crowd with flips, drifts, and vehicular carnage in Dread Rally, an arcade racing game where your life is in the audience’s hands
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Wow the crowd with flips, drifts, and vehicular carnage in Dread Rally, an arcade racing game where your life is in the audience’s hands. Welcome to Dread Rally, a 3D arcade racing game where you must outlast 11 other racers in order to become the people’s champion! While racing you must entertain the audience with fancy flip tricks and the destruction of your opponents all while trying to go as fast as possible. Select your vehicle from 3 factions: Brute Corp, Esotechnica, and A-Star. Play solo or with a friend in couch co-op through 4 tracks set on Mars during the aftermath of a corporate war between rival industries.
Genres
Stats
Languages: English**languages with full audio support
Reviews
I like the visual style of the races and the maps are cool, but it still feels like something is missing. I understand this is most likely a parody or a port of some very old game, but it seems like they could have added more interesting content here. Also, the developer didn't mention that you need a controller to play.
The racing's all kinds of wonky, and I don't understand why my car keeps spinning out, flying into space, exploding, or flipping, but I'll still give the game a 9/10 just for the graphics and sound design. It took me half an hour to beat the game. If it gets tweaked to make the racing feel better, it'll be super replayable. As it is, it's still fun for half an hour as long as you don't mind not knowing what's happening or why you're crashing. I'd also like to see a camera that doesn't spin like crazy whenever the car spins. A static camera that followed the car would be much nicer and less vomit-inducing.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
💥🚗💨
genuinely fun short racing game, very high quality considering it's free, beautiful graphics and art direction, aswell as the music and sound design. driving is fun but can be a little laggy when driving on walls, doesn't take away from the fun though!
I like the game’s style, the music, and the maps, but the game is just too easy. You see your enemies in the first 20 seconds, and then you leave them behind because the AI is so bad they just slam into each other over and over. I like the game, but if the enemies’ AI and playstyle were smarter and harder, I would give it a 9/10. Right now, it’s a 6/10. I really like the style, but it’s just too easy.
had alot of fun with this despite the short length, especially flinging myself into walls at high speeds and letting the physics do its work xD. I definitely do not regret scrolling the steam store for this.
Нет настроек управления из-за чего я хз как играть на клавиатуре, а мой иксбокс геймпад не работает в игре из-за чего я даже обучение не прошел
Пойдёт.
Very fun to play, as well as an enjoyable style points system.
TL;DR: A few issues makes this game less enjoyable. It's not a "bad" game, but not good enough for me to recommend it. This racing game is a bit weird, and it has a few issues. - The game isn't well optimized. There are sections in some tracks where the framerate drops for a second or two, which is bad for a racing game. - The graphics are okay for me, except for a few instances where there isn't enough contrast. For instance, in the first track, the gray track and the gray background blend together in that section without guardrails. - The purpose of the race is unconventional. There are no laps, no race positions. You just keep racing (mostly alone) until all opponents get destroyed. This can feel as aimless gameplay. - The camera follows the car. So, if the car spins, the camera goes wild. It's very annoying and disorienting. - The car has a tendency to get stuck in walls or sometimes in the floor. - The HUD is at the same time sparse and busy. It is sparse because there aren't many numbers or useful indicators (remember, no lap numbers or positions). It's busy because the existing meters look complicated and sometimes hard to read. It's also busy because there seems to be a lot of decorative elements that look like indicators but actually serve no purpose. - The game system is convoluted. You must keep popularity high. If it gets low, your boost meter recharges slower. If it gets too low, you have a countdown to become popular again before failing the race. And there is also the red meter to the right that I don't understand. And the GATE meter was also explained in the tutorial but I still don't understand. The game isn't really bad, but it's somewhat confusing. Having local 2-player is a nice addition, but I don't know if it will be able to keep a stable framerate, and I don't know if I can explain how the gameplay works before friends get confused or bored and give up. I wish the best of luck to the developers. The game managed to capture some of the look-and-feel of the old software-rendered "POD" racing game. But the game in the current state lacks some polish and is a bit rough. The issues are solvable. I can feel the passion while building the game, as the tracks are creative and full of details. So, yeah, I'm not really recommending this game, in the current state, because the issues affected my enjoyment. But I don't hate this game.
Related
| Westview Academy - Season 1 | $195.9K | 423 | 74% | $12.99 |
| Qbeh-1: The Atlas Cube | $182.5K | 723 | 88% | $9.99 |
| DEADLINE DELIVERY | $182.2K | 315 | 87% | $14.99 |
| Zup! 4 | $116.8K | 3.1K | 90% | $1.99 |
| AirShooShoo | $273.6 | 4 | 100% | $2.99 |
| League Space | $265 | 1 | 0% | $11.99 |