
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
액션 맛집!! 캐릭터들도 나름 매력 있고 다른 가챠게임보다 액션성이 강조되어 덜 지루해요
i love this game. Feels a lil easy so far but the combat is enjoyable and flashy and it runs well on Steamdeck. Lots of lil exploration rewards and stuff to find. I often play good games then suddenly stop playing, idk why. Lotta impulse buys. I like this one a lot though, big reccommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.7M | 45.8K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 60% | Free | |
| $38.2M | 56K | 90% | $39.99 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏未来更新建议:可以出一个专门刷金币的副本。稍微减轻一点肝度,现在金币压力是真的大。任务给的金币完全不够用,货币副本给的也太少了。还有优化一下任务流程吧,我是真的讨厌那种做一个任务,还需要来回跑的,不论远近。解谜小游戏,不要求你们做的有多简单。但是至少要让我知道怎么找到它们。这方面可以学习一下2077,把显示这些东西的选项放在地图界面。还有食谱制作可以做透明化,或者说做一个专门卖食谱的NPC。一直猜猜猜,很烦的。在战斗上,能不能把连携动作改一下?每次触发连携,角色都得扭下头。 ,然后镜头也跟着晃。玩久了很容易晕。多上点泳装和皮肤。不过前提是把建模优化一下。另外琳跟夏诺雅快点出吧。
是否可以更新多一点女角色性感的服装
Optumus ludus omnium saeclom So lange gewartet auf so ein Game ohne Gacha-Scheiß.
Amazing. Great, majestic. I wasn't excited playing games for a while. It runs fine so close after release, the gameplay is solid. You can both button-mesh OR do combos and it will pay off with a nice spectacle that you create. This scratched an itch Zelda or Gatcha games couldn't for me. I didn't know I had that itch. Now I do and there is no going back HAHAHAHAHAHA
喜欢
很好玩啊,推荐!
退屈な時間をどうにかしたいなと探しても洋ゲーはリアル志向な絵やスプラッタな絵ばかりで食いつきもしないなか、ようやくに見た目が耐えられるものであることとガチャゲーではないことを頼りにプレイしてみた。 ■良い点 - フィールドをサードパーソン視点で歩いて、FPSじゃない「戦闘」である点がまさに好みなのでありがたい。 - 食材入手時に、動物の崩壊絵がややグロかったが気持ち抑えられたか - お使いイベントにて「世界観」的説明がいろいろなされるのだが、それでもストーリー以外の説明がまだまだ薄い。 ■バランスがよくない点 - 途中までは金があまるほどにレベルアップなどに投入できたが、途中から足らなくなり「金策ダンジョン」が必須に・・他 - ふつうの方法で入手のお金とのバランスが悪いか(課金前提設計由来か、報酬が薄い) ■印象良くない点 - 某試練についてアドベンチャーゲームをやりたいわけではないため、シンドイ・ストレスフル。ジャンプとか下手くそなので最後のほうのは・・3人全員落ちまくって「失敗」 - 同時に二か所に同一人物が居る場面ができてしまったりする(こんなのゲームとしてはふつうでしたっけ?) - 討伐報酬などは一度成功したら、単純にお金なり他の交換手段があるとよい。倒せるとは言え、理不尽攻撃のボス戦繰り返してもストレスが多い。 ■バグ? - 某施設の開放なのだが、指定キャラで殴っても反応しない。他二人では壊せた。何が条件不足化 ヒントが薄い。 - イベント発生箇所が重なったときに、同時にイベント発生してしまい戦闘が二重になった・・、それは無理。 テイストとして久々にやるゲームとしては、お隣の国産であっても印象よいだけに残念。
un genshin impact senza lo schifo di spendere soldi per arrivare in maniera decente. Ottimo prodotto, tornare ai concetti di giochi completi senza spendere capitali e accessibili solo ad un pubblico con enorme disponibilità. Ottimo Lavoro!!! Lo consiglio!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.