
Dragon's Wake is a 2D Adventure Platformer where a fledgling dragon hatches into a world in which the extermination of dragons at the hands of a mysterious black knight is already underway.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game awhile ago. I still think of this as being one of the cutest and Awe inspiring games out there.
小蓝龙历险记,想过流程会很短但没想过真就这么短.........就只有一个小时多一点.... 主线剧情就是被一个强大的骑士追杀,路途被好心的蜥蜴部落引导不停进化,最后打败骑士为母报仇的故事,令人惊讶的是骑士面罩底下居然是骷髅, 游戏难度中规中矩,主要是龙飞行的时候稀碎的手感,让我感觉控制的是一只扑棱蛾子,敌人的攻击欲望略高,离远一点就一堆弓箭长矛石头呼啸而来,离近了就各类近战武器伺候,战斗中可以通过吃各种小动物和敌人回血,基本上扛着弓箭疯狂吃人没啥大问题,最后的场景(墓穴?)比较难,正常的骷髅兵还行,比较让人胆寒的是幽灵兵,把它打死了变成幽灵状态还得给你来一下。 最后BOSS(总共也就2个boss)意外的出彩,在上层时简称第一状态基本无敌且攻击欲望超级超级高,敢靠近就给你来一套连招,需要先通过踏碎地板掉落下层让它掉落头盔变成第二状态这时候喷火才有用,第二状态和第一状态攻击手法类似但是会召唤好几个幽灵攻击你,把它打出第三状态变成幽灵骑士之后它会飞来飞去像疯狗一样砍你,抓准时机喷火才有一线生机。 这个小小游戏剧情里面竟然表现出了可歌可泣也是我没想到的,小蜥蜴甘愿自我牺牲挡住BOSS让我们逃跑属实泪目了,最后另外一条小飞龙的死也是措不及防(会不会有隐藏剧情没死),这种配角的迅速死亡剧情让我不禁回忆起了美末... 综合起来还是挺好玩的0.0
A very well told story. Just beware that your choices matter.
нет
Muito tocante as palavras do homem lagarto - KUQUA ps: a história também é tocante.
Charming, clearly made with love. Only complaint is that you can't customize inputs, and the ZXC setup is awkward. But otherwise, short and sweet
各种内容都很老的小龙游戏,剧情不长,但确实讲了一个不错的童话故事
güzel
👍
[h1] 超々々々マイクロなメトロイドヴァニア [/h1] 他の方も言われてる通り、だいぶ短いです。 操作感には慣れが必要で、結構苦戦して何度かやりなおしたけど、それでも1時間くらいでクリアしました。 日本語はないですが、ゲーム中は「Press any button to continue」くらいしか言葉がないので問題なく遊べます。 探索することで見つかるキャラの成長要素、 成長によってさし変わる主人公のグラフィック、 短いながらもちょっぴり感動できるストーリー、 何気に搭載しているマルチエンディングと、短い以外はかなり良いゲームです。 単純にマップと成長要素とお値段を倍にして出して欲しかった……!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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