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About
Aeons ago, dragons used to rule the world, but it only took one man to steal the fire from a dragon to start a chain of events that eventually led to their disappearance.
What remained was a myth that passed from generation to generation that they amassed mountains of gold, and the other part where the dragons return to rule again has been all but forgotten.
Today, a band of adventurers has gathered together to become strong enough and find the mysterious treasures left behind by ancient dragons. Alas, the road to glory and riches starts at the very bottom...
Assemble a party of 4 adventurers
Take on quests, seek treasure, and grow stronger through automatic battles
Find new equipment and unlock new skills to get an edge over your enemies
Revisit completed quests to see new stories unfold within the familiar areas
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game after work for about a week and, as a fan of dungeon crawlers, I really liked it. It's nothing out of the ordinary but it doesn't need to be, it was a chill game for me... However the arena didn't need so many quests oh my god.
The game's premise is that it's "A dungeon crawler for tired people" and it really does succeed in that regard. It's quick to fire up, quick to go through menus and upgrade characters and gear, quick to get into a dungeon, and quick to fight enemies. The only issues I have is that it feels so... dry? Boneless? It really is something that's hard to articulate, but gameplay boils down to; enter dungeon -> map out area (return to base however many times to heal and restock) -> find boss room -> kill boss. It doesn't help that when you take another quest in the same dungeon the boss room doesn't move to another area, so when you find out where the boss is, you can just rush there ignoring all enemies and loot because killing the boss quickly is usually a better reward. The quests repeat after finishing all the ones in an area, so you can just grind out one dungeon for levels and gold. This ends up not really being super worth it though, as enemies in the endgame dungeons begin to scale with your power level as you overpower them. So by then your main strategy is just bringing health potions and having everyone in the party have skills that boost the "Party Attack" gauge faster. The party attack is the only way to directly influence combat by the way, everyone just attacks automatically on a timer. All things considered, it's okay. The quests repeat like I said, so you COULD just play it forever. But I was able to beat all content in just 30 hours. After that, I saw no reason to continue leveling my party, my gear was already completely maxed out and all of my main party members had all the skills I wanted. If you're looking for a game to kill 30 hours, played about an hour every night then this game is great. It completely succeeds at being a dungeon crawler for tired people. But I was just hoping for a bit more. Also the biggest draw for me to the game was the art. It's absolutely gorgeous. But then I found out that it was all just from an asset pack and I just felt deflated. There's nothing wrong with using asset packs of course, it just feels a little lame that the art and atmosphere is really the only thing this game has going for it and it isn't even original.
Respecto del 1 se añadieron bastantes mejoras, lo que siempre se agradece. -Se sumaron varios personajes, con sus habilidades iniciales y otras diferentes a las que se puede optar cada 5 niveles. -añadieron más calabozos, con un sistema de "quest" en cada uno y ahora con diseños en vez del fondo negro del primero. -Se agregó al herrero para mejorar armas y armaduras y en la tienda ahora se pueden vender items también, no solo comprar pociones y teleports. Un juego simple y entretenido para pasar el rato.
Love this old school RPG.
perfect time waster.
Fantasy dopamine machine goes brrrr...This game was well advertised. Its not particularly difficult, but its relaxing, the graphics are charming, the dungeon synth keeps you into a sort of trance, there's a cute storyline and there's enough mechanical weight so you remain engaged. I finished the entire campaign and I probably would have kept grinding if they had additional dungeons and more enemies. This is my one criticism. There's a lot of repetition in the game already. That's fine, we know what we are in for. The first time you run a dungeon, its actually maze-like and you are exploring, the second time is just a pathing challenge, the third time its repetition. Mix it up a bit. Near the end, all the enemies are known, and the game just keeps recycling them. Make a nice bestiary that only shows up in the last two levels. All new enemies.
Uma grande melhoria de todos os aspectos referente ao primeiro jogo, com ainda mecânicas simples, mas eles aprofundaram o Dungeon Crawler para algo mais em comum com outros tendo mapas variados, classes que realmente tem habilidades únicas, sessão de equipamentos e melhorias. Sem falar no aspecto visual que ainda tenta manter uma vibe meio retro, mas agora as masmorras tem realmente cenários distintos, não apenas corredores simples sem detalhes, o jogo ainda se mantem algo super casual com uma história mínima só pra ter um cenário para as aventuras.
Bad game mechanics, classes don't feel unique, level up mechanics are just awful.
While I liked Dragon Ruin's 2 i feel like it lost a bit of novelty due to how little gold you can end up getting from doing a re-clear of a dungeon, it felt as if the non exhaustive way to progress was by teleporting to bosses over and over on the higher paying missions until you got a reasonable amount to upgrade your characters or else progression can be quite a slog. I liked the addition of gear slots and passives as well as skills in this one and definitely made the characters feel more unique. Overall I liked it less visually than the first after thinking about it there being more to the graphics left less for my imagination which i enjoyed due to the games simple nature with little distraction, also I wish enemies dropped a lot more gold as the reward for hunting chests was very tiny usually save a nice piece of gear. I may be wrong but it seemed to me as if my characters were barely ever getting tankier. Though most everything else in this game is a direct upgrade over the first, theres more to do, more ways to interact with your characters, ways to guide their build paths etc, a variety in quests and levels which were welcome additions, though I think a lot of the positives are hurt by some odd feeling progression.
Oui.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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