
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
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About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yeah, first day, already 7hours in. i got the game to support NON GACHA games, but the cast is funny, the art is lovely, the girls are hot and the combat is fun. sure, there are the usual annoyances from gacha games for levelling up and skills, but there is no additional cost, so i can stomach those. also the price is nice, 30 euro day one for a lot of content too, honest price. also it runs extremely well
很Q很糯很有弹性
Fun anime, team based game..the combat is fun also..dont except a hard-core combat experience but the combat is super fun.. lots to explore..really enjoying so far..also played the demo.
名副其实的韩国原神。 我是原神玩家,但是因为各种各样的原因,像是数值越来越膨胀,无意义的活动大量重复的解密越来越多,让我逐渐失去了动力继续游玩。在龙之剑我找回了从前玩原神的快乐。 跑了会儿图,顺便清了些支线,莫名其妙就过去了一个半小时,打发时间的神作啊,龙之剑就是一个巨大的(存疑)罐头。 各种各样的细节能看出来是朝着氪金手游做的,但是很奇怪,这样的质量要是手游我不会有兴趣,但是98买断制我又觉得非常划算了。 跑图和探索很有玩原神的感觉,但是战斗要爽一些,连携技的释放很畅快,如果可以加入精准闪避(甚至是精防)那就是牛逼战斗系统了。 和原神词条类似的属性我还没有太在意,龙之剑的怪物数值似乎并不算高,不存在需要猛猛刷本+抽取强力角色+依靠一些运气才能做到爽玩,虽然也有装备刷取副本,但是初期阶段不刻意刷也能玩成无双,不知道后续如何。 总而言之,龙之剑让我找回了从前的原始的快乐,如果喜欢玩二游但是苦于各类资源限制的玩家可以尝试,而其他玩家若是喜欢大世界罐头喜欢二次元画风,龙之剑也是不错的选择。
아쉬운점이 없는건 아니지만 가격 생각하면 대부분 용서되는 요소들. 100만 판매 돌파 기원해봅니다
สนุกมาก โดนเส้น คิดถึงวันเวลาเก่าๆสมัยดราก้อนเนส - เพลงประกอบที่ทำให้ถึงวันเก่า - กราฟฟิกและตัวละครที่สวยขึ้นแต่ยังคงคอนเซปเดิม ภาพสีสวยสด ถ้าเล่นจอ OLED จะสวยมากๆ - มุกตลกโง่ๆ ยังคงอยู่ - เกมไม่กินสเปคเลยถือว่าออฟติไมส์ดีมากๆ - ระบบที่เพิ่มเข้ามาทำให้มีมิติในการเล่นค่อนข้างมาก และต้องใช้เวลากับมันพอสมควร ข้อสังเกตุ - เควสที่คุ้นเคย เควสโง่ๆ คอนเซปเก่าๆ - เนื้อเรื่องอ้างอิงจากดราก้อนเนส จะคล้ายๆ เดิม - อย่าพยายามมุดโน่น นี่ นั่น เดี๋ยวจะติด - คนที่ติดระบบกาชาแบบเติมเปิดของอัพตัวละครน่าจะผิดหวังหน่อย เพราะทุกการอัพเวลอัพชุดอัพตัวละครต้องพยายามหาทรัพยากรเอาเอง
steam现在推送有东西啊? 新出了一个个人日历给我推荐了这游戏,还真可以唉 虚幻5画面光影不错,画风也有差异化,还支持hdr,画面比看上去好多了,乍一看视频真是手游感,个人感觉比碧蓝幻想讨喜 优化没啥问题,4K dlss质量 80帧(无插帧),虚幻5也可以通过配置文件自行拉高一些选项,很自由 逐日奔跑让我想起了塞尔达的美妙时光,但是竟然不支持dlss插帧,希望尽快更新! 韩式动作游戏,可玩性不错,表面看只有两个技能,实际上普攻模组,冲刺攻击,闪避攻击,跳跃攻击都有,还能触发连携和特殊技能 这还只是最基础的一上来就有的,后面深度rpg部分还没研究,听说有点类似鬼泣能打的不落地那种 上来就给能爬墙潜水移速还不错的坐骑,很人性化 不过剧情还真是经典韩式泡菜,上来不管三七二十一接委托干活 初始队伍也是经典话痨中二队长,热情大姐,文静小妹组合 虽然是固定男主角,但颜值不错,也是经典异世界小孩脸了 98可以玩玩
Llevaba esperando un rato por este juego, solia ser un gacha que fue saboteado por su editor quien planeaba hacer una toma hostil de la compañia pero los desarrolladores se resistieron. Es un juego divertido, y veo mucho potencial, definitivamente vale lo que piden, no es una obra maestra, pero si que entretiene... adicional, los diseños de personajes (especialmente femeninos) y modelos son muy buenos, me impresiona.
真的很不错 有龙之谷的味道
怎么老是崩溃????
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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