
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
至少比轮回之兽好玩1000倍....
I had not realized what entirely I was buying when I got this game. But I was very pleasantly surprised. The game feels very cinematic and I can appreciate greatly the fact the game has undergone de-gacha-fication which means I can just play the game without fearing for my wallet or my patience. It can be a little grindy but the story, albeit work in progress as I am writing this is surprisingly solid and I like the characters. For the price tag as well the game is a pretty amazing grab and I am both pleased how it is now and excited to see where it goes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gatcha game without gatcha mechanics. 10/10
我想了半天我该给这游戏什么评价... 我不玩二游,原神啥的我从来没玩过,然后因为在美国我买的价格也不可能是98,因此我肯定不会是因为价格入坑的。 我入坑完全就是因为没游戏玩了,然后这游戏刚出的时候我还玩了Demo,我当时还吐槽说“这得再打磨打磨,这真不行” 但我不知为啥就突然爱玩上这游戏了,奶子大腿都不是原因,tmd我想看奶子大腿我去看毛片不行么偏得在这看? 比动作吧,我还玩着relink,肯定是比不过relink 后来我琢磨透了,这游戏有个关键点就是他允许你自由支配你的时间,给你足够的“自由”,对于一个下班就差不多只能玩俩小时仨小时的人这游戏就这点吸引我了 不过的确现在能玩的挺少的,要是不喜欢肝,直接一个叮,那2小时都用不上就退款算了,更别说几乎没啥人组队都是单刷 因此你如果要是猛肝的那种,这游戏我估计不适合你,没啥特别能肝的,除非你想全成就,全图刷松鼠啥的那也行。 你要是说想慢慢玩,慢慢研究配装,保持那种“毫无目的性但就是想每天玩一会儿”的心态,那这游戏肯定适合你,更别说国区卖的才98,真是便宜到家了. 还是推荐一下吧,希望这游戏能继续更新。
特别好玩!每天一开始,就停不下来了!龙之剑,启动!!!!!!
a gatcha without gatcha is actually really cool
Played for ~ 12 hours, so I think I can give a fair assessment Story: The story is ... not terrible. It's split up in to chapters which span ~ 10 story beats. There's a lot of filler, but usually as you get towards the end of a chapter and it begins to really drive the story forwards it becomes much more interesting. Writing: The Engish translation can be very unnatural, but I suppose that's due to it being AI translated? There are a lot of grammatical errors and phrases which have to be re-read to understand. Having lived in Korea for 5 years as my wife is a Korean, there are manners Koreans speak in that are 1:1 translated. I.e: the lack of pronoun uses. Rather than saying "You smell of alcohol" while talking to one of the characters, it'll be "Castella stinks of alcohol" while talking only to Castella. Or only referring to characters by their titles rather than their names, despite having a close relationship. Sounds very normal in Korean, but it can be a little unnatural to international players. Sometimes I'm trying to speed through the filler sections, such as when the main characters are having dinner together, it can be a little jarring or I have to re-read it to understand what's going on. I'm not an AI hater, but it probably would have benefitted the translation to have someone proof read and over some of these parts of the dialogue to make it more natural to international audiences. Combat: It's fun. Especially when you get a team together and you're constantly switching to get those big numbers out. Ranged characters like Kalien are disgustingly OP; not only putting out big numbers but in most content can stay far enough back that they're not under any threat. The combat really shines in raids and hunts, as the enemies can be more aggressive and hurt a lot more. Though the most fun I've had is just... exploring the world on non-OP characters. Other stuff: I don't play gacha games, so it's been interesting to experience one without the gacha. It scratches that itch of incremental progression, slight boots as I level up to get single digit increases in DPS which causes my rotted brain to have a dopamine spike. Thoroughly enjoying this game, excited to see the resolutions to some of the mysteries they set up, and will probably aim for 100% completion
DragonSword: Awakening proves that gacha can be a "buy to one time to own everything" genre. Hopefully this will be an eye opener to the developers that were struggling on their own gacha games or those who foreclosed that they will pivot to this strategy.
I played the demo and really liked what it was doing and picked it up. Its awesome. The game started as yet another gacha game to enter the market. But at some point in the development I think the devs pitched it to release as a single player offline game instead. So instead of FTP and locking content behind pay walls and making a gacah system, installing stamina limits of activities and all of the other things that come with gachas, they just removed all the restrictions. Gameplay is just like Genshin Impact or Wuthering Waves, or if you havent played those, you can think Breath of the Wild. Combat is based around having a three character party, with swapping in and building on each others' status effects. Tons of different characters with wildly different playstyles and building different teams is fun. They made some recent changes to ease the level up grind that helps building way more rewarding. Its an open world, literally go anywhere do anything (WuWa, BotW, Dragons Dogma, Crimson Desert) built in an anime style. Has mounts and skins. Some of the optional skins have some fan service (ie Summer skin swimsuits) but the normal character designs are very light on that while still having good looking characters. Tons of mounts and some skins are available and earnable by getting achievements, but there are some that are paid dlc. There's no item durability which is something i hated in BotW. Story is... ok. It has the feel of what you would consider a typical fantasy anime to have, with the same amounts of light hearted silliness you might expect from those while still having an overarching "epic" plot of saving the world. The story is not bad, but also nothing to write home about, and the biggest plus story wise is the characters are very likeable. The characters are where the game shines to me, but I acknowledge that I'm somewhat of a gacha addict. There are just under 20 right now, with a big mix of elements and mechanics. They are well designed and while some of the normal expected tropes are here (solemn priestess, sneaky assassin, quiet mage, small woman with weapon bigger than her) there are some that do break the mold, like one of my early favorites, Castella the great-axe wielding elven barbarian. Right now one of my favorites is Astria, who uses a giant crossbow that has to set up on a bipod to fire her explosive shots. Very Monster Hunter-esque. There are more advanced things that you can do in order to collect level up materials that can be done co-op, including boss fights and raids, which allows multiple parties to fight at the same time. TBH i havent got into that yet, ive just been playing on my own. All in all, I really like it, and it's well worth the $30, and ive bought some skins to support the devs. Theyve already got a roadmap of more content coming, with additional characters, regions, etc. Easy recommend.
장점은 게임 모바일에서 패키지 형식으로의 전환한 방향성, 모델링, 액션 등이 있고, 단점은 등장인물들의 개연성, 부실한 스토리, 비슷한 다른 게임에 비해 체력 회복의 불편함 등이 있으나 그래도 이 정도면 충분히 좋은 게임입니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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