
Create your dragon, customize it, level it. Explore the world of Draconia and unravel its story. Draconia is an MORPG where YOU play as the dragon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become the Dragon
Step into the scales of a mighty dragon and claim the skies, land, or sea as your own.
Choose from a variety of species, each with its own perks and specializations.
Customize Your Dragon
Make your character stand out by giving it a unique name, custom colors, and even custom body parts such as horns, tail tips, and claws.
Choose from a growing list of customization options to create your perfect dragon.
Survival of the Fittest
Hunt for sustenance and locate vital water sources to survive while amassing a hoard of valuable resources through the gathering and inventory system.
Utilize your treasure trove to craft useful items that improve your dragon's chances of survival and abilities.
Your World, Your Rules
Draconia respects your playstyle. Grow your dragon by completing quests or battling enemies.
Explore the world in PvE or opt into optional PvP, enabling or disabling it at will through your character profile.
Safely explore the world of Draconia without fear of unwanted confrontation, and engage in battles only when you choose.
Embark on the Ultimate Adventure
Unravel the story of Draconia in single-player or multiplayer.
Form groups and clans, and invite friends and like-minded players to accompany you on your journey.
Genres
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short summary: At this point in time, Draconia is not fun to play due to its overly detailed character customization that lacks basic features such as knowing where your cursor is when using the eyedropper. The map is underwhelming while controls are clunky and are unintuitive. Currently there isn't a gameplay loop of any kind, nor can I recommend spending precious time interacting with the various barebone features due to there not being a story or reason to do so outside "guess I'll check it out". Playing on Multiplayer at the time of this review is also not fun due to rubber banding. All of these issues would NORMALLY be a excusable if the game was 1-3 years into active game-development, however this game has been in development for nearly 10 years and hasn't progressed in any way outside of expanding on customization and adding more RPG elements. A longer summary: I have been watching this game develop since it was announced to the public. So far back you had to donate to Patreon to get a playable copy. I can't recall if it was a steam key or if it was a standalone file. Mind you this was all the waaaay back in 2017/1018. At that time it offered the 1 or 2 creatures to play as, some pretty substantial customization options, a bare bones map, some crafting and building, and a very rudimentary beginning to leveling up. As of writing this review (nearly 10 years doing some off and on playing), I can say the game has not changed much in that time. It has expanded on its character selection and revamped some of the older models. The leveling system is enhanced and there are more rpg like qualities such as quests, npc, etc... . However the current build is still very much in a tech demo phase and I would argue plays worse than the older versions. To start, Character Customization is an overwhelming chore while also being limiting. Because the models being made with UDMI's to allow clean and crisp details, each model is broken into parts such as Head, body, wings, tail, legs, teeth, eyes, and mouth. Each one of these parts can have 4- 9 colors to individually customize. Then add on small model changes to add to customization such as teeth, tongue, claws, horns, spikes, etc.., you are then presented with 2-6 additional colors to pick out. You get a full color wheel to play with and the ability to create color themes. You also get an eyedropper tool where you can select any color your cursor is currently at....provided you can FIND your cursor. This is my biggest nit pick with the current customization and one that hasn't been fixed in YEARS. With how the UDMI's on the model are set up, there are awkward seams in the model while you are customizing colors. If you don't save your colors, trying to select an existing color to match an existing color is impossible as once you hit the eyedropper tool, your cursor gives you the peace out sign and disappears, leaving you to hopelessly struggle to figure out where it is based on the colors you're seeing the color wheel run through like a slot machine. As mentioned, this has been a reported issue for years. In recent times you have been able to create a color theme that lets you save colors to make your life easier, but with how clunky and expansive the creation system is, having to continually select the same colors over and over again across your creatures body is its own tedious mini-game. The reward: terrible gameplay. Once you spawn into the world, you are met with a graphically underwhelming game. On the ground, The game looks like an early tech demo. The terrain textures are detailed, the models are casting shadows, there is light catching on your dragon. But the further you look from your character, the worse it gets as you are met with saturated greens, browns, and greys. I suspect they haven't added any volumetric fog to help make the world feel more realistic because rendering volumetric fog can cause optimization issues. The controls are significantly worse. Most games use WASD to move with the mouse operating the camera, though should you be pressing W, you will move in the direction of the camera. In this game, your mouse is both your camera and the direction of movement, meaning if you want to see what's to the left of your character, your whole character will turn left. You cannot freely look around your character UNLESS you are sitting down. So there went all that hard work creating your cool skin. If you choose to have a flying creature, then the intuitive thing to do would be to have your large creature be running at a full sprint, you press Space to jump and then Space again to start flying. This is a pretty standard and immersive way to start flying. But for this game, you don't need to run or jump or even move. You press "F" and your character just jumps into the air and starts flying. You also don't need to bother with landing or slowing down your descent so you can land safely without taking damage, you simply press "F" and your character slowly falls out of the sky and safely lands, regardless the height you fell from. You can also have your character literally touching the ground with its feet, and it will not land naturally. It comes off as a very clunky feature which I would normally forgive a game for having in a Pre-Alpha build if it also wasn't nearly 10 years old. Much like ground movement, when in flight you have WASD to move, with A and S acting more to strafe than to actually move. Meanwhile your mouse controls the camera and direction of movement. While this is a common control scheme for flying, it feels robotic and sluggish here. This problem is partially contributed by there being one single speed while moving in any direction. If you choose to stop pressing W to move forward, your character instantly stops and starts to hover instead of gliding. If you choose to dive down from the clouds, your character will slowly fall from the sky while it unrealistically drifts around on your screen and you get trails of "moving air" in your field of view to make it feel like you're going faster....but you aren't. Once you come out of a dive, you will still move forward at the same speed and you could even full on stop your character mid dive to just hover and you will simply drift downward. As for mechanics like combat, crafting, and building, I couldn't be bothered to interact with them for one reason: Rubber banding. Rubber banding was ONLY a problem when playing in a multiplayer server. In a server with 65 other people, every single time you stopped moving, you awkwardly stuttered back a few feet. Your character wouldn't move at a smooth frame rate. Other players would glitch around you at 6 frames per second, and this was persistent regardless how far away you were from other people. I realize upon reviewing, this is fresh off the new European dragon model in addition to new quests, map changes, and a lot of other thing. Likely there were issues with multiplayer optimization as a result of the fresh launch as things ran considerably smoother in solo. Keep in mind, all of these things would be acceptable and understandable for a game that just began its pre-alpha build. BUT IT ISN'T! As stated, this game has been in some stage of relatively active development for nearly 10 YEARS. I am unaware of how many developers are working on this game, so its likely a handful of people working on this in their free time. However 10 years is a LONG time and to not have a game more in the late Alpha build with a small team is somewhat concerning. I don't recommend playing this game at all. It may be best to wait for its full release, should it ever get there. However based on this long development time and what has changed in the span of that time, I do not for see this game ever getting to 1.0 status. Should it do so, I do not imagine the game will be much different from what we currently have.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
still the same 3 years later. I bought it to support and see it change but nothing happened. I feel like the updates are just to keep it from getting the early access warning. the reviews are your warning. this game hasnt been updated since release, practically. don't buy.
i bought this game 4 years ago. i check up on it once in a while. and honestly? i genuinely don't think there has been ANY significant progress that i would expect from a game like this, especially with its price tag.
Chatroom but with dragons and you build ur own house, that's it.
dead game with dead wishes
yyyyeahhh unfortunately there's just not much going for it. A buggy mess with no reward... but there's dragons right??!! Just spend your money on anything else.
Not worth $20 dollars. Maybe one day it will be.
i feel like i dont need to say much but this game hasnt done anything important. gameplay hasnt been worked on hardly at all and my dragons levels got bumped down for no reason, i have no idea what to do and where to go, leveling is INCREDIBLY tedious as well.
honestly i love this game and it's community were wonderful but recent updates stripped my dragons of their level after an exp requirment update. this just felt so frustrating i put allot of effort into my dragons only to have those levels striped away. i'm unfortunatly going to have to step away for now after my short return to this discovery. for those looking to play this game it's is very visually pleasing, okay music, the ai enemies are a bit op and the level by their names holds no actual meaning to the power of thier hits. The community is very welcoming and helpful for the newer folks. please enjoy this game in it's current state.
First of all, I beg the developers: please add a map! And give the remaining races proper controls. Nobody needs new horns or wings until ALL races get usable movement systems. We also desperately need an option to disable inventory loss on death—not only is losing loot frustrating, but due to bugs, *quest items* still vanish into thin air. And finally, please add trading already. Now, on to the actual review (and it’s going to be a long one). I'm a new player, so my eyes aren't clouded by these 4 years of development. I managed to try the game right before patch v0.5.5.0 and immediately after—and the difference is night and day. Now it actually feels like a game. The potential is insane. The reality: it’s a project made by beginner devs (with all the typical amateur mistakes) working with a budget that consists of their mom's garage, three buddies, and a sandwich. It seems the devs are balancing this with full-time jobs, and as someone with some experience in game dev, I recognize how grueling that effort is. The Good: Visuals: Beautiful models, pleasant animations, and nice stylized graphics overall. I really enjoy this art style. Massive Map: Three islands with interesting and pretty locations. A lot of environments look alien and mysterious. Lore & Atmosphere: Everything has unique names and strange terms. Combined with the bizarre landscapes and "head northwest" style quests, the whole game is soaked in the spirit of Morrowind. I keep getting nostalgia trips while frantically trying to remember what on earth the NPCs are talking about. (On that note, I wish the races were named using local lore instead of generic terms like "wyvern" or "European dragon"—it would add so much to the atmosphere). Patch Progress: The August 30th patch significantly improved island navigation, added proper movement controls to two more races, and brought new quests, dialogues, and QoL tweaks. Before this patch, I was ready to write a scathing negative review. If development continues in this direction (focusing on gameplay and dialogue), I'll be thrilled. Great Community: The player base isn't toxic at all; nobody harassed me on the EU and USA servers. Personal Note: Meditative flying and pure relaxation after a hard workday. Back in the day, I used to soar through the world in Divinity 2: Ego Draconis just for the sheer joy of flight. Here, I got all of that, but tripled. These are 6 solid reasons why the game is worth checking out for dragon lovers—on sale, or for 20€ if you're like me and want to support the devs. BUT keep in mind: development *will* be long. It’ll easily take another 4 years (or more) to reach a proper beta state, so consider that before buying. The Cons (and there are many): Bugs: Expected for an alpha, but still needs to be mentioned. Empty World: No dynamic or group events yet. I haven't found a reason to play multiplayer, and bumping into another player on such a huge map is a rare occurrence. Movement Needs Refinement: The wyvern and European dragon are completely fine right now, but they could be even smoother and more responsive (e.g., strafing from a standstill, more precise flight speed control). Meanwhile, races that haven't been ported to the new movement system are practically unplayable. Server Crashes: I was getting disconnected every 30–40 minutes (EU Server 1 in Frankfurt), so I had to switch to single-player. Price Point: Objectively steep for a game at this stage. I believe the developers have good intentions, but from a player's perspective (unless you're a hardcore enthusiast like me), there’s little reason to pay full price at 20€. Very Raw Product: It's still heavily in early access. In short, I bought an admission ticket to an attraction for myself and my partner, who also found the game captivating. I'm looking forward to future updates and keeping my faith in the dev team—with reasonable expectations, of course. Hope this review helps!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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