
Dracomaton is a top-down roguelike bullet hell about Eclipse, a small robot who awakens in an abandoned factory filled with corrupted training bots and the secrets of cosmic dragons. Fight your way to the top of the tower by transforming your robot body, changing your entire arsenal on the fly!
Modeled estimate, not a reported figure. How we estimate →
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About
Dracomaton is a top-down roguelike bullet hell where you swap between multiple playstyles on the fly. Equip yourself with various Forms that have different strengths and weaknesses, OR Mod existing Forms with the characteristics of other ones!
A fast-paced, single-player experience built for interesting replayability
16 unique Forms with 3 potential Mod versions each
Over 30+ build-influencing items, including several game-changing Chaos items
3 tough bosses (shoutouts to Reggie the Run-killer)
Many secrets to uncover about the factory, the dragons, and the world beyond
With simple mouse-and-keyboard controls and controller compatibility, stack Forms and Items and mods until the bullets blur the screen, and try and try and try again to reach the very end.
And then, they awaken
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i mean, there is not much to say about the game. it's pretty simple, good and bad at the same time. fast-paced fighting games where if you die you lose basically almost everything are not the type of games i like. despite that, it's a 6/10.
scrapper and cat lady are unstoppable
malgré le fait que j'ai asser peut jouer au jeux pour l'instant , je trouve qu'il a du potentiel même si il y a quelques problèmes : - le boss sont grossièrement els mêmes , et sont toujours dans le même ordre , donc tu sait contre lequel tu va être avant même le début de la run - l'ambiance est toujours la même (j'ai pas encore sauté dans le trou), ce qui ici est logique , mais je trouve qu'avoir un peu plus de type de monstre et de salles différente pourrait être bien - les améliorations des armes ne sont pas pour quand tu l'utilise mais pour quand tu le met en passif pour une autre arme , ce qui fait que tu joue une arme que tu aime pour avoir une amélioration que tu ne peut pas utiliser , car les armes mises en tant que passif n'augmente pas leur XP - l'obtention du lore me semble bizarre , je parle a tout les "pnj" que je croise et qui ont une interaction (vive le câlin au shop btw) , mais sa en débloque pas forcément l'obtention d'information , et quand sa augmente je ne sais même pas pourquoi ni comment mais le jeu a tout de même des point fort (selon moi): - il est accessible (pas trop cher et on a pus l'obtenir gratuitement a un moment donc sa pourrait revenir) - les graphisme sont beau / mignon - la musique est très bonne et te met dans l'ambiance - chaque arme change la tenue du personnage - le jeux ne prend pas beaucoup de place de stockage en gros , je recommanderais le jeu , mais surtout pour des personne qui cherche un jeu dans grande prise de tête ou qui veulent s'essayer a un roguelike , mais malheureusement pas a ceux qui cherche du défi ou un gros roguelike qui prend des jours a tout essayer
The controls on Steam Deck are terrible. I imagine it's not much different with a controller. For some reason, right-trigger is your secondary attack with a long cooldown, and left trigger is your primary attack. And yet, right trigger is what clicks buttons! It makes no sense! I want to swap the buttons so it feels more natural with other shooter games I playe, but then the input for clicking buttons becomes left trigger. I just can't get used to that. I tried to change the controls in the settings, but it just locked up! I couldn't actually push any buttons. All I could do was click Back to get out of the controls menu, but every time I reopened the controls settings, it was back to waiting for input on the one thing I clicked. What a dumb bug to encounter in the first two minutes of playing the game. I thought maybe I would set the trigger buttons on my Steam Deck to be mouse clicks so that maybe they would make more sense, but then every time you pull a trigger button, it changes the whole game to mouse/keyboard mode. And then any button press changes it back to controller mode. Meanwhile, it flashes the two different UIs constantly. The same thing happens if you try to put the right trackpad into mouse mode rather than being a right joystick. One of the best parts about the Steam Deck (or Steam Controller) is that it has these track pads that can be a mouse, and they feel very natural and have trackball-like flick panning. But every time you touch it, it changes all the controls to mouse/kb mode again. Instead, you're stuck with a right joystick to move the cursor around the screen and to drag things, and it just feels so unnatural. It forces you to click and drag every power up you get. It's like controller support was just an afterthought, and it's just not made for controllers at all. I don't know how this is Steam Deck verified.
yummy roguelike
Hızlı bitti ama yinede güzel bi Bullet Hell oyunu
имба игра
i adore this game sm ^-^
mi amigo rafa rechazo una noche de pasión con una milf por una mujer que ni lo saludo por su cumpleaños 10/10 ojala la paja que le dedicara a esa chica no sea tan triste, por otra parte este juego me gusto mucho ojala rafa pudiese probarlo, es casi tan bueno como el sexo que nunca tuvo.
Геймплей и техника игры очень интересные, имеется большое разнообразие оружий и модификаций, как любителю игр жанра пулевой ад игруха мне очень зашла, довольно тяжелая, но очень короткая. Желаю разработчику её доделать.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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