
Fast-paced destruction! Tear the #!@$ out of a mountain-top village as the King sends out his royal army to try to stop you and protect his kingdom. The more villagers you devour, the stronger you get. Fill your belly and enter Rampage Mode where you can unleash mass destruction!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Repetitive, boring, and overpriced. It's a fun little game for what it is, but even on sale, I don't think it's worth the price tag. The basic gameplay got stale after about 5 minutes, and apparently you can beat the "Story" mode in around twice that time.
Perfect for those PMS days. Cheered me right up. Reminded me of the old Amega 'Rampage' game. Smash, eat, smash, have kids, smash... perfect.
Its a fun simple arcade game. it will destroy your fingers though. I found out my Steam Controler has an autofire/Turbo mode and it saved my hands.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian +6 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Burninating the countryside, Burninating the peasants Burninating all the peoples And their thatched-roof cottages! Be a dragon and destroy things, what could be better? https://youtu.be/cDC6cSBlm7g
玩了这个游戏后,我觉得做个火龙也挺不容易——毕竟人类村庄需要我的焚烧不是吗?——有问题请去找官方,反正游戏里就是这么告诉我的。(笑) ———————————————— 玩家要做的就是在风格诙谐,卡通感极强的画面中,作为一条庞大的火龙不断吞食各种人类,填饱肚子召唤小龙或者积累狂暴时间。“附带”横扫地面的一切物体,把骑士吹飞到一边,吞掉公主,燃烧整个城镇。。(每关会指定摧毁城镇的数量,凑够数量了就过关) ———————————————— 游戏玩起来爽快感十足,每关后期随着潮水般涌来的各种敌人,加上火龙喷吐的火焰,燃烧的城市,各种魔法效果爆炸效果充斥全屏。前期吞食村民很简单,但到后期各种骑士+弓箭手+魔法师+强弩+减弱魔法出现后,想摧毁城镇就需要一定的策略,对你有好处的火焰球,飞行球,狂暴球都有时限。一定要抓住机会吞吃这些来增加伤害。(不过如果这些道具出现在对面重兵防守地区,贪心很可能导致翻车(不对。。。是翻龙))这时候多多活用能把对面逼退的砸地攻击,然后双击方向键逃避防御力高的地区,在防御力低的地区填饱肚子,然后飞起来在狂暴时间内一举摧毁棘手的地区是最佳的选择。 ———————————————— 游戏角色动作比较流畅,但动画的过渡不是很多。(不过角色各种动作的细节还是够的) 游戏的美工很有实力。通过描边技术和色块区分,在后期画面一团混乱的爆炸效果和魔法乱箭横飞中仍旧能轻易的看出各种需要攻击的对象。卡通效果的画面并不血腥(不过暴力是肯定的),减弱了像我这种和平主义玩家的罪恶感。(严肃脸) ———————————————— 技能不能储存起来随时用有点难受,像是最有用的狂暴时间如果能自己按键发动就更好了,经常出现到了要用的时候,时间不够吞不了多少人,然后肚子空空发不出力,导致只能麻溜逃跑的尴尬局面。 ———————————————— 嗯。。。虽然看着村民努力修复建筑感觉有点可怜,不过为了肚子还是吞了吧,那边建筑什么的还是炸了吧。虽然每关最后出来的公主有重兵防守,不过嘛,冲过去也就是一口的事(手动滑稽)(迷之音:喂喂,说好的和平主义者呢?) ———————————————— [i]~小小的打个广告(=w=)~: [b]oc大家族[/b] ——————— (关注量近一万八千) https://store.steampowered.com/curator/7213898 [b]中文鉴赏家召集令[/b] ————(关注量近两万八千) https://store.steampowered.com/curator/6862910[/i] 欢迎大家进入链接后关注
rarr die peasant rarr
Хоть и маленькая, но интересная игра!
总体来说,不推荐入。 抛开纯机翻的差劲简中文本和本质烧吃撞的10分钟小游戏来看,我觉得这游戏一个最大的问题就是——没有任何操作按键之外的介绍。 饥饿值系统具体是怎样的?我的胜利目标是什么?那些气泡有什么用?这些村民会干什么?那些兵种和武器有什么好的解决办法?小龙要怎么孵? 这些我觉得有必要告诉玩家的东西,游戏里都没有任何的解释和介绍。好吧,这些都没有,那我可以猜,但是我究竟猜得对不对?全不全?我不知道。 是的,它是一个简单无脑的泡面游戏,甚至不值得思考,只需要一通乱按,爽爽地吃人放火。但是在新手引导和游戏系统介绍这方面,这个游戏做得——用比较保守的话来说——十分潦草。 老实讲这非常影响玩家对这个游戏的第一感受。你甚至每种游戏系统给我来个一两句话的小介绍都好。比如“吞吃人类,增加你的饱腹度,当饱腹度积累至满时进入狂暴模式”或者“人类会在你的脚下安放地刺,用火焰烧掉它们!”讲道理,就连RPGmaker做的小游戏也会有那么一句半句的物品介绍对不对。 但是这游戏没有。 所以我觉得它是个半成品。 而且一上来就要我烧100个建筑。你是在恶意延长游戏时间吗。作为新手引导的第一关通常都会具有一个容易达成的目标并且包含核心操作的关卡设计——譬如说,第一关的过关目的可以设计成,吃掉村民并达成一次狂暴。好的,那么在这个小教学关里,我们可以告诉玩家这游戏的饱腹-狂暴系统和基本按键操作。第二关就可以让玩家用双击冲刺拆几栋楼,楼塌了之后来几个小兵,杀死小兵,过关。然后第三关我们来学习一下如何生蛋,然后和小龙一起解决一些高级兵种,并且将那些奖励气泡分布在这些教学关中一起科普给玩家……在正式的教学关过后,可以在正式关卡中设计更加多样的过关条件,兵种的加强版,甚至可以让巨龙喷一些火焰以外的东西,生一些有特殊能力的小龙…… 但是这游戏没有。统统没有。好吧,看在它10分钟无脑小游戏的份上,算了。 那么我们来看它的关卡模式。一共有三种:故事模式,限时模式和无尽模式。那么问题来了。 为什么故事模式不讲故事?哪怕你像龙族融合一样告诉我:恐怖的僵尸怪毁灭了巨龙世界,或者只是简单地告诉我一句,你是一条龙,要去山脚下的人类村子里找食吃,都OK。 但是这游戏没有。不讲故事的故事模式为什么要叫故事模式?你为什么不叫经典模式? 这个游戏很让人失望。它与其说给人一种很强烈的“制作组很穷”的感觉,倒不如说有一种很强的敷衍感。 如果它能完善新手引导,讲点故事,并且多展开一些游戏元素,我倒是愿意再爱它一次。 现在嘛,算了吧。
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A basic but fun time waster that could easily be made for both computers and phones (and before anyone asks, a phone game on pc or vice versa isn't always a bad thing, it can mean a bigger audiance and more exposure for developers and more $ along with more accesibility for customers if things are done right) But that's more of a formality Lets get down to the pros and cons of the game and what the game is about This is like the concept of Rampage had a three way with the environment and themes of defend your castle and either Trogdor (for those that know Homestar Runner) or Skyrim (for those that don't know Homestar and the gang, but play games with dragons) and this is the baby This game is far from the best game ever and its notoriously short, but aside from completing the campaign once, you won't play the campaign afterwards unless you go for a higher score or better times But you might be wondering, "Then how can you reccomend the game?" I reccomend the game because the cream of the crop,if you will, is the game's endless mode, where you constantly race around looking for powerups and people to eat while destroying as many buildings as possible and figting off the ever increasing ammount of foes that come you way, from catapults to wizzards to priestesses to knights. What does this mean? This means the game can be fun to pick up and play every now and then for a few minutes or a round or two, it's quick, mindless fun, and you'll enjoy playing the game in short bursts trying to live as long as you can while getting a score as high as you can Not to metion the game is appropriately priced and the person behind the game seems very humble (the person behind the game for example knew the game wasn't going to be huge and was thought of as a simple yet fun game to make and get a bit extra cash in his pocket) cuz the game is only 5 dollars if I remember correctly (I got the game for 2.79 while it was on sale) This game isn't anything groundbreaking, but is simple mindless fun, and sometimes that's all a game needs to be (: EDIT-After checking, I do think the game is a bit over priced (7 dollars normally) so I would STRONGLY reccomend getting the game while its on sale, other than it being a bit too high priced for what its worth, its a fun game, like I mentioned, just wait for it to be on sale or the price to go down
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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