
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game looks really nice and some combos e fight system works nice, it could be a good game but: - The "crew level" system that blocks you from linear progressing and force grind / repetition is really annoying. - No way to experiment a hero before purchase is a bad UX, - Makes no sense to have a platform dungeon in this game, specially one to unlock a region map. Who thought this was a good idea? - Every enemy feels too spongy even on same level. Bazzilion hits, make every dam encounter super unnecessary long. Togethet with the also unnecessary amount of random enemies / camps everywhere, makes tiresome to just explore the game. - Enemy vision / aggro range is ridiculous long. - Super long dialogs that you need to keep clicking or leave on auto.. should have an option to show everything at once like MMOs - No fov adjustment, photo mode, ui scale in 2026. - Combo always changing the camera to show the combo animation gets tiresome after awhile, should have an option to disable it. - Quests dialog / scenes always defaulting to show the default team w/ Johnny instead of dynamically adjusting to our current team is really lazy in 2026
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little game with nice gameplay. But as for the story let's say it's clearly not the focus of the game and there are so many plot and subplot parts left open ended by the end that it does feel like an unfinished game. Seeing as the game was originally meant to be a gacha game I imagine they planned on it being expanded if it made enough profit. With them getting in conflict with their editor they switched to a paid format with DLC and the expansion that may have been planned is up in the air now. On one hand if it had been a gacha game I would never have played it on the other although I think it had a nice gameplay the fact that it may never get a proper ending leaves me a bit frustrated.
我想了半天我该给这游戏什么评价... 我不玩二游,原神啥的我从来没玩过,然后因为在美国我买的价格也不可能是98,因此我肯定不会是因为价格入坑的。 我入坑完全就是因为没游戏玩了,然后这游戏刚出的时候我还玩了Demo,我当时还吐槽说“这得再打磨打磨,这真不行” 但我不知为啥就突然爱玩上这游戏了,奶子大腿都不是原因,tmd我想看奶子大腿我去看毛片不行么偏得在这看? 比动作吧,我还玩着relink,肯定是比不过relink 后来我琢磨透了,这游戏有个关键点就是他允许你自由支配你的时间,给你足够的“自由”,对于一个下班就差不多只能玩俩小时仨小时的人这游戏就这点吸引我了 不过的确现在能玩的挺少的,要是不喜欢肝,直接一个叮,那2小时都用不上就退款算了,更别说几乎没啥人组队都是单刷 因此你如果要是猛肝的那种,这游戏我估计不适合你,没啥特别能肝的,除非你想全成就,全图刷松鼠啥的那也行。 你要是说想慢慢玩,慢慢研究配装,保持那种“毫无目的性但就是想每天玩一会儿”的心态,那这游戏肯定适合你,更别说国区卖的才98,真是便宜到家了. 还是推荐一下吧,希望这游戏能继续更新。
二刺螈这一块
好玩爱玩,白丝给雪糕一样
Gatcha game without gatcha mechanics. 10/10
好玩,98还能说啥呢
游戏未来更新建议:可以出一个专门刷金币的副本。稍微减轻一点肝度,现在金币压力是真的大。任务给的金币完全不够用,货币副本给的也太少了。还有优化一下任务流程吧,我是真的讨厌那种做一个任务,还需要来回跑的,不论远近。解谜小游戏,不要求你们做的有多简单。但是至少要让我知道怎么找到它们。这方面可以学习一下2077,把显示这些东西的选项放在地图界面。还有食谱制作可以做透明化,或者说做一个专门卖食谱的NPC。一直猜猜猜,很烦的。在战斗上,能不能把连携动作改一下?每次触发连携,角色都得扭下头。 ,然后镜头也跟着晃。玩久了很容易晕。多上点泳装和皮肤。不过前提是把建模优化一下。另外琳跟夏诺雅快点出吧。
游戏性方面评价为,纯来付费玩原神来的,玩下来和原神一样是个刷子游戏,鏖战要刷,装备要打,还有爬塔,也就是角色不是抽的而是做一堆又臭又长的任务给的: 剧情方面感觉主角就是个工具人小丑,还没那个逼红毛混混团长有镜头,人物塑造一坨大份,剧情方面纯纯拉完。 也就泳装看着还凑合,但还收了我五十多块,而且破DLC刚出就这么多,连条狗都要你十几块,吃相真难看。 总而言之,给到拉完了。
스토리 스킵하고 닥사만하면 괜찮을려나... 아니야.. 퀘스트 보면 전형적인 국산 MMO 양산형 수준에 + 모바일 느낌너무 강해서 거부감이 든다. 난 스토리에 중점을 두는편은 아니지만, 와... 이건 먼 뽀로로 수준도 아니고 유아용게임 하는줄 알았다. 도저히 항마력 딸려서 더는 못하겠어서 이만 하차... 국산게임 응원은 하는데.. 유아수준의 스토리+ 양산형 MMO 퀘스트에 GG
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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