
DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 638 reviews with recorded playtime.
Reviews
Themes across 637 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One the best fighter games I've ever played
GOTY
Me encanta este juego de peleas el nivel de cinematicas es increible
great fighting game for both people new to 2d fighters and people well experienced in the genre, also a very good dragonball game as well. only two small comlaints, the story mode is very mediocer and boring and the DLC is ever so slightely pay to win
best dragon ball fighting game other than xenoverse 2
The best feeling fighting I've played in a while it also runs on a potato
jujegazo
Juegazo muy divertido si lo juegas con amigos o tus hermanos recomendado👍
Esse jogo força você a virar um esquizofrenico imaginando 34894 ataques possiveis do seu oponentes só pra ele usar o ataque pesado '-'
Very Fun Game Twin
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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