
Drakensang is a third-person party-based RPG based on the pen & paper role-play rules of The Dark Eye. Drakensang is the first PC game for over 10 years to be based on Germany's most successful and popular role-play system. Drakensang builds on the pen & paper rules as applied in version 4.0.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 797reviews | 81% | — | $210.2K |
| $9.99 | 383ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich schwöre seit 2012 spiel ich das game alle 2-3 jahre immer wieder mal durch auf denn unterschiedlichsten laptop oder desktop pcs. Es fühlt sich immer noch für so ein altes rpg so immersiv an.
Played it on release back then and have good memories about it. IMO it's a pity that there ain't more DSA games like this.
Das Spiel ist ein Rollenspiel Klassiker
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short review after 100% the game: an underrated classic and a must play for any fan of CRPG though beware of crashes and some tweaking as its and old and not optimized game. Pros: - While the enviroments do not go wild in terms of fantasy settings, the low medieval fantasy castles, caves, ruins and forests look absolutely beautiful and immerse you in the game - Great ambient and battle soundtrack - Good variety of fantasy monsters from orcs and ogres to dragons and golems etc... - Average main quests however some of the sidequests take the cake and could be their own main story in some games, like exploring Ardos murder and all the chainquests that link to it, also a lot of sidequests to keep you busy - Great character class, skill and stat choices worthy of an CRPG and with it a lot of possibilites to tackle missions (through combat, sneaking, seducing, bartering and so on a lot of playstyle choices) - Good amount of companions to choose from, sadly not all have their sidestories but a lot of dialogue is voice acted same for main NPCs, not winning any oscars but still good - Great variety of itemization (many weapon, magic, armor and potion types to fit your playstyle) Cons: - Its an older game so on higher end pc and windows you might have problem running (i ran it on windows 10, i had to exit fullscreen always when the game started and in credits else it crashed, after that i could play in fullscreen normally, had to lower graphic settings to medium else it crashed midgame beacuse of memory leak, in mid settings it runs fine, if you have problems check steam guides/forums for solution) - With no real fast travel or mounts a lot of time wasted trying to sell stuff in the big main city and reaching locations traveling on foot - The combat is in real time with a pause function where you can issue commands which is good and works well, you can pause yourself with spacebar or when an enemy spots you for the first time, this is also good, problem is if enemies are not close together and are spread out, the first enemy spots you it pauses, you issue commands and unpause so combat begins, second enemy spots you it pauses... in the end it pauses 5 times or more in rapid succesion which is annoying, this only happens to spread out groups as tight groups spot you at same time All in all a very solid CRPG and a hidden gem in my opinion worthy of a playthrough.
Una joya poco conocida. Drakensang fue mi primer RPG, por ello le tengo un especial cariño aunque trataré de ser objetivo en todos sus aspectos. - [b]Punto 1: Accesibilidad[/b] Para empezar, el juego no está disponible en castellano en la versión de Steam, y creo recordar que en GOG tampoco. Esto es un problema pues el juego cuenta, desde su lanzamiento, con una versión en español en la que participan actores de doblaje y voces muy reconocibles del cine para los españoles. Que Steam no haya querido añadir esta opción y que tengas que buscarla por internet e instalarla por tu cuenta es un problema. Otro problema es que el juego no tira bien en Windows 10. Ni tiene una versión Widescreen. Para jugar hoy en día, tendrás que recurrir a programas de terceros o a tocar los parámetros de lanzamiento. - [b]Punto 2: Jugabilidad[/b] Drakensang usa un sistema por turnos en tercera persona, que se repite también en su segunda entrega: The River of Time. Este sistema bebe de juegos de rol y fantasía como Dungeons & Dragons, aunque Drakensang sigue un modelo propio que alcanzó cierta fama en Alemania, pero que hoy se encuentra obsoleto: The Dark Eye. El juego funciona a base de tiradas de dados ya sea para combatir, para la curación, o para algunos diálogos. Puedes seguir todas estas tiradas en un pequeño menú que se abre en la esquina inferior izquierda de la pantalla, y que es muy útil para focalizar qué acciones funcionan mejor o el daño que hacen. La hoja de personaje es extensa y puede resultar abrumadora para los jugadores nuevos. Tienes una serie de habilidades sociales, mágicas, de combate y destrezas que, o vienen desbloqueadas de base, o tienes que aprender mediante los entrenadores que te proporciona el juego. Asimismo, algunos conjuros están bloqueados según la raza que seas. Por ejemplo, los humanos no pueden acceder a determinados conjuros élficos, y los enanos directamente no disponen de magia. En este respecto, obtienes un determinado número de PA (puntos de aventura) conforme vas avanzando en la historia completando misiones, eliminando enemigos, y logrando tus objetivos. - [b]Punto 3: Historia y narrativa[/b] Aquí es donde realmente brilla el juego. Partes de una premisa muy interesante que se enlaza con otras subtramas de Drakensang, aportando profundidad y riqueza a la historia. Como jugador, tienes una amplia variedad de misiones secundarias que complementan y expanden el universo de Aventuria. Durante tu aventura, te relaciones con una amplia variedad de personajes, pudiendo reclutar a algunos de ellos y emplear sus habilidades durante la batalla. Todos cuentan con un trasfondo que, en menor o mayor medida, sirve para conocerlos mejor. Estos personajes comentan en diferentes puntos de la historia, y puedes hablar con ellos para aprender más sobre su vida u opiniones. No obstante, este aspecto se siente pobre cuando lo comparas con otras entregas como Baldurs Gate 3, o la saga Dragon Age (antes de Veilguard). - [b]Punto 4: Inmersión[/b] Más bien este punto podría llamarse "detalles", pero queda mejor aludir a lo inmersivo del juego. Los escenarios, si bien son interesantes en un primer momento, proporcionan poca interactividad más allá de recoger algunas plantas, abrir puertas, o cumplir ciertos objetivos. En este aspecto, lugares como Ferdok se sienten vacíos pese a estar rodeados de personas. Las armas no pueden enfundarse. Esto parece una nimiedad, pero lo corrigieron en su segunda entrega. Ir apuntando con tu espada a todo lo que se mueve saca bastante de la inmersión. Cuando avanzas en la historia, accedes a diferentes lugares. La mayoría de estos lugares se vuelven inaccesibles una vez logras completar tus objetivos allí. He echado en falta volver a ciertos lugares, tras algunos sucesos de la trama, para ver cómo han cambiado las cosas. Sin embargo, el juego no te lo permite. El sistema de creación es simple. No hay mucho más que añadir en este aspecto. ---- En conclusión, es un buen juego que en su época se convirtió en un referente para miles de personas que probaban los videojuegos por primera vez, o que descubrían el rol. Sin embargo, el tiempo no ha sido bondadoso con él y hoy en día es fácil ver las carencias y fallos que en su día no lográbamos ver, o nos parecían aspectos positivos porque no teníamos con qué compararlo. Mi recomendación para ti es que, si quieres comprar este juego, espera a que esté de oferta (lo he llegado a ver por [b]1,99€[/b], como ahora que estoy escribiendo esta reseña), y sumérgete en él obviando la problemática anterior.
Amöbe
This game does not work on Windows 11. Don't get scammed.
Seriously, just play Dragon Age Origins. This game may have pioneered a lot, but it is a slog fest. My God, the number of the same old dungeons that went on forever with wave after wave of trash was ridiculous. 80% of the rest of the game is just running back and forth. The loot was crap. The quests were okay. The graphics still gold up. The dialogue was lame. This game could easily be condensed in half. TBH I am still at a loss as to why they even have loot. Also, all the skills, you actually use like 3 skills. Don't even waste your time picking plants for alchemy because alchemy is just as worthless as blacksmithing. Literally every skill was trash other than lockpick to like max of 10. Don't bother wasting your time and skill points leveling it up more considering you can just use lock picks. Speech is a waste. Lol, basically if you succeed you just miss a battle or something and then lose your limited amount of exp in the game unless you exploit the end game running back and forth forcing respawns. Also, it was weirdly balanced. Most of it was super easy until like 2 battles which were out of place insanely hard. The story was jank. I mean there was seriously nothing endearing about this game other than it maybe pioneered DA. Ffs, I can't believe I sank 60 hours into this trash hoping it would get better because some people said it started slow. Yeah, it definitely starts slow, but it goes from 12 MPH to like 13 by end game... But seriously, if you waste your time, learn how the skill system works and how your base stats basically allow your skills to max out higher, but they all have a max until you raise those base stats. When you figure that out, then you realize the 3 skills you ever use you just then raise your base stats like Strength and Constitution. So, like with my Elf summoner chick, I just looked at the pet summon spell, maxed that skill out, then saw what base stats it relies on and then just raised those to keep raising the max all the while just doing the same with my ana pool. Oh, and other than summoning, spells suck. They take FOREVER to cast in battle and use ridiculous amounts of mana. Seriously, the game just sucks.
If you ever wondered, 'what if Dragon Age was made by an European studio with a fraction of the budget?' Drakensang answers that question. At times janky, but very charming and fun. An easy recommendation if you are a fan of tabletop style RPGs like BG, DAO, NW, etc.
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