
Dive into DrainSim and seize control of the floods! Clear the city's submerged streets, with a huge range of different tools from rakes to submersible pumps. Embrace the satisfaction of restoring the water flow. Become the city's hero, one drain at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 10 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For each mission, you'll receive crucial intel in advance and must carefully plan the tools you want to bring. Consider the time of day, type of terrain, and distance from your generator to your electric tools. Working late into the evening? Don't forget floodlights! Need to drain multiple areas simultaneously? Bring extra pumps and generators! Is there digable Ground? Better bring a Shovel!
With each mission success, you'll earn recognition and unlock new tools and upgrades to boost your drainage capabilities.
Armed with an assortment of drain-clearing tools and equipment, from your trusty rake to water pumps, you'll tackle every challenge with precision and skill. From casual players to seasoned pros, DrainSim offers an engaging experience for all who seek the satisfaction of restoring order to the city's drainage system. So dive in, roll up your sleeves, and let DrainSim flush away your concerns one drain at a time.
Genres
Engagement
Reviews
Themes across 385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a blast, looking forward to seeing more levels.
すべてのステージをクリアしました。 水の動きがかなりリアルで、グラフィックもちょうどいい塩梅だと感じました。これ以上リアルにしてもゲームが重くなるだけだと思うので、十分きれいで遊びやすかったです。 どうすれば早くクリアできるかを考えるのが楽しく、ステージごとに必要な機材や攻略方法が変わるのも面白かったです。力押しだけではクリアできないので、最後まで飽きずに楽しめました。
This game has a demo don't waste your time reading my review, go play it. The core gameplay is fun The clearing and redirecting of the intense water simulations is the main event of course and DrainSim delivers. Satisfying and zen. I won't be too much harder on a game that loudly advertises being in production still. My gripes are largely nitpicks with one big one The theme of these complaints ultimately points at a need for more polish. Getting the big one out of the way Why does the reset button ALSO reset water barriers!!?? "Reset All Tools" button is very rarely worth pressing if it undoes that much work. At this point if I lose a tool, I just scuff the job. Not worth fighting the water barrier replacement. - I like the construction level - I think that this first pass at the mud mechanic is solid foundation for a rich pillar of gameplay here. - placing the output hoses for pumps could make more sense. Sometimes it seems like it's just falling out of the end of the tube and other times it seems like it's streaming out. All of this is a recipe for frustration when you're trying to put a hose down a drain. I think if you could snap to drains, like snapping works elsewhere, it would eliminate too much gameplay challenge. However I think that the interactions between hoses and drains needs polish and a pass for visual clarity. As it stands I spend more time than I care to, micro managing hoses in drains. I should have to think about it some but I just need some more clarity or visual feedback on what the internal logic is. - I think this game is desperately in need of a better crosshair/cursor system. The current UI just flashing the interaction button often leads to visual obstruction when you have enough interactable objects near each other. I'd love a fixed center dot option. I think it would drastically reduce the amount of times I interact with something I'm not even looking at cause it thought I meant the pump behind my legs and not the one in the center of my fov. - I don't understand why the hose routes are so predetermined. I'll try to run a hose that *should* be long enough but it won't draw a straight line, it's doubled back on itself and the snapping is forcing the hose onto an inefficient path. I am not a programmer, perhaps this is unrealistic for an indie dev but I don't understand why it's not just a bubble around the pump and you can place the hose output as a fixed point on any surface in the bubble, then it just draws a straight line between the pump and the fixed point where you placed? The hose refusing certain angles ends up feeling inconsistent and lead to many many frustrating moments - I think if the levels continue to become more complex and vertical like the construction site, we need a mobility item or something. Something that speeds up the mantle animation (glacial rn) or makes you move faster on your feet. The game is fun but not if it becomes a slog to move around in. My suggestion is just ladders you could place. Maybe a free standing A frame style one as the basic tier and an extension ladder as a premium ladder? Allowing players to move vertically without procing the mantle animation (seriously it's painfully slow) 3 or 4 times on my way up would be cool. I really do love the game. I'm looking forward to future updates!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Czech, Hungarian, French, Spanish - Spain, Dutch, Polish, Russian, Ukrainian, Portuguese - Brazil +2 more
Hours played at review time, across 388 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
非常好玩的排水遊戲,就是關卡有點少
Loved it! Lots of potential. Happy to support this development!
The game is good BUT I'd have some fixes I'd like to see in the next update, 1 being that most of the drainage is uncloggable until you actually go ALL the way down and drain it, because you can't stand underwater (so you can't shovel or rake away anything that's clogging a drain), I'd also say the squeegee is kind of useless, i'd also think it'd be cool if you could hook the vacuum up like a pump so you can infinitely vacuum stuff. I did notice a lot of visual bugs which is to be expected (mainly things like pump pipes not dissapearing). Water Physics are insane in this game. I love what the developers have done and I can't wait to see what they have in store in the future.
looking forward to seeing what this has to offer in its full release. Satisfying water physics.
Great game tbh, the only down side is that its pretty short. hope they will add new maps as its kind of addicting. runs smooth on my pc even whit all the water etc.
Drain Sim is revolutionary. Not only do you experience the pure joy of unclogging drains, but your CPU and GPU also get a heartfelt workout—seriously, I had to submerge my computer after watching my temps and usage climb to levels I have never seen. I came for the sewage, stayed for the spontaneous fanage, and left with my graphics card questioning life choices. 10/10, would sacrifice performance again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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