
Draw Slasher is the unique demanding and dynamic action packed beat'em up you need only a mouse to play. Cut, slice, snip, sever, chop, shear and trim hordes of Pirate Monkey Zombies™.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Управление такое себе, для тех кто не доиграл в нарезание фруктов)
So here's an experiment. Try moving your finger across the screen. Okay good. Now try moving you mouse across the screen, hold the left mouse button and move the mouse across the screen again. Okay so now question... which one of those two tasks is easier and more accurate? If you're a normal, rational person you would say the first task right? Now which of those tasks is more taxing on your wrists? The second task right? Did the devs not do this simple experiment before they came up with the idea of releasing this game on steam? Guys... this game was not made for mouse support, I know you wanted it to be but if that's the case then you have to optimize it for that purpose. This game was basically just ported from a touch screen format, repurposed for mouse support and called it a day. At the very least, recommend people use a touchpad or something for the best experience. Didn't think of that though did you? The cutscenes are broken and some of them have QTEs where you have to draw lines... let's see broken cutscenes with QTE events... oh what could go wrong? I mean low, low, low optimization effort. Can it be beaten? Sure. Good luck on the challenges though. I'd love to play them and get better at it, but I play hard games, not unfair ones because of poor game design. There's a great game here waiting to be played, too bad the devs didn't care enough to deliver that to you. Needles to say, I regret my purchase. Maybe I'll try it again with touchpad or something idk and idc.
Б1ля я это управление в рот еба... мне понравилось
It was meant for a touch screen so I tried to play it on a Steam Deck. It feels a little better but it's not the same as playing these types of games on a phone/tablet. Other than that, it's a short, shallow game. Since it's cheap it's not the worst purchase you can make. It is a time waster, though, and not really worth installing unless you want your six year old nephew/niece occupied while you're doing something else.
Cutesy game!
First of all - that game would much more suit mobile - that swipe movement would be just perfect. With that above it's not that perfect on PC, moves that are not connecting - ninja first need to walk to swipe start point to begin attack. Quite often you might get yourself cornered into wall when facing blocking opponent which you can't jump above. Story tried to be humurous but that almost childish insults made me feel disconcerted. Guess I'm not dedicated audience for that, but at least campaign was short and managed to go through it in 2 sessions.
funny gimmick game that overstays its welcome
It is the game for mobile, not for PC.
设计很新奇我很喜欢
Çok iyi
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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