
Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
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About

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?

Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself. Carve your own path.
Towns offer a needed respite for a weary traveller to sleep through the night, trade goods, accept quests and speak with the locals.
A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.
Welcome… to Dread Delusion.
Embark on a world-spanning quest to decide the fate of the land
Build your character to face challenges the way you want. There’s always an alternative to combat: charm NPCs, pick locks, harness forbidden knowledge and more…
Explore a world full of unique characters, creatures, challenges, and treasure
Use Smithing and Alchemy to upgrade equipment - turn a rusty blade into a Master Crafted Clockwork Sword.
Gameplay inspired by classic RPGs of the 2000s
Wield a variety of powerful spells and potions to bend reality to your will.
Join or Oppose various Factions as they pursue their own goals
A beautiful retro 3D aesthetic
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed this game. It is a dark fantasy rpg that dips a little into the grimdark without fully fully committing, this is my opinion reflected in the good ending which kinda felt a little out of place since everything worked out ok. Besides that I had a good 25 hours of enjoyment out of this game (I did most if not all of the side quests). The one thing to consider if you do decided to play as a mage is there is no natural mane regeneration, you will need to use potions to regain it. The only exception is a ring that is found in the second to last area in the game that gives you a mana regen based on your recovery stat. In my personal opinion it should have showed up far far earlier in the game. Also the three tier five ores are never really explained, you don't really get told where to find them so I had to look it up. I did get the one I wanted, but it felt like it should have had a quest where one of the weapon merchants tells you they know of a few places you could fully upgrade your weapon.
Cara , vamos lá com essa análise , é um jogo com um mundo tão unico, diferente , criativo , volátil , original , que é meio difícil analisar sem comparações , já joguei e platinei skyrim e tirando ele nenhum jogo desse tipo me chamou a atenção, até chegar dread delusion. O combate é o ponto mais mediano do game ( observe que não disse ruim , apenas mediano) , historia principal é muito boa , a construção e expansão do mundo através das quests e dos personagens é absurda, a exploração é extremamente interessante e recompensadora ( o jogo em si te upa de nivel conforme exploração e não conforme combate, não existe Xp ganho por matar qlqr coisa , apenas vamos upando por coletar um item especifico e completando quests aqui e ali) sobre o mundo : cultos de magos , entidades antigas , fantasmas , criaturas bem originais , conceitos de mudança da realidade , ditadura , imortalidade a preço de tudo que faz alguém ser a si próprio, a volatilidade dos desejos de um indivíduo , o preço de caminhos fáceis ... e sinceramente , muitas outras coisas , foi realmente um mundo muito interessante de explorar. Não fiz todo conteudo do endgame pq tava ansioso pro final , mas acredito que quase todas quest eu explorei e tenho propriedade pra afirmar que é um jogão , 9/10 RPG Observação final: meu maior susto com o game foi quando eu pensei que tava indo pro final e o jogo apenas me lançou : Agora vc pode comprar um barco voador e explorar lugares que não foi nas ilhas que ja tem no mapa ou simplesmente ir em ilhas no céu que não estão nem no seu mapa atual, Divirta-se
It's awesome! Lots of interesting decisions always making you feel conflicted in the best way. Leveling is very generous for the explorers so you really don't feel locked out of any skills (and even more so with help of items which feel appropriately strong and good to find and use. I've used almost all of my equipment often switching between them for whatever I needed). Agility is perfect, very rare for games to have such simple but fun movement(zipping through the isles in seconds feels incredible), even if most locations do not make great use of it with very little platforming challenges it always feels good to just run and jump with high Agility and a boosting spell. I started on hard mode, and after dying a couple of times in the first hours I never died again, so this game's combat isn't really difficult, and I wish there was more of a need for rare potions or throwables, but that's more of a nitpick really. The open world is nicely tuned and does not feel overwhelming or bloated, quite a rare feeling with open world games for me (well this game is not that open with the main story being a huge focus but it works out great for this game). Clockwork Kingdom is a masterpiece in every way, my favorite region in an already great game, loved all the quests, locations, designs and the unfolding mystery. A lot of stuff to love and enjoy, a great game!
Visuals, sounds, locations, and overall atmosphere are impossible to forget. While most of the Islands' main stories aren't anything extraordinary, all are at least enjoyable. However, CLOCKWORK KINGDOM is ciphered into my brain permanently. From the uneasy, eerie feeling that something is very wrong with this place, through slow reveals and experiencing citizen's suffering to the final understand of what was created and the consequences of adeptus mechanicus blindness and regime. The sight of the fallen city on clockwork kingdom's island and the written records left by the victims stayed with me. I think it's an understatement to say the game is VERY immersive. Also sleep extracts side-story is an extremly cool concept and in very short time shows potential, risks and sad reality of how this technology would be treated. I also loved how nearly all of the choices don't have an easy objectively good choice and every time it's a struggle between bad and worse. I only whish the game had an actual combat, the enemies look and feel unique, but all fight the same and sadly are not a threat 99% of the time. TLDR: Dread delusion is well worth playing if you're looking for a stylistically unique and memorable game that focuses on atmosphere, morally challenging storytelling, and creative ideas presented in distinctive ways. Just don't expect deep or challenging combat.
Oddly one of the best open-world rpg's (even if heavily streamlined) in recent years. The story though is on another different level, perhaps best I have witnessed.
I played my first run on hard mode, and I think that was a mistake. The early game felt slow, both because of the difficulty and because it took a while for the story to find its footing. I think you are supposed to run from enemies, but because I didn’t know where to go. I just ended up fighting everything, which... was a slog. By the end, though, hard mode felt exactly right. Dangerous places stayed dangerous, and exploring them felt rewarding and engaging. The world is what kept me playing. The floating islands separated by an endless void create a real sense of isolation and wonder. Every new area felt worth reaching, and getting the airship was easily my favorite moment. Flying wherever I wanted made the world feel even more tangible, not smaller. I do think the progression could be improved. Weapon upgrades encourage you to commit early, so by the time you find interesting options like clockwork or mushroom weapons, you’ve probably already invested too much into something else to justify switching. Those weapons deserved to be found much earlier. What surprised me most was how much I ended up thinking about the characters and the choices. There aren’t many clean answers in this world. Most decisions left me feeling conflicted, and some characters stayed with me long after their stories ended. That’s a rare thing for a game to accomplish. Dread Delusion isn’t perfect. It has pacing issues and a few systems that could have been better balanced. But it has a unique world, a distinctive atmosphere, and enough confidence in its ideas that I was genuinely sad when I realized there was nothing left to discover.
This is a good game. The art and the storytelling is well done. This is not a metroidvania. Pleasantly surprised with this game, but don't add tags just for visibility. Thumbs down until they fix the tags
Seriously cool game. Lovely visuals and a great and compelling story with a lot of impactful choices. Though the combat leaves much to be desired but is still okay. Overall I give this a 10/10!
I played the game totally blind, and I recommend you do to if you're interested in it. It took me 34 hours to see the credits. I had an absolutely fantastic time and I recommend this game to anyone who likes exploration RPG and doesn't mind being lost. There are some annoyances, but those just became part of the game's character. It's not perfect but if you've made it this far and you're reading this review, buy it.
excellent jeux
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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