
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.7Kreviews | 86% | — | $76.7M |
| $49.99 | 68Kratings | 90% | #58 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1762 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my friend ruined it for me
♥♥♥♥♥♥ ♥♥♥♥♥♥♥ game
Amo dragon ball, mas a bandai novamente pisando na bola, essa dlc era pra ser gratuita ou pelo menos vir no passe de temporada ou na versão ultimate, simplesmente zero respeito pelo consumidor, não compre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.5M | 82.8K | 92% | $29.99 | |
| $78M | 123.4K | 96% | $29.99 | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $75.4M | 63.8K | 94% | $59.99 | |
| $74.8M | 157.4K | 98% | $19.99 | |
| $79M | 112.2K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.5K | 340 | 62% | $34.99 | |
| — | 0 | — | — | |
| $0 | 0 | 88% | Free | |
| $1.3M | 8.5K | 88% | $8.99 | |
| $52.9K | 191 | 88% | $9.89 | |
| $888 | 3 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Le tant attendu (mais un peu décevant) tenkaichi 4 [/h1] Niveau graphisme, R.A.S. Niveau gameplay, tout est assez solide mais le principal souci du jeu vient de son manque cruel de contenu, que ca soit en solo ou en multi. Trop peu de personnalisation, trop de personnages manquants (à venir très certainement en DLC mais c'est malheureux). Pour tout les anciens amateurs de la formule Budokai Tenkaichi ca reste un jeu fort sympathique mais il laisse un arrière gout un peu amère alors qu'il aurait pu être encore meilleur. Un 6.5/10
comprei o jogo simplesmente pra jogar online e claro curtir o modo historia porem jogar mais o modo online simplesmente to sofrendo com esse erro de comunicaçao até jogo, gastei 300 conto no jogo joguei duas horas da historia ou mais tempo quando fui perceber n consigo jogar online, decepção e nao consigo reembolsar nice jogo bom porem isso fez eu odiar o game.
Well, after almost 20 years of waiting for a successor to Budokai Tenkaichi 3, with all the hype in the world, I truly thought this would finally be the game to carry the legacy forward. However, it has been nothing but disappointment from the very beginning. The game's art style is very ugly, the special moves are too transparent and lack detail. For example, in Budokai Tenkaichi 3, Super 17's ultimate attack is a transparent black sphere with a red orb in the center and lightning surrounding it—well-made and detailed. In this game, it's just a solid black orb with very few details. The same thing happens with Kid Buu. In BT3, his ultimate attack is a rotating pink sphere that matches the color of his energy and stays faithful to the anime. In this game, it's just a generic fiery red orb that looks ugly and poorly made. On top of that, the sound effects of the attacks are incredibly pathetic and fail to create any sense of emotion or impact. Everything feels very dull, and you never truly get the feeling that you're taking part in an epic battle. It's sad to say, but a game released 20 years ago is better, more detailed, and more polished than this one.
Why release a DLC without including it in the Season Pass? Does the concept of the Season Pass make no sense at BANDAI NAMCO?
Just recently, the devs changed how the AI worked to strictly reading the players input. This means no matter what, if you press any button, the AI already countered it. Every time. They changed the game from an arena fighter to a puzzle game that cheats.
Ultimate does NOT include neo and has only garbage super characters, absolutely unacceptable. The rest of the game is a mixed experience and nostalgia is not worth the huge price.
I got exited for the Neo content update and wanted to give it a try only to find out that I have to give and extra 35$ for it. Mind you I preordered this game for 110$, while other people now will only have to pay 90$ for the full game with the expansion. Yeah thanks Bandai for scamming me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.