
Draft Day Sports: Pro Basketball 2017 puts you in the role of general manager of your favorite professional basketball team. Every decision can be made by you from drafting, trading, signing free agents all the way to making each substitution to lead your team to championship glory and becoming a dynasty.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
crashing, crashing, crashingg.....and its demo mode i think.they dont mention that. dont buy this game
Just signed Kemba Walker and Demar Derozan to the Houston Blast (Rockets) and Im balling.
Poderia ser um bom jogo de dados não fossem os bugs constantes que atrapalham demais a evolução. Eu joguei uma temporada inteira e, ao fim, com os Lakers, ganhei o primeiro lugar no sorteio do Draft e ficaria com um jogador fantástico com médias de 40 pontos e 20 rebotes no basquete universitário. Mas quando fui escolhe-lo, apareceu uma mensagem de erro fatal e o jogo desligou soxinho. Tentei voltar e refazer tudo 3 vezes. Todas deram erro. Ridículo, ainda mais por ser um jogo de mais de um ano de publicação e nunca terem consertado esse problema. A plataforme Steam não deveria vender jogos assim. Queima o filme total. Nota 0.
This game could be so much better with a license from the NBA. Most low-demand pro basketball games are unlicensed. OOTP does a great job with baseball and hockey, but no basketball. The best NBA computer games make high demands on systems I have available to me. I've urged the maker of this game to seek licensing, but I imagine it's much harder than it may seem. As it stands, the AI in this game is realistic and fun to play if you don't have gobs of time.
Edit: This is a good game, I eventually took the time to look into my own issues and figured out how my save files work. There is a lot of moving pieces here and after tracking for a while it makes sense how some of the files won't always make it and the fix is looking pretty predicatable. My second attempt at a game is looking a bit better anyway. I've also recently read the owner of the game is still receptive on walking people through faults, will be considering this next time I run into an issue and can't solve it. Issue seems to be your save file exists as 4 separate files in order to generate(I assume) your current team, character, the current game state and I'm not sure what the file is. The most common issue I keep running into is these files getting fractured from each other and need to be manually moved. My first review of the game(Made after 20 hours, still valuable when looking above I think): There's a fun sim hidden in here but you need to dedicate a lot and just wait until your save file blows up, I figured it couldn't be that bad if the creators went onto create other things but this shouldn't have a price tag attached to it until it works. To the creators, this is cheapest way to experience your games as a baseline of sorts, instead of just downloading this for free to see what it's about and buying a newer release this having a price tag just leaves a sour taste in my mouth when considering if I want to try a newer release that should be fixed, is this your standard I can look forward to if I give you my money again? Now. What I think you should take is this game is capable of taking a reasonable person and putting them in a position they think is terrible in a state where you've lost hours of effort you're not likely to be very happy. The game itself shouldn't be an issue after you've taking that emotional roller coaster, it's not that hard of a game to figure out how to play and if you dig just a little bit the product is 100% worth it.
This game has potential but the bugs make it unplayable
No manual. Had a lot of trouble fixing menus and setting things up to run the game. Kept getting error messages about my team and depth and roster etc. I found it very difficult to fix the problems and ultimately found the game to be unplayable.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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