
Dragon Eclipse is a roguelite deck-builder with a unique auto-battler twist. Choose your Tamer, team up with powerful Mystlings, and battle fierce foes. Grow and evolve your Mystlings, craft a winning deck, and unleash epic combos to dominate the battlefield. But beware—the Eclipse is close!
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About
In Dragon Eclipse, you collect magical Mystlings—unique creatures that enhance your deck and join you in battle. Build your team of three Mystlings with distinct stats, abilities, and special cards. Remember that your beasts grow and evolve as you play, so understanding their nature is the key to victory!
Combine auto-battler mechanics with deck-building strategy for endless creative possibilities. Unlock new Mystlings, cards, and tougher difficulty levels with every run. Experiment with setups, craft complex combos, and elevate your playstyle to unlock tons of fun!
Each Tamer has a distinct playstyle and unique specialization. Which one of them you choose will define the shape of the whole run.
Every Mystling has unique stats, abilities, and a starting card for your deck. Strategically balance your team, make them your loyal companions, and together, fight against the encroaching evil.
Mystlings level up and evolve during combat, gaining powerful new abilities. You’ll have to discover and harness their potential. Sweet and unassuming at first, they can transform into fearsome allies under your guidance.
Throughout your journey, you'll construct a powerful deck full of great combos. Acquire new cards from various sources, engage in battles, and encounter intriguing characters to ensure your deck is tailored to your combat preferences.
The approaching Eclipse limits your time to gather resources and cards. Not the whole map can be explored. Make decisions to secure victory before it's too late.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Traditional Chinese, Simplified Chinese, Japanese, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It feels like unfinished game. The balance is so bad. Thank God i got this in a bundle and i paid less than 1 euro. I don't recommend it, even though it had potential.
Wait for a sale if you really want to play an unbalanced mess.
デッキ構築厨の俺のレビュー 一言で言うと、 [h1]チャプター毎リセット型のジリ貧デッキ構築カードゲーム[/h1] といったところ。 [h1]ゲーム概要[/h1] ざっくりと見たら、Slay the Spire系のデッキ構築カードゲームだけど、細かな点が違う; [olist] [*]全5チャプター構成。 [*]チャプター開始時にパーティー構成。 [*]各チャプターでは、ショップ・強化・回復等のエリアに寄り道しつつ、規定回数の敵と戦う。 [*]戦闘;Slay the Spireと似てるが違いは以下。 [olist] [*]パーティーのポジション(前・中・後)をチェンジして、どの敵の攻撃を誰が受けるかの選択が重要になる。 [*]シールドが足りなくて被ダメは当たり前だから、結構しんどい。 [*]デフォで毎ターン3ポイントしか貰えないのに、2,3コストのカードが半数以上なので、カードの使い方の幅が狭い。シールドで被ダメを兎に角抑えつつ、ペチペチと物理ダメージを与える戦法に頼らざるを得なくなる。 [*]'活性化'システム;普通のゲームで言う所の'固有アビリティ'。これをメインに使ってパーティーにバフを掛けていく。 [*]攻撃するにも、デフォで2ポイントも掛かるし、こちらの攻撃力はデフォで0~2な一方で、敵のHPは15~60が普通なので、毎回長期戦。 [/olist] [*]戦闘終了後に、カードや(他ゲーでいう所の)レリック・アーティファクトを購入。しかし、カードは戦闘毎に買えるが、削除する機会は殆ど無い。せいぜい4枚しか削除できない。 [*]規定回数の戦闘後にボス戦。 [*]各チャプターをクリアしたら、全パーティー解散&全パーティーの強化と全デッキがリセット。 [/olist] [h1]問題点[/h1] [olist] [*]兎に角ポイントが枯渇して、使えるカードの幅が狭い(カード自体はそこそこの種類ある)。故に、ジリ貧の戦いを強いられる。楽しくない。 [*]レリック・アーティファクトでポイントを増やせれるようになってから、ちょっとだけ色々なカードが使えるようになるが、30時間ほどプレイした評者としても、そこまで幅広いプレイスタイルがあるわけじゃなく、ある程度のパターンに収束していく。 [*]特にチャプター4が断トツで一番難しい。チャプター4だけ10回ぐらい全滅した。しかも、チャプター4だけはステージが2面ある。←バグか? [*]チャプター4の2面目のボスとチャプター5(最終章)のボスは予告無く使用したカードが強制的に廃棄される仕様←バグか? このせいで、デッキ圧縮して勝てる強いデッキで臨んだ所、全カードが廃棄されるという悲惨なことが起きた。 [*]それに対して、チャプター5は戦闘回数に制限が無いので、最大限まで戦闘を繰り返してデッキの強化が出来るのでクソ簡単になる。 [/olist] [h1]総評[/h1] [olist] [*]一応、プレイする価値はあるデッキ構築ゲーにはなってる。 [*]でも、Slay the SpireやMonster Trainには遠く及ばない。 [*]せいぜい30時間もプレイすれば十分か。評者的には300~500円程度の価値。 [/olist]
没任何局外成长,难度曲线非常不合理,每局开头2场打完随不到核心的东西基本可以宣告重开 初始卡费用非常不合理[b]默认3AP,平A卡要2ap[/b],部分卡纯污染池子 看在3块钱的价钱上原谅你了
Game is very undercooked, would've benefited from early access probably. Frankly bizzare level navigation. I don't know why you would think that this is better than just having options on a map. Incredibly unbalanced relics. When you die it gives every piece of dialogue again. Communication of enemy intent is not clear, but perhaps that's just because you have three characters that can get attacked. I think this would've worked a lot better if there were just standard enemy attacks and those that pierce through to the whole group? Cool concept, wish it was done better.
I bought this game out of curiosity about design choices for this particular genre mashup of monstertaming and deckbuilding. And in that, it didn't disappoint. There are some good ideas that unfortunately ended up half-baked. I can't recommend it as a game, because it feels like the unlikely mix of genres gave the game an identity crisis. The run-based gameplay just didn't fit well with the usual continuity of monster collecting. Your collection just grows opening you to new combinations, but the development choices for monsters are only available during runs. Deckbuilding opportunities are also limited. The run is structured so the boss is spawned after certain amount of days/fights. The map you are navigating lets you choose from different levels of combats, sometimes to get rewards behind them, but that's it. It is like the dynamics of Slay the Spire advancement was added to the game as an afterthought. There is a semblance of the story (oh, chosen one, save us from evil, basically), but the game doesn't give you much reason to care about it...
Great designs hampered by some of the worst coding imaginable. The worst part about this game is that I want to love it, the premise is awesome, but the story is nearly absent; the framework for great gameplay is here but the coding didn't get the memo.
This is a pretty standard deckbuilder, with honestly not that much deck customization, that doesn't do anything you haven't seen before, but also doesn't do anything bad. Most of the variety comes in the monsters and the blessings (think artifacts) you can get for them, with a little interest in the free-swapping spacial aspect. There isn't much depth once you've seen all the blessings, the evolutions of the monsters, and the trainers - which took me about 9 hours. You can play a few different ways: defensive, activation based (a few ways to build this), but the most common strategy is going to be strategy is stacking one monster full of attack while supporting them. The story is completely forgettable if not outright boring, but the art, though subjective, I think is very well done. 3/5
對輕度Rogue牌組構築遊戲 有豐富經驗 有高度興趣 建議特價可以下手 整體 6/10 分 幾個問題 每次遊玩只有11個回合,剛剛構築好打一場頭目就完了有種草草收尾的感覺 引導及設計有待完善,部份簡單錯誤,如食物(對應其他遊戲藥水)達上限時, 得到新食物會錯誤及閃退,有食物時在城鎮無法得到新食物但無任何提示引導 少量閃退但不導致存檔損壞的小問題
it´s alright... not worth the price though... only buy on 90 %
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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