
A dungeon crawler for tired people.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.43/day in the week after.
About
Aeons ago, dragons used to rule the world, but it only took one man to steal the fire from a dragon to start a chain of events that eventually led to their disappearance.
What remained was a myth that passed from generation to generation that they amassed mountains of gold, and the other part where the dragons return to rule again has been all but forgotten.
Today, a band of adventurers has gathered together to become strong enough and find the mysterious treasures left behind by ancient dragons. Alas, the road to glory and riches starts at the very bottom...
Assemble a party of 4 adventurers
Take on quests, seek treasure, and grow stronger through automatic battles
Find new equipment and unlock new skills to get an edge over your enemies
Revisit completed quests to see new stories unfold within the familiar areas
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 213reviews | 87% | — | $56.8K |
| $10.49−30% | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very atmospheric, retro feel dungeon crawler. Great music.
I played this game after work for about a week and, as a fan of dungeon crawlers, I really liked it. It's nothing out of the ordinary but it doesn't need to be, it was a chill game for me... However the arena didn't need so many quests oh my god.
Bad game mechanics, classes don't feel unique, level up mechanics are just awful.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $14.99 |
| 33ratings |
| 88% |
| — |
| not modelled |
| $5.99−40% | 15ratings | 80% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oui.
I really miss the text descriptions of what's happening but still, this is a great improvement over the previous game that was already really cool. Recommended if you just want to explore and get lost in mazes while not really wanting to get annoyed with combat choices and long animations. The art is cool although somewhat inconsistent. Good stuff
strips down everything extra but keeps, hell maybe even brings out the core more dis tired ahh mf makin me enjoyin ahh fr fr
[h1]The best early 3-hour dungeon crawler experience you can have in 2026:[/h1] Dragon Ruins 2 is described as a „Dungeon-Crawler for tired people” and while I agree, I much rather would describe it as „Dungeon-Crawler for impatient people“ or „Dungeon-Crawler for newcomers to the genre“. [h2]Conclusion:[/h2] Up to the 3 hour point the experience is amongst the best you can have with a dungeon crawler in 2026. I‘d recommend to anyone who can spare 10 bucks for 2-3 hours, to try an indie-game made with love and which shows some cool innovation! [h2]The Experience:[/h2] You sit down, you install the game, you create a party from 4 heroes from a roaster of ~20 choices which contains also some funny ones, like a monkey, all of them have a unique skill – so this feels meaningful and then you get to play. It takes you a couple of clicks/buttons to check the options in town and to choose a quest. Literally you get to the action in just 5 minutes. If you don‘t like your team you can exchange it any time in town, the only drawback is that new members will stay at level 1, but early on this invites you to experiment with different skills and setups. You explore, when you‘re weak you go to the town and rest, or invest money in level ups or gear upgrades. You loot some chests, or if you have a thief you unlock them with multiple tries. You explore your first dungeon in the first half hour. For the first 3 hours this is a super great experience. [h2]How you can play it:[/h2] The game works wonderfully well on a steam-deck, it works well on a laptop and there is zero friction. If Somebody doesn‘t know what a dungeon crawler is, or never tried one, this game is so smooth and frictionless and fast, that you can recommend it to literally anyone. And that‘s the single greatest strength of this game and I love it for this simple reason. [h2]What it does differently:[/h2] In a genre which is slow, sometimes arcane and mostly outdated Dragon Ruins II sticks out, because it‘s not front-loading overburdening choice like how to build a party, maybe even dice-roll it. You don‘t have to consider countless stats or arcane small differences between 2 very similar classes and the battles are neither slow nor cumbersome, you keep moving and doing things. Dragon Ruins II simply cuts a lot of that perceived friction and manages to be lean, quick and easy to pick up and that‘s a great innovation. [h2]Music & art:[/h2] The music and art direction also are on-spot, the atmosphere of Dark Fantasy clearly comes across. I didn’t find a single bug: That must have been the first game in a decade, which didn’t let me down in any way... [h2]The negatives:[/h2] This great advantage and novelty for the genre however comes at a simple and easily understood price: after about 3 hours the game clearly shot out all its content and very little new stuff is happening. At this point the great strengths of the start even start to turn into weaknesses for the game. After this initial great time, the only new things you will discover are new enemy artworks in the bestiary dungeons add little new content, tile-sets even repeat and the games economy breaks down and classes become more and more similar to each other and loot becomes mostly meaningless! [b]Problems with visual variety:[/b] -There are too few props in the dungeons (especially too many gravestones and beds) -A dungeon always uses only 1 tile-set throughout, so all doors and walls always look the same in a dungeon. -Gear of a type always has the same icon, no bigger illustration or any other variety is visible, also gear doesn’t seem to have any flavour-text, only stats. [b]There are some small Inconsistencies in the mini-map design:[/b] Some of the later dungeon lack an icon for entrance stairs, while some of the early dungeons have those. Pitfalls are marked on the map, but only if you actively went into them, spike-traps and pentagram traps are not marked on the mini-map [h2]Compared to the first game:[/h2] Compared to Dragon Ruins 1, outside of 1-2 minor not noteworthy stumbles, this sequel is absolutely & clearly the superior choice. It improves flawlessly 95% of all aspects! There is no need to even try game 1, as this is available now and people should start here.
Je me dis que c'est dommage qu'il n'y ait pas de choix intermédiaires dans les recommandations (i.e. on aime ou on aime pas), surtout avec ce genre de jeu. Dragons Ruins II est plaisant lors des premières parties, puis ça s'essouffle très vite. Cela fait qu'il y a une base intéressante, mais qu'au final le tout reste assez léger au niveau gameplay et donc très vite répétitif, puis lassant. Bref, je recommanderais qu'à moitié, en espérant une suite tout aussi rapide à prendre en main, mais nettement plus travaillée sur le fond.
Uma grande melhoria de todos os aspectos referente ao primeiro jogo, com ainda mecânicas simples, mas eles aprofundaram o Dungeon Crawler para algo mais em comum com outros tendo mapas variados, classes que realmente tem habilidades únicas, sessão de equipamentos e melhorias. Sem falar no aspecto visual que ainda tenta manter uma vibe meio retro, mas agora as masmorras tem realmente cenários distintos, não apenas corredores simples sem detalhes, o jogo ainda se mantem algo super casual com uma história mínima só pra ter um cenário para as aventuras.
"A drpg for tired people" and sure enough this is the best description of for the first dragon ruins and the sequel it's not exception, even with the plethora of added features and new mechanics it's still a really good and simple drpg for tired people. The story is still not existent, you're are a group of adventurer accepting quests of various difficulty and here is the main thing that's different from the first one, instead of having a single quest of slaying a dragon you have a lot more quest of various difficulty and scale: from simple clearing of goblins from a small dungeon to killing dragons and deity it's a nice progression and I like that every set of quest has it's own dungeon and with new visual and music that company you in every exploration, the graphics are really well done with this low poly aesthetic the enemies and characters portrait are returning in this game and the art of them are truly amazing, the music too is good it reminded me a lot of the old from software, unfortunately there is a problem with the quest system, sure the objective are different and varied enough, but the location of every set of quest is not, so if you done one of them you done all of them and it's pretty easy to know where the boss is because they spawn in the same location every time which makes those quest really boring, it would be nice if the objective we're in other area of the dungeon making me want to explore more or to delve deeply into the dungeon but with a system lite this makes every quest after the first one pretty boring and repetitive. The combat and the progression of the party are different from the last game especially the ladder, the combat it's a automatic turn based combat where by moving though the dungeon you encounter enemies and the combat starts immediately, the only thing you can do it's escaping by simply going out of the room or moving far enough to escape the combat or if you have the special attack bar, activate that to do an all out attack to the enemy, an another thing that they added it's status effect , buffs and debuffs that you can receive and inflict to enemy, they add some depth to the combat but the real depth is in the progression of the characters in your party. In the first game you simply level up and level up the equipment of the selected character, here it's a lot more expanded: you still level up by going to the guild and spending money but every five level you learn a new skill, unfortunately they are random and you can have something not that useful for your character (like an increase of damage for a weapon that you don't use for that character, like a staff increase damage buff for a archer, not that useful), you have now equipment with different slots for weapon, armour and accessories, the characters have different statistics, weapons now scales with set statistics equipment can be upgraded and improved with the blacksmith and the old equipment can be sold for gold and the trading post, I do like this changing of the system it makes it more deep and makes the classes more different that the first game can ever could. In the end dragon ruin 2 it's a really expanded sequel, with a lot more dungeon, quest and improved combat and leveling system, not everything is perfect but it's still a really good sequel, like the first one it's recommended to the tired people that still want to play a good drpg.
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Players by region
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Players also reviewed
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