
A co-op game for friends. Over time, we’ll add new games connected by shared progression and cross-game rewards. Play anything, progress everywhere.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the DraQu Tavern!
In DraQu, the elements awakened and left relics across the world. This tavern is where you meet to play with friends, cooperate… and drop a quick “told you so” when someone nails the perfect clue.
We’re opening the doors with Nexus, and over time we’ll add more games (co-op and competitive) in future updates. The key idea: no matter what you play, your progress follows you.
Nexus is a turn-based hidden-information challenge: you can’t see your own hand — only your teammates’ cards.
As a DraQu trainer, your mission is to take your elemental dragon to the max. Use limited Clues, read the team, and decide carefully: every success strengthens the dragon; every mistake costs the whole group a shared life.
You can’t see your cards.
Your friends can.
You give clues… but never enough.
That’s where the “how did you know?” moments happen — and the “don’t look at me, it was the only play!” ones too.
One bad turn and the whole team pays. One perfect turn and you feel unstoppable.
Hidden hand: you see your teammates’ cards — never your own.
Limited clues: giving clues costs Mana, so every clue matters.
Turn-based decisions: play or discard based on what the team can deduce.
Elemental training: fire, water, earth, lightning, and air help your dragon grow.
Shared lives: mistakes consume team lives; when they’re gone, the run ends.
A connected tavern of games: the launch starts with Nexus, and more games will arrive over time.
Communication is gameplay: every clue matters… and sometimes silence does too.
Shared progression: your player profile levels up and carries across all games in the DraQu Tavern.
Cross-game rewards: what you earn in one game will matter across the whole tavern.
Scalable difficulty + high replayability: variable setups keep sessions fresh.
Snappy sessions: perfect for “one more run” with friends.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, German, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +18 more
Reviews
You can really feel the care and passion put into this game. The mechanics work great and it’s more addictive than it seems at first — one of those ‘just one more run’ games. For an indie project, it has a lot of personality and tons of potential.
Me sorprendió gratamente. Por su precio, ofrece una experiencia muy entretenida. La temática de los elementos está bien integrada en el juego y hace que cada partida sea dinámica. El estilo y el concepto tienen personalidad, y se nota que es un proyecto hecho con pasión. Es fácil empezar a jugar, pero te mantiene enganchado a medida que descubres más sobre el juego. Si te gustan los juegos Indie con ideas originales, sin duda merece la pena probarlo :)
好玩,合作玩法很有意思,目前玩法有点像纸牌接龙,期待后续更新。
Its not bad for a board game setup kinda thing. Itd be pretty fun with some more modes or stuff but its a good little board game right now and cool little dragos
[h1] 1ゲームで分かる。めちゃおもろい。 [/h1] 手札は5枚。場にも5枚。炎、水、地、風、雷という5種類のドラゴンカードをLv1~Lv5まで正しい順番に並べるというシンプルな協力ゲーム。 単純に同属性でLvの一つ高いカードを場に出していくだけなのだが、プレイヤーは自分の手札が見えないという厳しすぎる状況でカードを選ばなくてはならない。 自分の手札は見えないが協力相手の手札は丸見えだ。プレイヤーはカードをプレイする代わりに相手手札にヒント(属性もしくはレベル)の情報を伝えることが出来る。プレイヤーは相手からもらったヒントだけを頼りにどのカードを出すか選ばなくてはならないわけだ。これが本当によくできている。 ヒントを出すにはカードを捨てなければならない。でももし大切なカードを捨ててしまったら?もしくはヒントを出すよりも賭けで手札をプレイした方がよい?次のターンで相手がヒントをくれなかったら?このヒントで分かってもらえなかったら?あのカードが捨てられないように何を伝えるべき?延々と思考のループを堪能できます。細い綱渡りの末に相手と意思疎通ができた時は感動します。※ただし現状のAIはクソバカです。 個人製作のゲームのようで、随所にAIらしきアートワークが使われていますが、統一性があり美しくまとまっていると感じます。開発姿勢を見ていても、非常に信頼できる開発者とお見受けしました。アーリーアクセスを抜けたら値上げを検討しているようです。ライトめなボードゲームファンの皆様はチェックしておいて損はないと思います。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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