
Dr. Atominus is a short platformer with metroidvania elements and a cool sci-fi story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Latin America, Finnish, Korean, Russian, Polish, Portuguese - Portugal
Engagement
Reviews
Dr Atominus is a short but fun retro experience. Even though the gameplay is simple, it is an engaging platformer and the writing made me chuckle a couple of times. Hope to see a longer and more complex game from the devs in the future.
Well, I played this again after some updates have improved the game. This is recommended on sale. The good stuff: - diverse environments - good controls - finishes before it wears out its welcome - metroidvania feel - the humour in the game is silly but not juvenile The bad stuff: - A lack of visual indication for damage (the sprite should flicker for a short while after taking damage) - movable sprites can be placed into walls and ceilings - very simple English and at least three typos - minor glitches (all the gamebreaking ones have been fixed thankfully) - No indicator on the map which room the player is in Overall, a good first game by Pikku-a that is held back by low production value. Looking forward to Pikku-a's next game which I expect will be better.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
It's really short and there are some questionable sprites and platforming. But it has great potential, both story itself and mechanics.
To be honest, the game wasn't bad. But it severly lacked content, this isn't the best or the worst it has its ups and honestly you should be able to complete the game within an hour. This game was not the BEST but it wasn't the WORST either.
A really cute minivania. Some minor platforming challenges, some light puzzles, and bosses that you're more likely to one shot than anything else unless you arrive with love health. Not much in the way of secrets, just some optional pickups for the "secret" ending (that ironically is the one most players get and don't come back for the others, though it is definitely the "right" choice and the game outright tells you to get it) and coins which are there for no real reason (they respawn whenver you re-enter a room, along with enemies). If you [i]really[/i] care a lot for you bang for your buck, it is pretty short game (replayed once to get all endings, and even faffed around a bit hoping for a different ending) and doesn't really cross the "dollar per hour" some players expect even during sales. But if you're a Metroidvania fan and want a short and sweet experience, this will make you smile. Worse thing that can happen is you hate it and end up refunding, but I think you'll think the experience earns Pikku-a a reward for their efforts.
I was able to get every achievement and all 3 endings in 34 minutes. Yeah seriously. This game is so short and easy I don't really have much to say. I would say Baby's First Metroidvania, but I think this game manages to be so much easier than that. This is a Metroidvania that'd be perfect for your 2-week old unborn fetus.
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Honestly pretty solid. The Double jump felt a little weird but you get used to it. The enemies also yeet you across the room when your hit which is a little annoying.
A mini metroidvania worth a dollar or 2 for an hour of your time. Hope the Devs release a bigger and more ambitious sequence, because this shoort one worked pretty well overall.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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