
Dragon Fin Soup seamlessly blends genres to create a fresh experience: half story-driven tactical RPG and half high-stakes roguelike, with a pinch of crass humor and a heaping helping of murder & madness set in a procedurally generated fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, I have a few things to say about this game. I have to give credit in a couple areas, but unfortunately it just doesn't save the game for me. The music is pretty good, the art is really cute and aethetically pleasing. I've only played for a couple hours, but to be honest I couldn't really stomach playing it for longer. Why? The movement feels clunky. Despite watching videos and other people stream the game, I still wasn't sure in the end if I was even playing the game "right." It felt uncomfortable and was not easy to slide in to, as it should be. The writing is done in such a way that it almost treats the audience as if they are dumb, and cannot infer information based on decently written dialogue. The mini map was not helpful or well "mapped out" at all. I had no idea what the game was trying to indicate to me with its' little green squares for everything they were trying to mark. Further, a little bit of a pet peeve about this game: you have to pay money if you damage stuff. That sounds logical maybe, but listen -- most of us have been conditioned to break things if we see we are damaging them. We want to see what goodies are inside! (I broke a stump had to pay money. You should be paying me; I removed that nuisance from your yard.) And due to this mechanic, I basically started the game bankrupt. Furthermore, what I was doing felt empty. Boring. Pointless. I didn't feel engaged. Make it matter to me, because right now, it just doesn't. I did have some interaction with the devs and I have to say that for the most part, they are some pretty nice people. Unfortunately, that doesn't make for what I consider to be a "good game", all due respect.
The only reason I won't recommend this game, and instead suggest not buying/playing it, is because the developers seem to have abandoned it, and there are bugs that still need to be fixed. (i.E. - bugs that erase all save data randomly). It is extremely heartbreaking. It was such an amazing game until the bugs began. I also tried playing it on PS4, but that is even MORE bugged, and the developers again promised updates and fixes, but the last anyone heard from them was I believe over 1 year ago, so unless they resurface and decide to complete what they said they would, I don't recommend this game. (Which is sad, because so many people REALLY wanted this game to be successful.)
Significantly unfinished, and very much abandoned. Not sure why I played it so long, given the state of things (utter boredom?). Nice Smashing Pumpkins reference in there though.
As a Kickstarter backer at mere $100 I did not get what I expected out of this game. This review is coming so late because I saw this game in my library after so long of not remembering that this game even existed. Let us put aside all the physical stuff I was hoping to get, the game is flawed and crashes far too often to get into the guts of the story. Alongside that, promises were made and never fulfilled by the team. Such a disappointment that I don't really want to write more about this game. I'll just leave it at that.
I backed this in the day. So much promise. So little delivery. I dont think it was malice, this was the early days of Kickstarter when it was the wild west still. Still, this was one that burned me and made me back off from Kickstarting games. I wean at least we GOT a product. Its just not a good one. I feels like a waste of talent.
4/10 - I really wanted to like the game. It is charming and looks beautiful. But I had to abort a mission several times now because it was bugged. In addition, the controls are very bad, the crafting is unnecessarily complicated, it's very monotonous in the long-term and bugs everywhere keep me from recommending it.
DO NOT BUY! This game has been abandoned for years! What a shame. It WAS interesting.
I am kind of torn... I love this game but just upset that the dev's abandoned it. That doesn't mean the game is not finished! There is a lot you can do! It's just that the dev's said they were going to release an update and then went dark.
Abandoned game. Do not purchase.
I would recommend, with serious caveats... This game is an example of a great concept, unique art design and extensive grind&craft systems, that has apparently been COMPLETELY ABANDONED by the creator, to the point where this inconvenient truth comprises the majority of the game's legacy. I have tried playing this game multiple times, on multiple platforms, and have been soft-locked with bugs each and every time, I'm currently on my furthest playthrough, and that's due to glitch trial and error. Don't go into secret basements, when you try to go back upstairs the game sometimes freeze during loading the ground floor, I've even had saves get corrupted after restarting from this. You "might" be able to make a backup somehow before you brave those stairs, I don't know. I wish that the writers of this game would release the code to the community, so passionate people could fix this game, make it actually playable, and fix the mistakes made by the programmers... Has anyone managed to make it all the way to the end of the story mode? If so, any workarounds for the bugs??
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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