
DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−84% | 76.8Kreviews | 90% | — | $13.4M |
| $59.99 | 63.5Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
muy bueno jeje
dbz street fighter
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 3 → 5.29/day in the week after.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 23 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El matchmaking esta podrido, no puedes disfrutar ninguna partida porque en todas lo unico que hacen es spamear ataques, o dedicarse a campear y una vez te agarran te hacen un combo full vida, que dura dos minutos. Al momento que te sueltas te aburres y no te das cuenta que te soltaron, y después te vuelven a agarrar, y estas en ese mismo loop por cada puta partida que juegas
not technical enough to be fun for me 😒
É o gráfico de desenho mais foda que ja vi. Os efeitos sonoros são OS MESMOS do desenho, mano nem pensa 2X, compra esse jogo. Dragon Ball FighterZ tem uma jogabilidade que é intencionalmente acessível. O sistema de combos é bem “assistido”: auto-combos funcionam, links são mais simples que em jogos como Street Fighter, e muita coisa flui com pouca execução técnica. O foco não é precisão milimétrica de inputs, e sim ritmo, troca de personagens e pressão constante. Basicamente, o jogo usa 3 botões do controle: soco, chute a magia. Os outros botões são assistências ou atalhos para magias e habilidades. O que engana muita gente é isso: o jogo parece ultra técnico por fora (visual, velocidade, partículas), mas por baixo ele é bem mais fácil de jogar do que a maioria dos fighting games tradicionais. Então sim — fazer combo básico nele é fácil mesmo, quase intuitivo. O “difícil” do jogo não é apertar botão. É mais: saber quando trocar personagem gerenciar assist lidar com mix-ups rápidos e entender o flow da partida em alta velocidade Ou seja, execução simples, decisão rápida.
Keyboard on this game is not bad
combat is mid and the ♥♥♥♥♥♥♥ "Set for life" archievement is the biggest pain in the ass
I love fast pace games and a the abilities to shmixe your attack alote
Unplayable on the Steam Deck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.1M | 68.1K | 83% | $39.99 | |
| — | 0 | — | — | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $2.6M | 7.7K | 96% | $14.99 | |
| $36.3K | 255 | 82% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.5M | 20.8K | 97% | $15.99 |